the_big_one/src/main/java/jesse/keeblarcraft/Utils/Setup.java

148 lines
6.4 KiB
Java

/*
*
* Setup.java
*
* Setup is a singleton object that runs on the initial mod setup to run critical checks to make sure the mod
* is allowed to do things on the users filesystem (reading conf files, writing conf files, etc). It's quite
* important for the mod to know this!
*
*/
package jesse.keeblarcraft.Utils;
import java.util.List;
import java.util.ArrayList;
import jesse.keeblarcraft.Keeblarcraft;
import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.Utils.CustomExceptions.SETUP_FAILED_EXCEPTION;
// Singleton class is designed to help the mod set itself up and create all the important things. It does two things:
//
// Thing 1: If on initial setup of mod for first time; creates all necessary directories and files.
// Doing this helps the mod know if it has permissions to do things, or if it shouldn't even bother!
// Some functionality is disabled if the mod can't access the hard drive in various ways.
//
// Thing 2: On any sequential startup; it checks to make sure all the directories exist & replaces missing ones.
// It will also do a state-check of the system to make sure we will have permissions to read & write.
// If we do not have these, or only partial - then functionality may be disabled for runtime performance
public final class Setup {
private static Setup static_inst;
public Setup() {}
// Returns the singleton object
public static Setup GetInstance() {
if (static_inst == null) {
static_inst = new Setup();
}
return static_inst;
}
/// Unit testing functions below
public static Boolean has_read = false;
public static Boolean has_write = false;
// First time setup variables
private static final List<String> DIRECTORY_LIST = new ArrayList<String>() {{
add("notes"); // Expect 1 file per player!
add("factions"); // Expect 1 file per faction!
add("story"); // Expect 1 file per story chapter!
add("commands"); // Expect 1 file per command that's configurable!
add("events"); // Expect 1 file per event that is configurable!
add("bank");
add("attributes");
add("misc");
}};
// These will be top-level config files above the directories this mod creates
private static final List<String> FILE_LIST = new ArrayList<String>() {{
add("story/general_story_config.json"); // Big config file, determines when players can do certain things at different story levels
add("factions/general_factions_config.json"); // General configuration file for factions stuff
add("events/general_event_config.json"); // General configuration file for story events!
add("general.json"); // The super general configuration file! (May be removed)
add("attributes/general_attribute_config.json");
}};
// RunChecks()
//
// Checks if we are able to create necessary directories and run reading over the file system for the current
// directory this mod is maintained in. This will return false if any checks fail; but individual checks can
// be accessed in class variables (above)
public Boolean RunChecks() {
ConfigManager conf = new ConfigManager();
// Create directory check
has_write = conf.CreateDirectory("test_dir");
if (!has_write) {
Keeblarcraft.LOGGER.error("Uh oh! It appears we could not successfully identify that we have write permissions. Attempt to create a directory failed.");
} else {
has_write = conf.CreateFile("test_dir/test_note.txt");
has_write = conf.WriteToFile("test_dir/test_note.txt", "test_write_read", "w");
List<String> lines = conf.GetFileLines("test_dir/test_note.txt");
if (lines.size() == 0) {
has_read = false;
} else {
has_read = true;
}
has_write = conf.DeleteFile("test_dir/test_note.txt");
has_write = conf.DeleteDirectory("test_dir");
if (!has_write) {
Keeblarcraft.LOGGER.error("Uh oh! It appears we lost the ability to write or delete files after making one. Something is seriously wrong!");
}
}
Keeblarcraft.LOGGER.debug("CHECKS DEBUG: Value of has_write: "+has_write.toString()+". Value of has_read: "+has_read.toString());
// return has_write && has_read;
return true; /// TODO: ConfigManager has been rewritten so much that the above code is out dated. Fix later return true for now
}
// RunSetup
//
// Primary function call that will execute when mod starts up
public Boolean RunSetup() throws SETUP_FAILED_EXCEPTION {
Boolean ret = false;
// Setup can only complete if it has guarenteed we have read & write permissions
if (ret = RunChecks()) {
try {
// Create necessary directories
ConfigManager conf = new ConfigManager();
for (Integer i = 0; i < DIRECTORY_LIST.size(); i++) {
if ( ! conf.DoesDirectoryExist(DIRECTORY_LIST.get(i))) {
conf.CreateDirectory(DIRECTORY_LIST.get(i));
Keeblarcraft.LOGGER.debug("Creating directory " + DIRECTORY_LIST.get(i));
} else {
Keeblarcraft.LOGGER.debug(DIRECTORY_LIST.get(i) + " already exists. Skipping creation.");
}
}
// Create necessary files
for (Integer i = 0; i < FILE_LIST.size(); i++) {
if ( ! conf.DoesFileExist(FILE_LIST.get(i))) {
conf.CreateFile(FILE_LIST.get(i));
Keeblarcraft.LOGGER.debug("Creating file " + DIRECTORY_LIST.get(i));
} else {
Keeblarcraft.LOGGER.debug(DIRECTORY_LIST.get(i) + " already exists. Skipping creation.");
}
}
} catch (Exception e) {
throw new SETUP_FAILED_EXCEPTION();
}
} else {
Keeblarcraft.LOGGER.error("The setup phase failed in its processing and has determined it does not have necessary read or write priviliges in this hosted area and will now exit.");
throw new SETUP_FAILED_EXCEPTION();
}
Keeblarcraft.LOGGER.debug("DID SETUP COMPLETE SUCCESSFULLY? " + (ret ? "YES":"NO"));
return ret;
}
}