the_big_one/src/main/java/jesse/keeblarcraft/Commands/FactionCommands.java
2025-01-20 00:20:18 -05:00

364 lines
14 KiB
Java

package jesse.keeblarcraft.Commands;
import java.util.List;
import com.mojang.brigadier.arguments.IntegerArgumentType;
import com.mojang.brigadier.arguments.StringArgumentType;
import com.mojang.brigadier.context.CommandContext;
import jesse.keeblarcraft.FactionMgr.FactionManager;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerCommandFlightCallback;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.minecraft.command.argument.EntityArgumentType;
import net.minecraft.server.command.CommandManager;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.text.Text;
import net.minecraft.util.ActionResult;
public class FactionCommands {
/////////////////////////////////////////////////////////////////////////////
/// @fn RegisterFactionCommands
///
/// @brief Registers all commands for factions
/////////////////////////////////////////////////////////////////////////////
public void RegisterFactionCommands() {
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var factionNode = CommandManager.literal("faction").build();
var createFaction = CommandManager.literal("create").build();
var disbandFaction = CommandManager.literal("disband").build();
var promote = CommandManager.literal("promote").build();
var demote = CommandManager.literal("demote").build();
var kick = CommandManager.literal("kick").build();
var set = CommandManager.literal("set").build();
var get = CommandManager.literal("get").build();
var power = CommandManager.literal("power").build();
var info = CommandManager.literal("info")
.executes(context -> GetFactionInformation(context.getSource().getPlayer()))
.build();
var invite = CommandManager.literal("invite").build();
var fly = CommandManager.literal("fly")
.executes(context -> ForwardFlightCallback(context)).build();
// The below nodes are duplicates but are necessary to make the execute path jump correctly
var createFactionName = CommandManager.argument("faction_name", StringArgumentType.greedyString())
.executes(context -> CreateFaction
(
context,
StringArgumentType.getString(context, "faction_name")
)
).build();
var disbandFactionName = CommandManager.argument("faction_name", StringArgumentType.greedyString())
.executes(context -> DeleteFaction
(
context,
StringArgumentType.getString(context, "faction_name")
)
).build();
var promoteName = CommandManager.argument("target_name", EntityArgumentType.player())
.executes(context -> PromotePlayerInFaction(context, EntityArgumentType.getPlayer(context, "target_name")))
.build();
var demoteName = CommandManager.argument("target_name", EntityArgumentType.player())
.executes(context -> DemotePlayerInFaction(context, EntityArgumentType.getPlayer(context, "target_name")))
.build();
var kickName = CommandManager.argument("target_name", EntityArgumentType.player())
.executes(context -> KickPlayerFromFaction(context, EntityArgumentType.getPlayer(context, "target_name")))
.build();
var inviteName = CommandManager.argument("target_name", EntityArgumentType.player())
.executes(context -> InvitePlayerToFaction(context, EntityArgumentType.getPlayer(context, "target_name")))
.build();
var setPower = CommandManager.literal("power").build();
var setPowerAmnt = CommandManager.argument("power_amount", IntegerArgumentType.integer()).build();
var setPowerName = CommandManager.argument("set_power_name", StringArgumentType.string())
.executes(context -> SetFactionPower(context.getSource().getPlayer(), StringArgumentType.getString(context, "set_power_name"), IntegerArgumentType.getInteger(context, "power_amount")))
.build();
var getPowerName = CommandManager.argument("get_power_name", StringArgumentType.string())
.executes(context -> GetFactionPower(context.getSource().getPlayer(), StringArgumentType.getString(context, "get_power_name"))).build();
var leaveFaction = CommandManager.literal("leave").executes(context -> LeaveFaction(context)
).build();
var listAll = CommandManager.literal("list")
.executes(context -> ListAllFactions(context.getSource().getPlayer())).build();
// Root node
dispatcher.getRoot().addChild(factionNode);
// List command
factionNode.addChild(listAll);
factionNode.addChild(createFaction);
factionNode.addChild(disbandFaction);
factionNode.addChild(leaveFaction);
factionNode.addChild(promote);
factionNode.addChild(demote);
factionNode.addChild(kick);
factionNode.addChild(info);
factionNode.addChild(invite);
factionNode.addChild(fly);
factionNode.addChild(set);
factionNode.addChild(get);
get.addChild(power);
power.addChild(getPowerName);
set.addChild(setPower);
setPower.addChild(setPowerAmnt);
setPowerAmnt.addChild(setPowerName);
promote.addChild(promoteName);
demote.addChild(demoteName);
kick.addChild(kickName);
invite.addChild(inviteName);
createFaction.addChild(createFactionName);
disbandFaction.addChild(disbandFactionName);
});
// I'll refactor the above one later! LOL
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var factionNode = CommandManager.literal("faction").build();
var powerNode = CommandManager.literal("power")
.executes(context -> GetFactionPower(context.getSource().getPlayer()))
.build();
var setNode = CommandManager.literal("set").build();
var factionNameNode = CommandManager.argument("faction_name", StringArgumentType.string()).build();
var powerAmountNode = CommandManager.argument("power_amount", IntegerArgumentType.integer())
.executes(context -> SetFactionPower(context.getSource().getPlayer(), StringArgumentType.getString(context, "faction_name"), IntegerArgumentType.getInteger(context, "power_amount")))
.build();
dispatcher.getRoot().addChild(factionNode);
factionNode.addChild(powerNode);
powerNode.addChild(setNode);
setNode.addChild(factionNameNode);
setNode.addChild(powerAmountNode);
});
}
private int ForwardFlightCallback(CommandContext<ServerCommandSource> context) {
if (context.getSource().isExecutedByPlayer()) {
ServerPlayerEntity player = context.getSource().getPlayer();
ServerWorld world = context.getSource().getWorld();
Integer fPower = FactionManager.GetInstance().GetFactionPower(player);
FactionTierEnum fTier = FactionManager.GetInstance().GetFactionTier(FactionManager.GetInstance().GetFactionOfPlayer(player.getUuidAsString()));
ActionResult result = PlayerCommandFlightCallback.EVENT.invoker().interact(player, world, fPower, fTier);
}
return 0;
}
public int SetFactionPower(ServerPlayerEntity caller, String faction, Integer amount) {
Boolean success = FactionManager.GetInstance().SetFactionPower(caller, faction, amount);
if (success) {
caller.sendMessage(Text.of("Successfully set the faction " + faction + " power to " + amount));
} else {
caller.sendMessage(Text.of("This is an operator only command!"));
}
return 0;
}
public int GetFactionPower(ServerPlayerEntity player) {
FactionManager.GetInstance().GetFactionPower(player);
return 0;
}
public int GetFactionPower(ServerPlayerEntity player, String factionName) {
Integer amnt = FactionManager.GetInstance().GetFactionPower(factionName);
player.sendMessage(Text.of("[" + factionName + " - POWER]:" + amnt));
return 0;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn CreateFaction
///
/// @param[in] context is the context of where this command runs from
///
/// @param[in] newFactionName is the faction name to be created
///
/// @brief Command to create a faction
/////////////////////////////////////////////////////////////////////////////
private int CreateFaction(CommandContext<ServerCommandSource> context, String newFactionName) {
int retValue = 0;
System.out.println("CreateFaction getting player obj");
ServerPlayerEntity player = context.getSource().getPlayer();
System.out.println("CreateFaction called");
if (newFactionName.length() >= 4) {
FactionManager.GetInstance().CreateFaction(newFactionName, player);
} else {
player.sendMessage(Text.of("Your faction must be at least 4 letters long!"));
}
return retValue;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn DeleteFaction
///
/// @param[in] context is the context of where this command runs from
///
/// @param[in] newFactionName is the faction name to be deleted
///
/// @brief Command to create a faction
/////////////////////////////////////////////////////////////////////////////
private int DeleteFaction(CommandContext<ServerCommandSource> context, String factionName) {
int retValue = 0;
ServerPlayerEntity player = context.getSource().getPlayer();
FactionManager.GetInstance().DeleteFaction(factionName, player);
return retValue;
}
private int InvitePlayerToFaction(CommandContext<ServerCommandSource> context, ServerPlayerEntity player) {
FactionManager.GetInstance().InvitePlayerToFaction(context.getSource().getPlayer(), player.getUuidAsString(), player.getEntityName());
return 0;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn LeaveFaction
///
/// @param[in] context is the context of where this command runs from
///
/// @brief Command to leave a faction
/////////////////////////////////////////////////////////////////////////////
private int LeaveFaction(CommandContext<ServerCommandSource> context) {
ServerPlayerEntity player = context.getSource().getPlayer();
FactionManager.GetInstance().LeaveFaction(player);
return 0;
}
private int GetFactionInformation(ServerPlayerEntity player) {
return 0;
}
private int KickPlayerFromFaction(CommandContext<ServerCommandSource> context, ServerPlayerEntity player) {
int retValue = -1;
return retValue;
}
private int PromotePlayerInFaction(CommandContext<ServerCommandSource> context, ServerPlayerEntity player) {
ServerPlayerEntity caller = context.getSource().getPlayer();
FactionManager.GetInstance().PromotePlayer(caller, player.getUuidAsString(), player.getEntityName());
return 0;
}
private int DemotePlayerInFaction(CommandContext<ServerCommandSource> context, ServerPlayerEntity player) {
ServerPlayerEntity caller = context.getSource().getPlayer();
FactionManager.GetInstance().DemotePlayer(caller, player.getUuidAsString(), player.getEntityName());
return 0;
}
private int SetPlayerRoleInFaction() {
int retValue = -1;
return retValue;
}
private int DeclareFactionBase() {
int retValue = -1;
return retValue;
}
private int DeclareFactionEvent() {
int retValue = -1;
return retValue;
}
private int DeclareEnemyFaction() {
int retValue = -1;
return retValue;
}
private int DeclareAlliedFaction() {
int retValue = -1;
return retValue;
}
private int DeclareNeutralFaction() {
int retValue = -1;
return retValue;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn ListAllFactions
///
/// @param[in] player is the command runner
///
/// @brief Command to see all factions on the server
/////////////////////////////////////////////////////////////////////////////
private int ListAllFactions(ServerPlayerEntity player) {
int retValue = -1;
System.out.println("Listing factions");
List<String> facs = FactionManager.GetInstance().ListOfFactions();
if (facs != null) {
player.sendMessage(Text.of("All factions on server: " + facs));
} else {
player.sendMessage(Text.of("There are no factions on this server yet!"));
}
return retValue;
}
private int RegisterFactionChatChannel() {
int retValue = -1;
return retValue;
}
// admin only
private int DeleteFactionChatChannel() {
int retValue = -1;
return retValue;
}
private int DepositToFactionBank() {
int retValue = -1;
return retValue;
}
private int WithdrawFromFactionBank() {
int retValue = -1;
return retValue;
}
private int FactionBankBalance() {
int retValue = -1;
return retValue;
}
private int ListFactionBankTransactions() {
int retValue = -1;
return retValue;
}
}