package jesse.keeblarcraft.EventMgr; import java.util.HashMap; import java.util.Map.Entry; import jesse.keeblarcraft.ConfigMgr.ConfigManager; import jesse.keeblarcraft.Utils.ChatUtil; import jesse.keeblarcraft.Utils.ChatUtil.CONSOLE_COLOR; import jesse.keeblarcraft.world.dimension.ModDimensions; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.nbt.NbtElement; import net.minecraft.nbt.NbtList; import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.server.world.ServerWorld; import net.minecraft.text.Text; public class DimensionLoadingEvent { private static DimensionLoadingEvent static_inst; public static DimensionLoadingEvent GetInstance() { if (static_inst == null) { static_inst = new DimensionLoadingEvent(); } return static_inst; } private static class InventoryWrapper { public HashMap inventories = new HashMap(); } private static InventoryWrapper iw = new InventoryWrapper(); private static String CONFIG_LOCATION = "misc/dim_loading_cached_inventories/"; ConfigManager config = new ConfigManager(); public DimensionLoadingEvent() { // read config iw.inventories = config.ReadAllNbtListFromDirectory(CONFIG_LOCATION, NbtElement.COMPOUND_TYPE); } // TODO: In the future when the attribute system is more complete this will need to filter a whitelist of items // from the that system + story mode because some items will be able to transcend dimensions! public void HandleWorldMove(ServerPlayerEntity player, ServerWorld origin, ServerWorld destination) { System.out.println("World move event called!"); // Player is ENTERING the custom dimension; strip their inventory! if (destination.getDimensionEntry().matchesKey(ModDimensions.KEEBLAR_DIM_TYPE) && (!iw.inventories.containsKey(player.getUuidAsString()))) { // Make sure player is in map. For now we only care about storing OVERWORLD inventory. We DO NOT care about // the dimension inventory! // if (!iw.inventories.containsKey(player.getUuidAsString())) { // Copy the nbt into the list NbtList inventoryNbt = new NbtList(); player.getInventory().writeNbt(inventoryNbt); iw.inventories.put(player.getUuidAsString(), inventoryNbt); player.getInventory().clear(); // } // Player is LEAVING the custom dimension. Give them their stuff back } else if (origin.getDimensionEntry().matchesKey(ModDimensions.KEEBLAR_DIM_TYPE) && iw.inventories.containsKey(player.getUuidAsString())) { // if (iw.inventories.containsKey(player.getUuidAsString())) { player.getInventory().readNbt(iw.inventories.get(player.getUuidAsString())); iw.inventories.remove(player.getUuidAsString()); // } } FlashConfig(); } // Call on server close before we lose the volatile memory public void SaveInventories() { System.out.println("Call to save inventories. Flashing IW.Inventories with size " + iw.inventories.size()); FlashConfig(); } public void CheckPlayer(ServerPlayerEntity player) { // Check the players logged in world. If they are logging into the overworld - we need to see if they are in our // map and give them the inventory back if ((!player.getWorld().getDimensionEntry().matchesKey(ModDimensions.KEEBLAR_DIM_TYPE)) && iw.inventories.containsKey(player.getUuidAsString())) { // We need to store the contents of the nbt into a regular inventory and magical chest and give it back to the player player.sendMessage(Text.of("[IMPORTANT]: It appears you have a saved inventory of items on the server! You can claim it with /magic-inventory claim")); } } // Fetches an inventory from this list. Use MagicInventory to store it along the transfer way! public NbtList GetInventory(String uuid) { NbtList nbt = iw.inventories.get(uuid); iw.inventories.remove(uuid); return nbt; } public void FlashConfig() { try { // config.WriteToJsonFile(CONFIG_LOCATION, iw); // First, ensure list is size > 0 for (Entry list : iw.inventories.entrySet()) { if (list.getValue().size() > 0) { config.WriteNbtListToFile(CONFIG_LOCATION + list.getKey() + ".nbt", list.getKey(), list.getValue()); } } } catch (Exception e) { System.out.println(ChatUtil.ColoredString("Could not flash dimension loading configuration file", CONSOLE_COLOR.RED)); } } }