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107 changed files with 1505 additions and 8157 deletions

2
.gitignore vendored
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@ -5,8 +5,6 @@ build/
out/ out/
classes/ classes/
remappedSrc/
# eclipse # eclipse
*.launch *.launch

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@ -32,13 +32,13 @@ DOXYFILE_ENCODING = UTF-8
# title of most generated pages and in a few other places. # title of most generated pages and in a few other places.
# The default value is: My Project. # The default value is: My Project.
PROJECT_NAME = "Keeblarcraft" PROJECT_NAME = "My Project"
# The PROJECT_NUMBER tag can be used to enter a project or revision number. This # The PROJECT_NUMBER tag can be used to enter a project or revision number. This
# could be handy for archiving the generated documentation or if some version # could be handy for archiving the generated documentation or if some version
# control system is used. # control system is used.
PROJECT_NUMBER = 1.0 PROJECT_NUMBER =
# Using the PROJECT_BRIEF tag one can provide an optional one line description # Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a # for a project that appears at the top of each page and should give viewer a

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@ -1,5 +1,5 @@
plugins { plugins {
id 'fabric-loom' version '1.9-SNAPSHOT' id 'fabric-loom' version '1.7-SNAPSHOT'
id 'maven-publish' id 'maven-publish'
} }
@ -10,10 +10,6 @@ base {
archivesName = project.archives_base_name archivesName = project.archives_base_name
} }
fabricApi {
configureDataGeneration()
}
repositories { repositories {
// Add repositories to retrieve artifacts from in here. // Add repositories to retrieve artifacts from in here.
// You should only use this when depending on other mods because // You should only use this when depending on other mods because
@ -26,8 +22,6 @@ repositories {
// includeGroup("cc.tweaked") // includeGroup("cc.tweaked")
// } // }
// } // }
maven { url = "https://maven.kyrptonaught.dev" }
maven { url = 'https://maven.minecraftforge.net/' } // for Terrablender
} }
loom { loom {
@ -39,6 +33,7 @@ loom {
sourceSet sourceSets.client sourceSet sourceSets.client
} }
} }
} }
dependencies { dependencies {
@ -47,16 +42,10 @@ dependencies {
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2" mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}" modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// modImplementation "mysql:mysql-connector-java:9.1.0"
include(implementation("mysql:mysql-connector-java:8.0.27"))
// Fabric API. This is technically optional, but you probably want it anyway. // Fabric API. This is technically optional, but you probably want it anyway.
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}" modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
//modCompileOnly "cc.tweaked:cc-tweaked-1.20-fabric-api:1.105.0" //modCompileOnly "cc.tweaked:cc-tweaked-1.20-fabric-api:1.105.0"
//modRuntimeOnly "cc.tweaked:cc-tweaked-1.20-fabric-api:1.105.0" //modRuntimeOnly "cc.tweaked:cc-tweaked-1.20-fabric-api:1.105.0"
modImplementation 'net.kyrptonaught:customportalapi:0.0.1-beta64.5-1.20.2'
include 'net.kyrptonaught:customportalapi:0.0.1-beta64.5-1.20.2'
modImplementation 'com.github.glitchfiend:TerraBlender-fabric:1.20.2-3.2.0.14'
} }
processResources { processResources {
@ -75,10 +64,10 @@ java {
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task // Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present. // if it is present.
// If you remove this line, sources will not be generated. // If you remove this line, sources will not be generated.
withSourcesJar()
sourceCompatibility = JavaVersion.VERSION_17 sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17 targetCompatibility = JavaVersion.VERSION_17
withSourcesJar()
} }
jar { jar {

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@ -1,17 +1,17 @@
# Done to increase the memory available to gradle. # Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx2G org.gradle.jvmargs=-Xmx1G
org.gradle.parallel=true org.gradle.parallel=true
# Fabric Properties # Fabric Properties
# check these on https://fabricmc.net/develop # check these on https://fabricmc.net/develop
minecraft_version=1.20.2 minecraft_version=1.20
yarn_mappings=1.20.2+build.4 yarn_mappings=1.20+build.1
loader_version=0.16.9 loader_version=0.15.11
# Mod Properties # Mod Properties
mod_version=1.0.0 mod_version=0.0.1
maven_group=jesse.keeblarcraft maven_group=jesse.keeblarcraft
archives_base_name=keeblarcraft archives_base_name=keeblarcraft
# Dependencies # Dependencies
fabric_version=0.91.6+1.20.2 fabric_version=0.83.0+1.20

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@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.11-bin.zip distributionUrl=https\://services.gradle.org/distributions/gradle-8.8-bin.zip
networkTimeout=10000 networkTimeout=10000
validateDistributionUrl=true validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME

5
gradlew vendored
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@ -15,8 +15,6 @@
# See the License for the specific language governing permissions and # See the License for the specific language governing permissions and
# limitations under the License. # limitations under the License.
# #
# SPDX-License-Identifier: Apache-2.0
#
############################################################################## ##############################################################################
# #
@ -86,8 +84,7 @@ done
# shellcheck disable=SC2034 # shellcheck disable=SC2034
APP_BASE_NAME=${0##*/} APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036) # Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value. # Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum MAX_FD=maximum

2
gradlew.bat vendored
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@ -13,8 +13,6 @@
@rem See the License for the specific language governing permissions and @rem See the License for the specific language governing permissions and
@rem limitations under the License. @rem limitations under the License.
@rem @rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off @if "%DEBUG%"=="" @echo off
@rem ########################################################################## @rem ##########################################################################

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@ -1,5 +1,4 @@
#!/bin/bash #!/bin/bash
rm ~/.minecraft/mods/keeblarcraft* # What else could be named this? Really now? rm ~/.minecraft/mods/keeblarcraft* # What else could be named this? Really now?
cp build/libs/keeblarcraft-0.0.1.jar ~/.minecraft/mods cp build/devlibs/*sources.jar ~/.minecraft/mods
cp build/libs/keeblarcraft-0.0.1.jar run/mods echo Moved minecraft to mods dir
echo Moved minecraft to mods dir

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188
run.sh
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@ -1,188 +0,0 @@
#!/bin/bash
BASH_PATH=$(which bash)
#########
# GLOBALS
#########
REPO_TOP=$(dirname $(readlink -f "${BASH_SOURCE[0]}"))
SCRIPT_NAME=$(basename $0)
SERVER_MODE=0 # 1=true, 0=false
CLIENT_MODE=0 # 1=true, 0=false
LOG_LEVEL=1
BUILD_PATH="build"
RUN_PATH="run"
RESET_ALL=0
RUN_ALL=1
GRADLEW_PATH=${REPO_TOP}/gradlew
declare SERVER_PID
declare CLIENT_PID
# $1 is text level
# LEVELS:
# 1: Info
# 2: Debug
# 3: Warning
function TermWrite() {
textLevel=$1
text="${2}"
prefix="[\033[34m"${SCRIPT_NAME}"\033[0m]: "
if [[ "${textLevel}" == "2" ]]; then
prefix="[\033[33m"${SCRIPT_NAME}"\033[0m]:"
fi
if [[ "${textLevel}" == "3" ]]; then
prefix="[\033[31m"${SCRIPT_NAME}"\033[0m]:"
fi
if [[ ${LOG_LEVEL} -ge ${textLevel} ]]; then
printf "${prefix} ${text}\n"
fi
}
function help() {
echo -e "Help for running $0:"
echo -e " -s: Build and run the program in server mode"
echo -e " -c: Build and run the program in client mode"
echo -e " -l [1-3]: Turn up the logging level to see more messages (default: 1)"
echo -e " -g <path>: The path to the gradlew executable (default: $(pwd)/gradlew)"
echo -e " -r: Reset everything. This will nuke the previous install area and re-build EVERYTHING from scratch"
echo -e " -b <path>: Specify the build area (default is cur dir $(pwd)/build)"
echo -e " -b2 <path>: Specify the run area (default is cur dir $(pwd)/run)"
echo -e " -a: Run everything at once (default option if nothing specified)"
echo -e " -h: Bring up this help message"
}
function ExitAll() {
TermWrite 1 "Cleaning up..."
if [ ! -z $SERVER_PID ]; then
TermWrite 1 "Killing PID $SERVER_PID"
kill -9 $SERVER_PID
fi
if [ ! -z $CLIENT_PID ]; then
TermWrite 1 "Killing PID $CLIENT_PID"
kill -9 $CLIENT_PID
fi
# Close with exit code 1 because a clean close isn't guarenteed with this
exit 1
}
# Capture CTRL+C event into ExitAll function
trap ExitAll INT
while getopts ":schl:g:r:b:b2:" opt; do
case ${opt} in
s)
TermWrite 2 "SERVER MODE ENABLED"
SERVER_MODE=1
RUN_ALL=0
;;
c)
TermWrite 2 "CLIENT MODE ENABLED"
CLIENT_MODE=1
RUN_ALL=0
;;
h)
help
exit 0
;;
l)
if [[ $OPTARG =~ [1-3] ]]; then
LOG_LEVEL=$OPTARG
TermWrite 2 "LOG LEVEL SET TO $LOG_LEVEL"
fi
;;
g)
if [[ -f "${OPTARG}" ]]; then
TermWrite 2 "Set gradlew path to $OPTARG"
GRADLEW_PATH="$OPTARG"
else
TermWrite 3 "The path you gave to the gradlew executable (${OPTARG}) does not appear to exist. Please check the path!"
fi
;;
r)
RESET_ALL=1
;;
b)
if [[ -f "${OPTARG}" ]]; then
TermWrite 2 "Setting build directory to: ${OPTARG}"
BUILD_PATH="${OPTARG}"
else
TermWrite 3 "The specified path (${OPTARG}) does not appear to exist. Please check the path!"
exit 1
fi
;;
b1)
if [[ "${OPTARG}" ]]; then
TermWrite 2 "Setting run directory to: ${OPTARG}"
RUN_PATH="${OPTARG}"
else
TermWrite 3 "The specified path (${OPTARG}) does not appear to exist. Please check the path!"
exit 1
fi
;;
?)
help
exit 0
;;
esac
done
TermWrite 2 "CURRENT DIRECTORY: $(pwd)"
TermWrite 2 "SERVER MODE? ${SERVER_MODE}"
TermWrite 2 "CLIENT MODE? ${CLIENT_MODE}"
# If the user specified they wish to wipe everything before we begin; then let us do so.
if [[ $RESET_ALL -eq 1 ]]; then
TermWrite 1 "Removing $BUILD_PATH"
rm -rf $BUILD_PATH
TermWrite 1 "Removing $RUN_PATH"
rm -rf $RUN_PATH
TermWrite 1 "Running build..."
$BASH_PATH $GRADLEW_PATH build
TermWrite 1 "Running datagen..."
$BASH_PATH $GRADLEW_PATH runDatagen
TermWrite 1 "All completed!"
fi
if [[ $RUN_ALL -eq 0 ]]; then
if [[ $SERVER_MODE -eq 1 ]]; then
TermWrite 1 "Running ./gradlew build"
$BASH_PATH $GRADLEW_PATH build
TermWrite 1 "Running ./gradlew runServer"
$BASH_PATH $GRADLEW_PATH runServer &
SERVER_PID=$!
fi
if [[ $CLIENT_MODE -eq 1 ]]; then
TermWrite 1 "Running ./gradlew build"
$BASH_PATH $GRADLEW_PATH build
TermWrite 1 "Running ./gradlew runClient"
$BASH_PATH $GRADLEW_PATH runClient
CLIENT_PID=$!
fi
else
# Run everything
TermWrite 1 "Running both client and server processes..."
$BASH_PATH $GRADLEW_PATH clean
$BASH_PATH $GRADLEW_PATH build
$BASH_PATH $GRADLEW_PATH runClient &
CLIENT_PID=$!
# We do not run the server in the background so the player may run commands in the server terminal
$BASH_PATH $GRADLEW_PATH runServer
SERVER_PID=$!
TermWrite 1 "Server and client processes started"
fi
TermWrite 1 "Finished running gradlew command with exit code $?"
# We wait and hang here until BOTH background processes finish (or until CTRL+C event)
wait
# Clean up and leave
ExitAll

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@ -1,8 +1,8 @@
package jesse.keeblarcraft; package jesse.keeblarcraft;
import jesse.keeblarcraft.gui.ClientHandlers; import jesse.keeblarcraft.gui.ClientHandlers;
// import jesse.keeblarcraft.gui.ScreenManager; import jesse.keeblarcraft.gui.ScreenManager;
// import jesse.keeblarcraft.gui.widgets.TreeWidget; import jesse.keeblarcraft.gui.widgets.TreeWidget;
import jesse.keeblarcraft.Shortcuts.ShortcutManager; import jesse.keeblarcraft.Shortcuts.ShortcutManager;
import net.fabricmc.api.ClientModInitializer; import net.fabricmc.api.ClientModInitializer;
@ -14,8 +14,8 @@ public class KeeblarcraftClient implements ClientModInitializer {
ShortcutManager.RegisterKeybinds(); ShortcutManager.RegisterKeybinds();
ClientHandlers.RegisterHandlers(); ClientHandlers.RegisterHandlers();
// ScreenManager.GetInstance(); ScreenManager.GetInstance();
// ScreenManager.AddWidget(TreeWidget.class, 10); ScreenManager.AddWidget(TreeWidget.class, 10);
} }
} }

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@ -12,7 +12,7 @@ package jesse.keeblarcraft.Shortcuts;
import org.lwjgl.glfw.GLFW; import org.lwjgl.glfw.GLFW;
// import jesse.keeblarcraft.Keeblarcraft; // import jesse.keeblarcraft.Keeblarcraft;
// import jesse.keeblarcraft.gui.ScreenManager; import jesse.keeblarcraft.gui.ScreenManager;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents; import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.keybinding.v1.KeyBindingHelper; import net.fabricmc.fabric.api.client.keybinding.v1.KeyBindingHelper;
import net.minecraft.client.MinecraftClient; import net.minecraft.client.MinecraftClient;
@ -83,10 +83,10 @@ public class ShortcutManager {
// treeGui = new ScreenManager(Keeblarcraft.TREE_HANDLER.create(0, client.player.getInventory()), client.player.getInventory(), Text.of("Test")); // treeGui = new ScreenManager(Keeblarcraft.TREE_HANDLER.create(0, client.player.getInventory()), client.player.getInventory(), Text.of("Test"));
// treeGui.AddParent(currentScreen); ///TODO: Put this in the constructor when you figure out how the hell the magic is happening with registration // treeGui.AddParent(currentScreen); ///TODO: Put this in the constructor when you figure out how the hell the magic is happening with registration
// ScreenManager treeGui = ScreenManager.GetInstance(); ScreenManager treeGui = ScreenManager.GetInstance();
// treeGui.AddParent(currentScreen); treeGui.AddParent(currentScreen);
// MinecraftClient.getInstance().setScreen(treeGui); MinecraftClient.getInstance().setScreen(treeGui);
// toggleTreeGui intentionally never bit-flipped to false as a slight implementation bug exists such that pressing the keybind again // toggleTreeGui intentionally never bit-flipped to false as a slight implementation bug exists such that pressing the keybind again
// does NOT call this callback function until the previous screen is CLOSED (which is why this isn't resource leaking...). This will // does NOT call this callback function until the previous screen is CLOSED (which is why this isn't resource leaking...). This will

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@ -1,13 +1,11 @@
package jesse.keeblarcraft.gui; package jesse.keeblarcraft.gui;
import jesse.keeblarcraft.Keeblarcraft; import jesse.keeblarcraft.Keeblarcraft;
import jesse.keeblarcraft.GuiMgr.ScreenHandlerRegistration;
import net.minecraft.client.gui.screen.ingame.HandledScreens; import net.minecraft.client.gui.screen.ingame.HandledScreens;
public class ClientHandlers { public class ClientHandlers {
public static void RegisterHandlers() { public static void RegisterHandlers() {
System.out.println("Registering tree handler screen"); System.out.println("Registering tree handler screen");
// HandledScreens.register(Keeblarcraft.TREE_HANDLER, ScreenManager::new); HandledScreens.register(Keeblarcraft.TREE_HANDLER, ScreenManager::new);
HandledScreens.register(ScreenHandlerRegistration.FACTION_BLOCK_SCREEN_HANDLER, FactionBlockScreen::new);
} }
} }

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@ -1,51 +0,0 @@
package jesse.keeblarcraft.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import jesse.keeblarcraft.Keeblarcraft;
import jesse.keeblarcraft.GuiMgr.FactionBlockScreenHandler;
import net.minecraft.client.gui.DrawContext;
import net.minecraft.client.gui.screen.ingame.HandledScreen;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
public class FactionBlockScreen extends HandledScreen<FactionBlockScreenHandler> {
// This is a placeholder image until an actual one is drawn
private static final Identifier TEXTURE = new Identifier(Keeblarcraft.MOD_ID, "textures/gui/faction_block_menu.png");
public FactionBlockScreen(FactionBlockScreenHandler handler, PlayerInventory inventory, Text title) {
super(handler, inventory, title);
}
@Override
protected void init() {
super.init();
titleY = 1000; //begone from screen
playerInventoryTitleY = 1000; //begone from screen
}
@Override
protected void drawBackground(DrawContext context, float delta, int mouseX, int mouseY) {
RenderSystem.setShader(GameRenderer::getPositionTexProgram);
RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
RenderSystem.setShaderTexture(0, TEXTURE);
this.backgroundHeight = 256;
this.backgroundWidth = 256;
int x = (width - backgroundWidth) / 2;
int y = (height - backgroundHeight) / 2;
context.drawTexture(TEXTURE, x, y, 0, 0, backgroundWidth, backgroundHeight);
}
@Override
public void render(DrawContext context, int mouseX, int mouseY, float delta) {
renderBackground(context, mouseX, mouseY, delta);
super.render(context, mouseX, mouseY, delta);
drawMouseoverTooltip(context, mouseX, mouseY);
}
}

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@ -1,381 +1,381 @@
// /* /*
// * *
// * ScreenManager * ScreenManager
// * *
// * This is the screen manager for the global screen handler of `TreeHandler` type * This is the screen manager for the global screen handler of `TreeHandler` type
// * Please note: `TreeHandler` is suited for a more broad range of things; however * Please note: `TreeHandler` is suited for a more broad range of things; however
// * its initial implementation is for the skill tree. It will be renamed to a more * its initial implementation is for the skill tree. It will be renamed to a more
// * generic name so this class is more obviously re-usable after its implementation * generic name so this class is more obviously re-usable after its implementation
// * is complete AND we verify this class can be made more generic for it. Since this * is complete AND we verify this class can be made more generic for it. Since this
// * is unknown, it will remain the name it has currently. * is unknown, it will remain the name it has currently.
// * *
// * *
// */ */
// package jesse.keeblarcraft.gui; package jesse.keeblarcraft.gui;
// import java.lang.reflect.InvocationTargetException; import java.lang.reflect.InvocationTargetException;
// import java.util.ArrayList; import java.util.ArrayList;
// import java.util.HashMap; import java.util.HashMap;
// import java.util.List; import java.util.List;
// import java.util.Map.Entry; import java.util.Map.Entry;
// import jesse.keeblarcraft.Keeblarcraft; import jesse.keeblarcraft.Keeblarcraft;
// import jesse.keeblarcraft.GuiMgr.TreeHandler; import jesse.keeblarcraft.GuiMgr.TreeHandler;
// import net.minecraft.client.MinecraftClient; import net.minecraft.client.MinecraftClient;
// import net.minecraft.client.gui.DrawContext; import net.minecraft.client.gui.DrawContext;
// import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.gui.screen.Screen;
// import net.minecraft.client.gui.screen.ingame.HandledScreen; import net.minecraft.client.gui.screen.ingame.HandledScreen;
// import net.minecraft.entity.player.PlayerInventory; import net.minecraft.entity.player.PlayerInventory;
// import net.minecraft.text.Text; import net.minecraft.text.Text;
// // Client side renderer // Client side renderer
// public class ScreenManager extends HandledScreen<TreeHandler> { public class ScreenManager extends HandledScreen<TreeHandler> {
// private static ScreenManager static_inst; private static ScreenManager static_inst;
// @SuppressWarnings("resource") @SuppressWarnings("resource")
// private static PlayerInventory static_inventory = new PlayerInventory(null);// = MinecraftClient.getInstance().player.getInventory(); private static PlayerInventory static_inventory = new PlayerInventory(null);// = MinecraftClient.getInstance().player.getInventory();
// public static ScreenManager GetInstance() { public static ScreenManager GetInstance() {
// if (static_inst == null) { if (static_inst == null) {
// static_inst = new ScreenManager(Keeblarcraft.TREE_HANDLER.create(0, static_inventory), static_inventory, Text.of("Test")); static_inst = new ScreenManager(Keeblarcraft.TREE_HANDLER.create(0, static_inventory), static_inventory, Text.of("Test"));
// } }
// return static_inst; return static_inst;
// } }
// private static HashMap<Integer, ArrayList<Class<? extends GenericLayerT>>> layerMap = new HashMap<Integer, ArrayList<Class<? extends GenericLayerT>>>(); private static HashMap<Integer, ArrayList<Class<? extends GenericLayerT>>> layerMap = new HashMap<Integer, ArrayList<Class<? extends GenericLayerT>>>();
// private static HashMap<Integer, ArrayList<GenericLayerT>> layers = new HashMap<Integer, ArrayList<GenericLayerT>>(); // key: layer id; value: list of classes to draw private static HashMap<Integer, ArrayList<GenericLayerT>> layers = new HashMap<Integer, ArrayList<GenericLayerT>>(); // key: layer id; value: list of classes to draw
// // private TreeWidget treeWidget = null; // private TreeWidget treeWidget = null;
// private Screen parent; private Screen parent;
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn ScreenManager /// @fn ScreenManager
// /// ///
// /// @arg[in] handler is the TreeHandler (ScreenHandler) object /// @arg[in] handler is the TreeHandler (ScreenHandler) object
// /// ///
// /// @arg[in] inventory is the players inventory. Required by HandledScreen /// @arg[in] inventory is the players inventory. Required by HandledScreen
// /// object however is unused currently in this Screen /// object however is unused currently in this Screen
// /// ///
// /// @arg[in] title is the title of the screen window /// @arg[in] title is the title of the screen window
// /// ///
// /// @brief Class constructor /// @brief Class constructor
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// public ScreenManager(TreeHandler handler, PlayerInventory inventory, Text title) { public ScreenManager(TreeHandler handler, PlayerInventory inventory, Text title) {
// super(handler, inventory, title); super(handler, inventory, title);
// System.out.println("Called constructor of screen manager!"); System.out.println("Called constructor of screen manager!");
// // Initialize layers in map // Initialize layers in map
// // for (int i = 0; i < NUMBER_DRAW_LAYERS; i++) { // for (int i = 0; i < NUMBER_DRAW_LAYERS; i++) {
// // layers.put(i, new ArrayList<Class<? extends GenericLayerT>>()); // layers.put(i, new ArrayList<Class<? extends GenericLayerT>>());
// // } // }
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn AddParent /// @fn AddParent
// /// ///
// /// @arg[in] parent is the parent screen object /// @arg[in] parent is the parent screen object
// /// ///
// /// @brief Add a parent screen to the screen object. This is useful if /// @brief Add a parent screen to the screen object. This is useful if
// /// you want to return to the previous screen when this one gets /// you want to return to the previous screen when this one gets
// /// closed by the user /// closed by the user
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// public void AddParent(Screen parent) { public void AddParent(Screen parent) {
// this.parent = parent; this.parent = parent;
// } }
// public static void AddWidget(Class<? extends GenericLayerT> widget, int drawLayer) { public static void AddWidget(Class<? extends GenericLayerT> widget, int drawLayer) {
// if (layerMap.containsKey(drawLayer)) { if (layerMap.containsKey(drawLayer)) {
// // Just append the widget to the draw layer // Just append the widget to the draw layer
// var layerList = layerMap.get(drawLayer); var layerList = layerMap.get(drawLayer);
// layerList.add(widget); layerList.add(widget);
// } else { } else {
// // Brand new layer! // Brand new layer!
// layerMap.put(drawLayer, new ArrayList<>(List.of(widget))); layerMap.put(drawLayer, new ArrayList<>(List.of(widget)));
// } }
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn init /// @fn init
// /// ///
// /// @brief Initialize method; called one-time to setup class variables /// @brief Initialize method; called one-time to setup class variables
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public void init() { public void init() {
// // initialize screen size to the global background picture // initialize screen size to the global background picture
// this.width = MinecraftClient.getInstance().getWindow().getScaledWidth(); this.width = MinecraftClient.getInstance().getWindow().getScaledWidth();
// this.height = MinecraftClient.getInstance().getWindow().getScaledHeight(); this.height = MinecraftClient.getInstance().getWindow().getScaledHeight();
// // Let's go through and initialize all the screen types now in our active memory // Let's go through and initialize all the screen types now in our active memory
// for (Entry<Integer, ArrayList<Class<? extends GenericLayerT>>> layerEntry : layerMap.entrySet()) { for (Entry<Integer, ArrayList<Class<? extends GenericLayerT>>> layerEntry : layerMap.entrySet()) {
// var layerList = layerEntry.getValue(); var layerList = layerEntry.getValue();
// layers.put(layerEntry.getKey(), new ArrayList<>()); layers.put(layerEntry.getKey(), new ArrayList<>());
// var activeLayerList = layers.get(layerEntry.getKey()); var activeLayerList = layers.get(layerEntry.getKey());
// for (int i = 0; i < layerList.size(); i++) { for (int i = 0; i < layerList.size(); i++) {
// try { try {
// System.out.println("Attempting to initialize widget with information: LAYER I-VAL W H: " + layerEntry.getKey() + " " + i + " " + this.width + " " + this.height); System.out.println("Attempting to initialize widget with information: LAYER I-VAL W H: " + layerEntry.getKey() + " " + i + " " + this.width + " " + this.height);
// GenericLayerT initializedWidget = layerList.get(i).getDeclaredConstructor(int.class, int.class, int.class, int.class, Text.class).newInstance(0, 0, this.width, this.height, Text.of("")); GenericLayerT initializedWidget = layerList.get(i).getDeclaredConstructor(int.class, int.class, int.class, int.class, Text.class).newInstance(0, 0, this.width, this.height, Text.of(""));
// activeLayerList.add(initializedWidget); activeLayerList.add(initializedWidget);
// } catch (InstantiationException e) { } catch (InstantiationException e) {
// System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of IntantiationException"); System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of IntantiationException");
// e.printStackTrace(); e.printStackTrace();
// } catch (IllegalAccessException e) { } catch (IllegalAccessException e) {
// System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of IllegalAccessException"); System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of IllegalAccessException");
// e.printStackTrace(); e.printStackTrace();
// } catch (IllegalArgumentException e) { } catch (IllegalArgumentException e) {
// System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of IllegalArgumentException"); System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of IllegalArgumentException");
// e.printStackTrace(); e.printStackTrace();
// } catch (InvocationTargetException e) { } catch (InvocationTargetException e) {
// System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of InvocationTargetException"); System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of InvocationTargetException");
// e.printStackTrace(); e.printStackTrace();
// } catch (NoSuchMethodException e) { } catch (NoSuchMethodException e) {
// System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of NoSuchMethodException"); System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of NoSuchMethodException");
// e.printStackTrace(); e.printStackTrace();
// } catch (SecurityException e) { } catch (SecurityException e) {
// System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of SecurityException"); System.out.println("Could not initialize GenericLayerT class (" + layerList.get(i).getClass().toString() + ") because of SecurityException");
// e.printStackTrace(); e.printStackTrace();
// } }
// } }
// } }
// // Initialize child widgets with correct screen values so they can draw themselves in the right area on the screen (duh!) // Initialize child widgets with correct screen values so they can draw themselves in the right area on the screen (duh!)
// // treeWidget = new TreeWidget(GLOBAL_SCREEN_START_X + 24, GLOBAL_SCREEN_START_Y + 24, GLOBAL_SCREEN_WIDTH - 24, GLOBAL_SCREEN_HEIGHT - 24); // treeWidget = new TreeWidget(GLOBAL_SCREEN_START_X + 24, GLOBAL_SCREEN_START_Y + 24, GLOBAL_SCREEN_WIDTH - 24, GLOBAL_SCREEN_HEIGHT - 24);
// // this.addDrawableChild(treeWidget); // this.addDrawableChild(treeWidget);
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn render /// @fn render
// /// ///
// /// @arg[in] context is the drawing context of super class /// @arg[in] context is the drawing context of super class
// /// ///
// /// @arg[in] mouseX is passed to parent class but unused here /// @arg[in] mouseX is passed to parent class but unused here
// /// ///
// /// @arg[in] mouseY is passed to parent class but unused here /// @arg[in] mouseY is passed to parent class but unused here
// /// ///
// /// @brief Render is called every frame while the screen is open /// @brief Render is called every frame while the screen is open
// /// ///
// /// @note This is a pure abstract in parent and is required /// @note This is a pure abstract in parent and is required
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public void render(DrawContext context, int mouseX, int mouseY, float delta) { public void render(DrawContext context, int mouseX, int mouseY, float delta) {
// super.render(context, mouseX, mouseY, delta); // This takes care of calling drawBackground which calls DrawMainScreen super.render(context, mouseX, mouseY, delta); // This takes care of calling drawBackground which calls DrawMainScreen
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn drawForeground /// @fn drawForeground
// /// ///
// /// @arg[in] context is the drawing context of super class /// @arg[in] context is the drawing context of super class
// /// ///
// /// @arg[in] mouseX is unused /// @arg[in] mouseX is unused
// /// ///
// /// @arg[in] mouseY is unused /// @arg[in] mouseY is unused
// /// ///
// /// @brief Draw foreground exists to draw the titles; however we /// @brief Draw foreground exists to draw the titles; however we
// /// intentionally override it so the superclass object does not /// intentionally override it so the superclass object does not
// /// draw the overlay over the background screen /// draw the overlay over the background screen
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public void drawForeground(DrawContext context, int mouseX, int mouseY) { public void drawForeground(DrawContext context, int mouseX, int mouseY) {
// // We override this function to intentionally do nothing // We override this function to intentionally do nothing
// // If in the future we want, we would draw the foreground and TITLES with this! // If in the future we want, we would draw the foreground and TITLES with this!
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn close /// @fn close
// /// ///
// /// @brief Called when the screen closes /// @brief Called when the screen closes
// /// ///
// /// @note This is a pure abstract in parent and is required /// @note This is a pure abstract in parent and is required
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public void close() { public void close() {
// this.client.setScreen(parent); // return to previous screen or null this.client.setScreen(parent); // return to previous screen or null
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn mouseDragged /// @fn mouseDragged
// /// ///
// /// @arg[in] mouseX is x-axis position of original mouse click /// @arg[in] mouseX is x-axis position of original mouse click
// /// ///
// /// @arg[in] mouseY is y-axis position of original mouse click /// @arg[in] mouseY is y-axis position of original mouse click
// /// ///
// /// @arg[in] button is the int value of button pressed for mouse dragging /// @arg[in] button is the int value of button pressed for mouse dragging
// /// ///
// /// @arg[in] deltaX is the change in the X position from the previous /// @arg[in] deltaX is the change in the X position from the previous
// /// mouse click /// mouse click
// /// ///
// /// @arg[in] deltaY is the change in the Y position from the previous /// @arg[in] deltaY is the change in the Y position from the previous
// /// mouse click /// mouse click
// /// ///
// /// @brief The drag event is called on all widgets on the screen so /// @brief The drag event is called on all widgets on the screen so
// /// long as the initial position of the drag is within the /// long as the initial position of the drag is within the
// /// bounds of the widget box itself. Widgets themselves will need /// bounds of the widget box itself. Widgets themselves will need
// /// to handle any sub-widgets since the bound check is only /// to handle any sub-widgets since the bound check is only
// /// there to verify if the event happened ANYWHERE within a /// there to verify if the event happened ANYWHERE within a
// /// widget box /// widget box
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public boolean mouseDragged(double mouseX, double mouseY, int button, double deltaX, double deltaY) { public boolean mouseDragged(double mouseX, double mouseY, int button, double deltaX, double deltaY) {
// super.mouseDragged(mouseX, mouseY, button, deltaX, deltaY); super.mouseDragged(mouseX, mouseY, button, deltaX, deltaY);
// // UpdateAnchorValues(); // UpdateAnchorValues();
// for (Entry<Integer, ArrayList<GenericLayerT>> layerEntry : layers.entrySet()) { for (Entry<Integer, ArrayList<GenericLayerT>> layerEntry : layers.entrySet()) {
// var layerList = layerEntry.getValue(); var layerList = layerEntry.getValue();
// for (var layerListIterator = 0; layerListIterator < layerList.size(); layerListIterator++) { for (var layerListIterator = 0; layerListIterator < layerList.size(); layerListIterator++) {
// var layer = layerList.get(layerListIterator); var layer = layerList.get(layerListIterator);
// // Check to make sure scroll is within the context of the widget then deliver information // Check to make sure scroll is within the context of the widget then deliver information
// if (InBounds(layer.startX, layer.startY, layer.endX, layer.endY, (int) mouseX, (int) mouseY)) { if (InBounds(layer.startX, layer.startY, layer.endX, layer.endY, (int) mouseX, (int) mouseY)) {
// layer.mouseDragged(mouseX, mouseY, button, deltaX, deltaY); layer.mouseDragged(mouseX, mouseY, button, deltaX, deltaY);
// } }
// } }
// } }
// return true; return true;
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn mouseScrolled /// @fn mouseScrolled
// /// ///
// /// @arg[in] mouseX is the initial X position of the cursor on a scroll /// @arg[in] mouseX is the initial X position of the cursor on a scroll
// /// ///
// /// @arg[in] mouseY is the initial Y position of the cursor on a scroll /// @arg[in] mouseY is the initial Y position of the cursor on a scroll
// /// ///
// /// @arg[in] amount is a normalized value that indicates scroll direction /// @arg[in] amount is a normalized value that indicates scroll direction
// /// ///
// /// @brief The scroll event is called on all widgets on the screen so /// @brief The scroll event is called on all widgets on the screen so
// /// long as the initial position of the scroll is within the /// long as the initial position of the scroll is within the
// /// bounds of the widget box itself. Widgets themselves will need /// bounds of the widget box itself. Widgets themselves will need
// /// to handle any sub-widgets since the bound check is only /// to handle any sub-widgets since the bound check is only
// /// there to verify if the event happened ANYWHERE within a /// there to verify if the event happened ANYWHERE within a
// /// widget box /// widget box
// /// ///
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public boolean mouseScrolled(double mouseX, double mouseY, double amount) { public boolean mouseScrolled(double mouseX, double mouseY, double amount) {
// super.mouseScrolled(mouseX, mouseY, amount); super.mouseScrolled(mouseX, mouseY, amount);
// for (Entry<Integer, ArrayList<GenericLayerT>> layerEntry : layers.entrySet()) { for (Entry<Integer, ArrayList<GenericLayerT>> layerEntry : layers.entrySet()) {
// var layerList = layerEntry.getValue(); var layerList = layerEntry.getValue();
// for (var layerListIterator = 0; layerListIterator < layerList.size(); layerListIterator++) { for (var layerListIterator = 0; layerListIterator < layerList.size(); layerListIterator++) {
// var layer = layerList.get(layerListIterator); var layer = layerList.get(layerListIterator);
// // Check to make sure scroll is within the context of the widget then deliver information // Check to make sure scroll is within the context of the widget then deliver information
// if (InBounds(layer.startX, layer.startY, layer.endX, layer.endY, (int) mouseX, (int) mouseY)) { if (InBounds(layer.startX, layer.startY, layer.endX, layer.endY, (int) mouseX, (int) mouseY)) {
// layer.mouseScrolled(mouseX, mouseY, amount); layer.mouseScrolled(mouseX, mouseY, amount);
// } }
// } }
// } }
// return true; // The parent function defines this to be boolean; but I have no idea when I would want to return false from this return true; // The parent function defines this to be boolean; but I have no idea when I would want to return false from this
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn mouseClicked /// @fn mouseClicked
// /// ///
// /// @arg[in] mouseX is the initial X position of the mouse click event /// @arg[in] mouseX is the initial X position of the mouse click event
// /// ///
// /// @arg[in] mouseY is the initial Y position of the mouse click event /// @arg[in] mouseY is the initial Y position of the mouse click event
// /// ///
// /// @arg[in] button is the mouse click button (left/right click value) /// @arg[in] button is the mouse click button (left/right click value)
// /// ///
// /// @brief The mouse click is called on all widgets on the screen so /// @brief The mouse click is called on all widgets on the screen so
// /// long as the initial position of the click is within the /// long as the initial position of the click is within the
// /// bounds of the widget box itself. Widgets themselves will need /// bounds of the widget box itself. Widgets themselves will need
// /// to handle any sub-widgets since the bound check is only /// to handle any sub-widgets since the bound check is only
// /// there to verify if the event happened ANYWHERE within a /// there to verify if the event happened ANYWHERE within a
// /// widget box /// widget box
// /// ///
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public boolean mouseClicked(double mouseX, double mouseY, int button) { public boolean mouseClicked(double mouseX, double mouseY, int button) {
// super.mouseClicked(mouseX, mouseY, button); super.mouseClicked(mouseX, mouseY, button);
// for (Entry<Integer, ArrayList<GenericLayerT>> layerEntry : layers.entrySet()) { for (Entry<Integer, ArrayList<GenericLayerT>> layerEntry : layers.entrySet()) {
// var layerList = layerEntry.getValue(); var layerList = layerEntry.getValue();
// for (var layerListIterator = 0; layerListIterator < layerList.size(); layerListIterator++) { for (var layerListIterator = 0; layerListIterator < layerList.size(); layerListIterator++) {
// var layer = layerList.get(layerListIterator); var layer = layerList.get(layerListIterator);
// // Check to make sure scroll is within the context of the widget then deliver information // Check to make sure scroll is within the context of the widget then deliver information
// if (InBounds(layer.startX, layer.startY, layer.endX, layer.endY, (int) mouseX, (int) mouseY)) { if (InBounds(layer.startX, layer.startY, layer.endX, layer.endY, (int) mouseX, (int) mouseY)) {
// layer.mouseClicked(mouseX, mouseY, button); layer.mouseClicked(mouseX, mouseY, button);
// } }
// } }
// } }
// return true; return true;
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn DrawLayers /// @fn DrawLayers
// /// ///
// /// @arg[in] context is the global drawing context for the screen /// @arg[in] context is the global drawing context for the screen
// /// ///
// /// @arg[in] delta is passed in from background draw /// @arg[in] delta is passed in from background draw
// /// ///
// /// @brief This is the primary drawing function so that all the texture /// @brief This is the primary drawing function so that all the texture
// /// draws can be done in one place in this class. We want as /// draws can be done in one place in this class. We want as
// /// little distance as possible between redraws when possible! /// little distance as possible between redraws when possible!
// /// ///
// /// @note Currently the foreground is not drawn in the custom screen /// @note Currently the foreground is not drawn in the custom screen
// /// manager. This is because the foreground features the general /// manager. This is because the foreground features the general
// /// inventory manager that this screen handler is based on and we /// inventory manager that this screen handler is based on and we
// /// do not want to see those text pop ups. /// do not want to see those text pop ups.
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// public void DrawLayers(DrawContext context, float delta) { public void DrawLayers(DrawContext context, float delta) {
// for (Entry<Integer, ArrayList<GenericLayerT>> layerEntry : layers.entrySet()) { for (Entry<Integer, ArrayList<GenericLayerT>> layerEntry : layers.entrySet()) {
// var layerList = layerEntry.getValue(); var layerList = layerEntry.getValue();
// for (var layerListIterator = 0; layerListIterator < layerList.size(); layerListIterator++) { for (var layerListIterator = 0; layerListIterator < layerList.size(); layerListIterator++) {
// var layer = layerList.get(layerListIterator); var layer = layerList.get(layerListIterator);
// System.out.println("Drawing layer " + layerEntry.getKey() + " for class type " + layer.getClass().toString()); System.out.println("Drawing layer " + layerEntry.getKey() + " for class type " + layer.getClass().toString());
// layer.DrawLayer(context, layerEntry.getKey()); layer.DrawLayer(context, layerEntry.getKey());
// } }
// } }
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn InBounds /// @fn InBounds
// /// ///
// /// @arg[in] initX is initial position of X axis /// @arg[in] initX is initial position of X axis
// /// ///
// /// @arg[in] initY is initial position of Y axis /// @arg[in] initY is initial position of Y axis
// /// ///
// /// @arg[in] endX is the end position of X axis /// @arg[in] endX is the end position of X axis
// /// ///
// /// @arg[in] endY is the end position of Y axis /// @arg[in] endY is the end position of Y axis
// /// ///
// /// @arg[in] x is the current X value we are comparing in the X axis /// @arg[in] x is the current X value we are comparing in the X axis
// /// ///
// /// @arg[in] y is the current Y value we are comparing in the Y axis /// @arg[in] y is the current Y value we are comparing in the Y axis
// /// ///
// /// @brief Checks if an x,y coordinate position falls within the bounds /// @brief Checks if an x,y coordinate position falls within the bounds
// /// of a bounded box /// of a bounded box
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// private boolean InBounds(int initX, int initY, int endX, int endY, int x, int y) { private boolean InBounds(int initX, int initY, int endX, int endY, int x, int y) {
// return (x >= initX && x <= endX) && (y >= initY && y <= endY); return (x >= initX && x <= endX) && (y >= initY && y <= endY);
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn drawBackground /// @fn drawBackground
// /// ///
// /// @arg[in] context is the drawing context of super class /// @arg[in] context is the drawing context of super class
// /// ///
// /// @arg[in] delta is the change in background draw /// @arg[in] delta is the change in background draw
// /// ///
// /// @arg[in] mouseX is the mouse x-axis position /// @arg[in] mouseX is the mouse x-axis position
// /// ///
// /// @arg[in] mouseY is the mouse y-axis position /// @arg[in] mouseY is the mouse y-axis position
// /// ///
// /// @brief This function is an abstract parent class and must be /// @brief This function is an abstract parent class and must be
// /// implemented. This is "hijacked" and just being used as our /// implemented. This is "hijacked" and just being used as our
// /// main drawing method of all the background images. There isn't /// main drawing method of all the background images. There isn't
// /// a huge difference of drawing our stuff in background vs the /// a huge difference of drawing our stuff in background vs the
// /// foreground - except possibly foreground is drawn first. /// foreground - except possibly foreground is drawn first.
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// protected void drawBackground(DrawContext context, float delta, int mouseX, int mouseY) { protected void drawBackground(DrawContext context, float delta, int mouseX, int mouseY) {
// DrawLayers(context, delta); DrawLayers(context, delta);
// } }
// } }

View File

@ -1,165 +1,165 @@
// /* /*
// * *
// * TreeWidget * TreeWidget
// * *
// * Handles the skill tree widget * Handles the skill tree widget
// * *
// * *
// */ */
// package jesse.keeblarcraft.gui.widgets; package jesse.keeblarcraft.gui.widgets;
// import jesse.keeblarcraft.Keeblarcraft; import jesse.keeblarcraft.Keeblarcraft;
// import jesse.keeblarcraft.Utils.CommonStructures.Position2d; import jesse.keeblarcraft.Utils.CommonStructures.Position2d;
// import jesse.keeblarcraft.gui.GenericLayerT; import jesse.keeblarcraft.gui.GenericLayerT;
// import net.minecraft.client.gui.DrawContext; import net.minecraft.client.gui.DrawContext;
// import net.minecraft.client.gui.screen.narration.NarrationMessageBuilder; import net.minecraft.client.gui.screen.narration.NarrationMessageBuilder;
// import net.minecraft.text.Text; import net.minecraft.text.Text;
// import net.minecraft.util.Identifier; import net.minecraft.util.Identifier;
// public class TreeWidget extends GenericLayerT { public class TreeWidget extends GenericLayerT {
// private static Identifier BACKGROUND_TEXTURE = new Identifier(Keeblarcraft.MOD_ID + ":" + "textures/gui/attribute_tree_background.png"); private static Identifier BACKGROUND_TEXTURE = new Identifier(Keeblarcraft.MOD_ID + ":" + "textures/gui/attribute_tree_background.png");
// private static int maxHeight = 320; private static int maxHeight = 320;
// private static int maxLength = 640; private static int maxLength = 640;
// private int zoomScale = 1; private int zoomScale = 1;
// // private static Identifier FLIGHT_ATTRIBUTE = new Identifier(Keeblarcraft.MOD_ID + ":" + "textures/gui/attribute_flight.png"); // private static Identifier FLIGHT_ATTRIBUTE = new Identifier(Keeblarcraft.MOD_ID + ":" + "textures/gui/attribute_flight.png");
// ///TODO: Make this THE root node in the attribute tree! Rename in future ///TODO: Make this THE root node in the attribute tree! Rename in future
// // private static Identifier EXAMPLE_NODE = new Identifier(Keeblarcraft.MOD_ID + ":" + "textures/gui/attribute_tree_example_node.png"); ///TODO: Make a way to make this programmatic (Proabably extend AbstractNode to carry this var) // private static Identifier EXAMPLE_NODE = new Identifier(Keeblarcraft.MOD_ID + ":" + "textures/gui/attribute_tree_example_node.png"); ///TODO: Make a way to make this programmatic (Proabably extend AbstractNode to carry this var)
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn TreeWidget /// @fn TreeWidget
// /// ///
// /// @brief Class constructor for constructing a tree widget. This will /// @brief Class constructor for constructing a tree widget. This will
// /// be deprecated in a future version but exists for testing /// be deprecated in a future version but exists for testing
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// public TreeWidget() { public TreeWidget() {
// this(0, 0, 0, 0, Text.of("Test")); this(0, 0, 0, 0, Text.of("Test"));
// System.out.println("Calling empty tree constructor"); System.out.println("Calling empty tree constructor");
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn TreeWidget /// @fn TreeWidget
// /// ///
// /// @brief Class constructor for constructing a tree widget /// @brief Class constructor for constructing a tree widget
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// public TreeWidget(int x, int y, int width, int height, Text message) { public TreeWidget(int x, int y, int width, int height, Text message) {
// super(x, y, width, height, message); super(x, y, width, height, message);
// this.startX = x; this.startX = x;
// this.startY = y; this.startY = y;
// this.endX = x + width; this.endX = x + width;
// this.endY = y + height; this.endY = y + height;
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn renderButton /// @fn renderButton
// /// ///
// /// @param[in] context is the drawing pane /// @param[in] context is the drawing pane
// /// ///
// /// @param[in] x is the X position to draw at /// @param[in] x is the X position to draw at
// /// ///
// /// @param[in] y is the Y position to draw at /// @param[in] y is the Y position to draw at
// /// ///
// /// @param[in] delta is unused in this version /// @param[in] delta is unused in this version
// /// ///
// /// @brief Primary call to draw the GUI for this widget /// @brief Primary call to draw the GUI for this widget
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public void renderButton(DrawContext context, int x, int y, float delta) { public void renderButton(DrawContext context, int x, int y, float delta) {
// context.drawTexture(BACKGROUND_TEXTURE, x, y, 0, 0, maxLength, maxHeight, maxLength, maxHeight); context.drawTexture(BACKGROUND_TEXTURE, x, y, 0, 0, maxLength, maxHeight, maxLength, maxHeight);
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn appendClickableNarrations /// @fn appendClickableNarrations
// /// ///
// /// @param[in] builder is the narration builder. This is pure virtual in /// @param[in] builder is the narration builder. This is pure virtual in
// /// the parent but is unused in this widget currently /// the parent but is unused in this widget currently
// /// ///
// /// @brief Handles the narrator /// @brief Handles the narrator
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// protected void appendClickableNarrations(NarrationMessageBuilder builder) { protected void appendClickableNarrations(NarrationMessageBuilder builder) {
// return; return;
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn mouseClicked /// @fn mouseClicked
// /// ///
// /// @param[in] mouseX is where on the x-axis the mouse was clicked /// @param[in] mouseX is where on the x-axis the mouse was clicked
// /// ///
// /// @param[in] mouseY is where on the y-axis the mouse was clicked /// @param[in] mouseY is where on the y-axis the mouse was clicked
// /// ///
// /// @param[in] button is the button clicked with (think of a mouse...) /// @param[in] button is the button clicked with (think of a mouse...)
// /// ///
// /// @brief Handler for mouse click events /// @brief Handler for mouse click events
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public boolean mouseClicked(double mouseX, double mouseY, int button) { public boolean mouseClicked(double mouseX, double mouseY, int button) {
// return true; return true;
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn mouseDragged /// @fn mouseDragged
// /// ///
// /// @param[in] mouseX is where on the x-axis the mouse was dragged /// @param[in] mouseX is where on the x-axis the mouse was dragged
// /// ///
// /// @param[in] mouseY is where on the y-axis the mouse was dragged /// @param[in] mouseY is where on the y-axis the mouse was dragged
// /// ///
// /// @param[in] button is the button dragged with (think of a mouse...) /// @param[in] button is the button dragged with (think of a mouse...)
// /// ///
// /// @brief Handler for mouse drag events. delta's unused currently /// @brief Handler for mouse drag events. delta's unused currently
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public boolean mouseDragged(double mouseX, double mouseY, int button, double deltaX, double deltaY) { public boolean mouseDragged(double mouseX, double mouseY, int button, double deltaX, double deltaY) {
// boolean ret = false; boolean ret = false;
// if (this.isValidClickButton(button)) { if (this.isValidClickButton(button)) {
// // Do camera panning magic stuff here // Do camera panning magic stuff here
// ret = true; ret = true;
// } }
// return ret; return ret;
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn mouseDragged /// @fn mouseDragged
// /// ///
// /// @param[in] mouseX is where on the x-axis the mouse was dragged /// @param[in] mouseX is where on the x-axis the mouse was dragged
// /// ///
// /// @param[in] mouseY is where on the y-axis the mouse was dragged /// @param[in] mouseY is where on the y-axis the mouse was dragged
// /// ///
// /// @param[in] amount represents scroll direction. If the value is negative /// @param[in] amount represents scroll direction. If the value is negative
// /// we scale out. If positive, we scale in /// we scale out. If positive, we scale in
// /// ///
// /// @brief Handler for mouse scroll events /// @brief Handler for mouse scroll events
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public boolean mouseScrolled(double mouseX, double mouseY, double amount) { public boolean mouseScrolled(double mouseX, double mouseY, double amount) {
// // Zooming INWARDS on scroll wheel produces 1.0 (which means zoom in) // Zooming INWARDS on scroll wheel produces 1.0 (which means zoom in)
// // Zooming BACKWARDS on scroll wheel produces -1.0 (which means zoom out) // Zooming BACKWARDS on scroll wheel produces -1.0 (which means zoom out)
// // We enforce a max scroll of 10 in either direction here // We enforce a max scroll of 10 in either direction here
// if (amount > 0 && zoomScale <= 10) { if (amount > 0 && zoomScale <= 10) {
// // Zoom in // Zoom in
// zoomScale++; zoomScale++;
// } else if (amount < 0 && zoomScale >= -10) { } else if (amount < 0 && zoomScale >= -10) {
// // Zoom out // Zoom out
// zoomScale--; zoomScale--;
// } }
// return true; return true;
// } }
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// /// @fn DrawLayer /// @fn DrawLayer
// /// ///
// /// @param[in] context is the drawing pane /// @param[in] context is the drawing pane
// /// ///
// /// @param[in] layer is the layer in which this widget is being drawn in /// @param[in] layer is the layer in which this widget is being drawn in
// /// ///
// /// @brief This calls renderButton and gives it the valid drawing /// @brief This calls renderButton and gives it the valid drawing
// /// context to use. This function is called by a ScreenManager<T> /// context to use. This function is called by a ScreenManager<T>
// ///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// @Override @Override
// public void DrawLayer(DrawContext context, int layer) { public void DrawLayer(DrawContext context, int layer) {
// Position2d pos = GetScreenCenter(); Position2d pos = GetScreenCenter();
// this.renderButton(context, pos.x - (maxLength / 2), pos.y - (maxHeight / 2), 0); this.renderButton(context, pos.x - (maxLength / 2), pos.y - (maxHeight / 2), 0);
// } }
// } }

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@ -1,17 +0,0 @@
package jesse.keeblarcraft.mixin;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import net.minecraft.client.network.ClientPlayerInteractionManager;
@Mixin(ClientPlayerInteractionManager.class)
public abstract class ClientPlayerInteractionManagerMixin {
// This initial basically lets the player highlight the block at 10 blocks away. Does NOT let them break it, that is all handled in the new server mixin
// @Inject(method = "getReachDistance()F", at = @At ("HEAD"), cancellable = true)
// public void getReachDistance(CallbackInfoReturnable<Float> cir) {
// cir.setReturnValue(10.0f);
// }
}

View File

@ -1,3 +0,0 @@
// 1.20.2 2025-01-01T19:10:14.65260685 keeblarcraft/Keeblarcraft World Generation
afc3340283d1101601bd4d2ca96341a58eceaf83 data/keeblarcraft/dimension_type/keeblarcraftdim_type.json
4398eda2b0c28b2c754c45f5805534bf1921b243 data/keeblarcraft/worldgen/biome/test_biome.json

View File

@ -1,26 +0,0 @@
{
"ambient_light": 0.5,
"bed_works": true,
"coordinate_scale": 1.0,
"effects": "minecraft:overworld",
"fixed_time": 12750,
"has_ceiling": false,
"has_raids": false,
"has_skylight": true,
"height": 480,
"infiniburn": "#minecraft:infiniburn_overworld",
"logical_height": 256,
"min_y": 0,
"monster_spawn_block_light_limit": 0,
"monster_spawn_light_level": {
"type": "minecraft:uniform",
"value": {
"max_inclusive": 0,
"min_inclusive": 0
}
},
"natural": false,
"piglin_safe": false,
"respawn_anchor_works": false,
"ultrawarm": false
}

View File

@ -1,99 +0,0 @@
{
"carvers": {
"air": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
]
},
"downfall": 0.6,
"effects": {
"fog_color": 1800383,
"foliage_color": 13763580,
"grass_color": 1818548,
"sky_color": 11803583,
"water_color": 15414436,
"water_fog_color": 1800383
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode",
"minecraft:forest_rock"
],
[],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff"
],
[],
[
"minecraft:spring_water",
"minecraft:spring_lava"
],
[
"minecraft:glow_lichen",
"minecraft:trees_plains",
"minecraft:forest_flowers",
"minecraft:patch_large_fern",
"minecraft:brown_mushroom_normal",
"minecraft:red_mushroom_normal",
"minecraft:patch_sugar_cane",
"minecraft:patch_pumpkin"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": true,
"spawn_costs": {},
"spawners": {
"ambient": [],
"axolotls": [],
"creature": [
{
"type": "minecraft:sheep",
"maxCount": 4,
"minCount": 4,
"weight": 12
},
{
"type": "minecraft:pig",
"maxCount": 4,
"minCount": 4,
"weight": 10
},
{
"type": "minecraft:chicken",
"maxCount": 4,
"minCount": 4,
"weight": 10
},
{
"type": "minecraft:cow",
"maxCount": 4,
"minCount": 4,
"weight": 8
}
],
"misc": [],
"monster": [],
"underground_water_creature": [],
"water_ambient": [],
"water_creature": []
},
"temperature": 0.7
}

View File

@ -10,15 +10,13 @@
package jesse.keeblarcraft.AttributeMgr; package jesse.keeblarcraft.AttributeMgr;
import java.util.HashMap; import java.util.HashMap;
import java.util.Set;
import jesse.keeblarcraft.Keeblarcraft; import jesse.keeblarcraft.Keeblarcraft;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode; import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AttributeFlight;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AttributeMetalJacket; import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AttributeMetalJacket;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.FactionNodes.FactionBeacon;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.FactionNodes.FactionFlight;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.FactionNodes.FactionItemRepair;
import jesse.keeblarcraft.ConfigMgr.ConfigManager; import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.Utils.ChatUtil;
public class AttributeMgr { public class AttributeMgr {
ConfigManager config; ConfigManager config;
@ -48,12 +46,13 @@ public class AttributeMgr {
Keeblarcraft.LOGGER.error("Attempted to assign AbstractNode class type when registering object but could not call .newInstance()! Constructs must be empty"); Keeblarcraft.LOGGER.error("Attempted to assign AbstractNode class type when registering object but could not call .newInstance()! Constructs must be empty");
e.printStackTrace(); e.printStackTrace();
} }
ChatUtil.LoggerColored("Registring attribute called", ChatUtil.CONSOLE_COLOR.CYAN, Keeblarcraft.LOGGER);
try { try {
if (attributes.containsKey(verifyNode.GetNodeTitle())) { if (attributes.containsKey(verifyNode.GetNodeTitle())) {
Keeblarcraft.LOGGER.warn("Could not register attribute with duplicate name '" + verifyNode.GetNodeTitle() + "'"); Keeblarcraft.LOGGER.warn("Could not register attribute with duplicate name '" + verifyNode.GetNodeTitle() + "'");
} else { } else {
Keeblarcraft.LOGGER.debug("REGISTERING ATTRIBUTE: " + verifyNode.GetNodeTitle()); ChatUtil.LoggerColored("REGISTERING ATTRIBUTE " + verifyNode.GetNodeTitle(), ChatUtil.CONSOLE_COLOR.YELLOW, Keeblarcraft.LOGGER);
attributes.put(verifyNode.GetNodeTitle(), classObj); attributes.put(verifyNode.GetNodeTitle(), classObj);
} }
} catch (Exception e) {} // Left empty since previous try-catch will throw error-message } catch (Exception e) {} // Left empty since previous try-catch will throw error-message
@ -71,19 +70,6 @@ public class AttributeMgr {
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
public static String ApplyAttribute(String uuid, String attributeName) { public static String ApplyAttribute(String uuid, String attributeName) {
String msg = ""; String msg = "";
// System.out.println("ApplyAttribute debug. UUID - NAME: " + uuid + " - " + attributeName);
// Set<String> keys = attributes.keySet();
// for (String key : keys) {
// System.out.println("ATTRI: " + key);
// }
// System.out.println("ACTIVE TREES: ");
// Set<String> names = activeTrees.keySet();
// for (String name : names) {
// System.out.println("N: " + name);
// }
if (attributes.containsKey(attributeName)) { if (attributes.containsKey(attributeName)) {
AttributeTree playerTree = activeTrees.get(uuid); AttributeTree playerTree = activeTrees.get(uuid);
AbstractNode node = null; AbstractNode node = null;
@ -93,15 +79,7 @@ public class AttributeMgr {
Keeblarcraft.LOGGER.error("Could not successfully apply attribute. String of attribute name could not be successfully cast to actual java object"); Keeblarcraft.LOGGER.error("Could not successfully apply attribute. String of attribute name could not be successfully cast to actual java object");
} }
// System.out.println("Is player tree null: " + (playerTree == null ? "YES" : "NO")); if (playerTree != null && node != null) {
// System.out.println("Is player node null: " + (node == null ? "YES" : "NO"));
// if (playerTree != null) {
// System.out.println("Does player have skill: " + (playerTree.ContainsAttribute(attributeName) ? "YES" : "NO"));
// }
// Ensure player tree isn't null; node isn't null; and the player doesn't already have this attribute
if (playerTree != null && node != null && !playerTree.ContainsAttribute(attributeName)) {
/////////// ///////////
// debug testing // debug testing
String isNull = (node == null ? "NULL" : "NOT NULL"); String isNull = (node == null ? "NULL" : "NOT NULL");
@ -114,26 +92,13 @@ public class AttributeMgr {
msg = "Applied attribute '" + attributeName + "' successfully"; msg = "Applied attribute '" + attributeName + "' successfully";
} else { } else {
msg = "Player tree not found!"; msg = "Player tree not found!";
// String debug = "PlayerTree is null";
// if (playerTree != null) {
// debug = playerTree.ContainsAttribute(attributeName) ? "YES":"NO";
// }
// System.out.println("APPLY ATTRIBUTE FAIL: TREE NULL, NODE NULL, OR PLAYER ALREADY HAS THIS ATTRIBUTE (DO THEY? " + debug + ")");
} }
} else { } else {
msg = "Could not apply attribute, attribute name does not exist!"; msg = "Could not apply attribute, attribute name does not exist!";
System.out.println("Attribute does not exist!");
} }
return msg; return msg;
} }
// Deletes an attribute from the node tree
public static void DisableAttribute(String uuid, String attributeName) {
if (activeTrees.containsKey(uuid) && activeTrees.get(uuid).ContainsAttribute(attributeName)) {
activeTrees.get(uuid).DeleteNode(attributeName);
}
}
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
/// @fn RegisterAttributes /// @fn RegisterAttributes
/// ///
@ -147,9 +112,7 @@ public class AttributeMgr {
/// TODO: Find a better way to do this more dynamically in the future /// TODO: Find a better way to do this more dynamically in the future
/// hint: make it an API for other modders to add to /// hint: make it an API for other modders to add to
RegisterAttributeClass(AttributeFlight.class);
RegisterAttributeClass(AttributeMetalJacket.class); RegisterAttributeClass(AttributeMetalJacket.class);
RegisterAttributeClass(FactionBeacon.class);
RegisterAttributeClass(FactionFlight.class);
RegisterAttributeClass(FactionItemRepair.class);
} }
} }

View File

@ -0,0 +1,68 @@
/*
*
* AttributeFlight
*
* The flight attribute
*
*
*/
package jesse.keeblarcraft.AttributeMgr.AttributeNodes;
import java.util.HashMap;
import java.util.List;
import net.fabricmc.fabric.api.event.player.AttackBlockCallback;
import net.minecraft.block.BlockState;
import net.minecraft.util.ActionResult;
public class AttributeFlight extends AbstractNode {
Boolean registeredHitCallback = false;
public AttributeFlight() {
}
@Override
public String GetNodeTitle() {
return "attribute_low_health_flight";
}
@Override
public String GetNodeDescription() {
return "Gives player flight with low health";
}
@Override
public HashMap<String, List<String>> GetDetails() {
HashMap<String, List<String>> ret = new HashMap<String, List<String>>();
// Filling out description item stuff here
ret.put("Flight", List.of (
"Gives a player natural flight if they have less than or equal to two hearts remaining"
));
return ret;
}
@Override
public void RegisterCallbacks() {
// Register events here
if (registeredHitCallback == false) {
AttackBlockCallback.EVENT.register((player, world, hand, pos, direction) -> {
BlockState state = world.getBlockState(pos);
// Manual spectator check is necessary because AttackBlockCallbacks fire before the spectator check
if (!player.isSpectator() && player.getMainHandStack().isEmpty() && state.isToolRequired()) {
player.damage(world.getDamageSources().generic(), 1.0F);
}
return ActionResult.PASS;
});
}
registeredHitCallback = true;
}
}

View File

@ -8,8 +8,6 @@ import jesse.keeblarcraft.Armor.MetalJacketArmor;
import jesse.keeblarcraft.CustomItems.ItemManager; import jesse.keeblarcraft.CustomItems.ItemManager;
import net.minecraft.item.ArmorItem; import net.minecraft.item.ArmorItem;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
public final class AttributeMetalJacket extends AbstractNode { public final class AttributeMetalJacket extends AbstractNode {
// This is the custom armor set that players will receive if no armor is on & attribute is equipped // This is the custom armor set that players will receive if no armor is on & attribute is equipped

View File

@ -1,138 +0,0 @@
package jesse.keeblarcraft.AttributeMgr.AttributeNodes.FactionNodes;
import java.util.HashMap;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode;
import jesse.keeblarcraft.FactionMgr.FactionTier;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerInBaseCallback;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.ActionResult;
public class FactionBeacon extends AbstractNode {
private int beaconStrength = 1; // Increases with faction power; 1 is default
private int potionEffectLastingTimeTicks = 200; // 20 ticks per second makes this 10 seconds
private Integer timerLengthMillis = 5000; // The default potion length is 10 seconds; so reset every 5 to be sure!
private Boolean resetTimer = true;
private Timer timer = new Timer();
@Override
public String GetNodeTitle() {
return "faction_beacon";
}
@Override
public String GetNodeDescription() {
return "This is a great unlockable for any faction to have and is leveled up with higher faction power. Gives beacon-like abilities + more!";
}
@Override
public HashMap<String, List<String>> GetDetails() {
HashMap<String, List<String>> ret = new HashMap<String, List<String>>();
ret.put("Faction Beacon", List.of("Grants a ton of beacon-like effects on faction members inside the radius of the faction block"));
return ret;
}
private Integer GetBeaconAmplifier(FactionTierEnum tier) {
switch (tier) {
case TIER_I:
case TIER_II:
beaconStrength = 0;
break;
case TIER_III:
beaconStrength = 1;
break;
case TIER_IV:
beaconStrength = 2;
break;
case TIER_V:
beaconStrength = 3;
break;
case TIER_VI:
beaconStrength = 8;
break;
default:
// Invalid case; in which case the beacon probably should do nothing
beaconStrength = 0;
break;
}
return beaconStrength;
}
private void ApplyEffects(ServerPlayerEntity player, FactionTierEnum tier) {
// player.setAbsorptionAmount(absorptionAmnt);
// Duration is in ticks
beaconStrength = GetBeaconAmplifier(tier);
// Tier 2 effects
if (FactionTier.IsGreaterOrEqualTo(tier, FactionTierEnum.TIER_II)) {
StatusEffectInstance regen = new StatusEffectInstance(StatusEffects.REGENERATION, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
StatusEffectInstance fire = new StatusEffectInstance(StatusEffects.FIRE_RESISTANCE, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
player.addStatusEffect(regen);
player.addStatusEffect(fire);
}
// Tier 3 effects
if (FactionTier.IsGreaterOrEqualTo(tier, FactionTierEnum.TIER_III)) {
StatusEffectInstance hero = new StatusEffectInstance(StatusEffects.HERO_OF_THE_VILLAGE, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
StatusEffectInstance haste = new StatusEffectInstance(StatusEffects.HASTE, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
player.addStatusEffect(hero);
player.addStatusEffect(haste);
}
// Tier 4 effects
if (FactionTier.IsGreaterOrEqualTo(tier, FactionTierEnum.TIER_IV)) {
StatusEffectInstance conduit = new StatusEffectInstance(StatusEffects.CONDUIT_POWER, potionEffectLastingTimeTicks, 0, true,true, true);
StatusEffectInstance luck = new StatusEffectInstance(StatusEffects.LUCK, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
StatusEffectInstance absorption = new StatusEffectInstance(StatusEffects.ABSORPTION, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
StatusEffectInstance waterBreathing = new StatusEffectInstance(StatusEffects.WATER_BREATHING, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
player.addStatusEffect(conduit);
player.addStatusEffect(luck);
player.addStatusEffect(absorption);
player.addStatusEffect(waterBreathing);
}
// Tier 5 effects
if (FactionTier.IsGreaterOrEqualTo(tier, FactionTierEnum.TIER_V)) {
StatusEffectInstance resistance = new StatusEffectInstance(StatusEffects.RESISTANCE, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
StatusEffectInstance strength = new StatusEffectInstance(StatusEffects.STRENGTH, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
StatusEffectInstance dolphins = new StatusEffectInstance(StatusEffects.DOLPHINS_GRACE, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
player.addStatusEffect(resistance);
player.addStatusEffect(strength);
player.addStatusEffect(dolphins);
}
// Tier 6 effects
if (FactionTier.IsGreaterOrEqualTo(tier, FactionTierEnum.TIER_VI)) {
StatusEffectInstance freeHealth = new StatusEffectInstance(StatusEffects.HEALTH_BOOST, potionEffectLastingTimeTicks, beaconStrength, true, true, true);
player.addStatusEffect(freeHealth);
}
}
@Override
public void RegisterCallbacks() {
PlayerInBaseCallback.EVENT.register((player, world, power, factionTier) -> {
if (resetTimer) {
// The timer is super necessary because some effects (like regen) will not actually regen the player unless they can run for a few seconds
timer.schedule(new TimerTask() {
@Override
public void run() {
ApplyEffects((ServerPlayerEntity) player, factionTier);
resetTimer = true;
}
}, timerLengthMillis);
resetTimer = false;
}
return ActionResult.PASS;
});
}
}

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@ -1,148 +0,0 @@
package jesse.keeblarcraft.AttributeMgr.AttributeNodes.FactionNodes;
import java.util.HashMap;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerCommandFlightCallback;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerEnteredBaseCallback;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerExitedBaseCallback;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerInBaseCallback;
import net.minecraft.entity.player.PlayerAbilities;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.ActionResult;
public class FactionFlight extends AbstractNode {
private final int flightSpeed = 1;
private ServerPlayerEntity player;
private float SPEED_SCALAR = 40.0f; // The value to scale this correctly to CREATIVE flight is '20.0f' however faction flight is slower than creative intentionally
private Boolean canFly = false;
private Boolean loginInBaseToggle = false; // Covers the unique case if player logs in inside the faction block border; in which case they need flight enabled!
private Integer leaveTimerMs = 5000;
@Override
public String GetNodeTitle() {
return "faction_flight";
}
@Override
public String GetNodeDescription() {
return "This is a temporary-unlock value when you are around your factions home base block and it has flight unlocked for members!";
}
@Override
public HashMap<String, List<String>> GetDetails() {
HashMap<String, List<String>> ret = new HashMap<String, List<String>>();
ret.put("Faction Flight", List.of("Grants flight when near faction base if faction has it unlocked"));
return ret;
}
public Boolean TurnOnFlight(ServerPlayerEntity player) {
Boolean isFlying = false;
PlayerAbilities abilities = player.getAbilities();
if (canFly && !abilities.allowFlying) {
abilities.allowFlying = true;
abilities.setFlySpeed((float) (flightSpeed / SPEED_SCALAR));
isFlying = true;
player.sendAbilitiesUpdate();
}
return isFlying;
}
public Boolean TurnOffFlight(ServerPlayerEntity player) {
Boolean isFlying = false;
PlayerAbilities abilities = player.getAbilities();
if (canFly && abilities.allowFlying) {
abilities.allowFlying = false;
abilities.flying = false;
abilities.setFlySpeed(0);
isFlying = false;
player.sendAbilitiesUpdate();
}
return isFlying;
}
public void ResetPlayer(ServerPlayerEntity player) {
// Disable flight
PlayerAbilities abilities = player.getAbilities();
abilities.flying = false;
abilities.allowFlying = false;
abilities.setFlySpeed(0);
player.sendAbilitiesUpdate();
}
@Override
public void RegisterCallbacks() {
PlayerEnteredBaseCallback.EVENT.register((player, world, power, factionTier) -> {
player.sendMessage(Text.of("Faction flight enabled"));
canFly = true;
ServerPlayerEntity serverPlayer = (ServerPlayerEntity) player;
// Toggle flight
TurnOnFlight(serverPlayer);
return ActionResult.PASS;
});
PlayerInBaseCallback.EVENT.register((player, world, power, factionTier) -> {
// Make sure player can fly while inside the border. We don't ever want to run this more than once!
if (!canFly && !loginInBaseToggle) {
player.sendMessage(Text.of("Faction flight enabled"));
loginInBaseToggle = true;
canFly = true;
ServerPlayerEntity serverPlayer = (ServerPlayerEntity) player;
TurnOnFlight(serverPlayer);
}
return ActionResult.PASS;
});
PlayerCommandFlightCallback.EVENT.register((player, world, power, factionTier) -> {
ServerPlayerEntity serverPlayer = (ServerPlayerEntity) player;
Boolean isFlying = TurnOnFlight(serverPlayer);
// This is a toggle command; so first we get if the player is flying
PlayerAbilities abilities = player.getAbilities();
if (abilities.flying) {
TurnOffFlight((ServerPlayerEntity) player);
} else {
TurnOnFlight((ServerPlayerEntity) player);
}
System.out.println("abilities.flying: " + abilities.flying);
if(canFly && isFlying) {
serverPlayer.sendMessage(Text.of("Flight turned on"));
} else if (canFly && !isFlying) {
// Infers toggled off
serverPlayer.sendMessage(Text.of("Flight turned off"));
} else {
// Means player is not in fly-zone
serverPlayer.sendMessage(Text.of("You can only fly within the bounds of your faction base!"));
}
return ActionResult.PASS;
});
PlayerExitedBaseCallback.EVENT.register((player, world, power, factionTier) -> {
Timer timer = new Timer();
canFly = false;
player.sendMessage(Text.of("You left the faction's perimeter! Flight will disable in 5 seconds..."));
timer.schedule(new TimerTask() {
@Override
public void run() {
// Cover the edge condition such that we leave the faction base (canFly = false) then
// the timer here starts and we come back into the base (canFly = true) - we want a NO-OP here
if (!canFly) {
player.sendMessage(Text.of("Faction flight disabled"));
ServerPlayerEntity serverPlayer = (ServerPlayerEntity) player;
ResetPlayer(serverPlayer);
}
}
}, leaveTimerMs);
return ActionResult.PASS;
});
}
}

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@ -1,113 +0,0 @@
package jesse.keeblarcraft.AttributeMgr.AttributeNodes.FactionNodes;
import java.util.Date;
import java.util.HashMap;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode;
import jesse.keeblarcraft.Commands.FactionCommands;
import jesse.keeblarcraft.FactionMgr.FactionManager;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerInBaseCallback;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import net.minecraft.item.ItemStack;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.ActionResult;
public class FactionItemRepair extends AbstractNode {
private Boolean resetTimer = true;
Timer timer = new Timer();
Date date = new Date();
int tempValue = 0;
int repairTier = -1;
@Override
public String GetNodeTitle() {
return "faction_item_repair";
}
@Override
public String GetNodeDescription() {
; return "Repairs item and too durability while a player is inside the faction";
}
@Override
public HashMap<String, List<String>> GetDetails() {
HashMap<String, List<String>> ret = new HashMap<String, List<String>>();
ret.put("Faction Item Repair", List.of("Repairs a players items and tools in their durability while they are at the faction home!",
"The repair rate is 1 durability every 5 seconds for each item not at max durability"));
return ret;
}
/*
* BaseRepair tier 1 speed
*/
public void RepairInventory(ServerPlayerEntity player, FactionTierEnum tier) {
//probably will end up using this List<DefaultedList<ItemStack>> combinedInventory; from PlayerInventory
//PlayerInventory playerInv = player.getInventory();// main is all your inventory you can see exluding your off hand and armor i think
switch (tier) {//should be the faction power
case TIER_I:
repairTier = -1;
break;
case TIER_II:
repairTier = -2;
break;
case TIER_III:
repairTier = -3;
break;
case TIER_IV:
repairTier = -4;
break;
case TIER_V:
repairTier = -5;
break;
case TIER_VI:
repairTier = -6;
break;
default:
repairTier = -1;
break;
}
for (ItemStack item : player.getInventory().main) {
if (item.isDamageable() && item.isDamaged()) {
item.setDamage(item.getDamage() - repairTier);
}
}
for (ItemStack item : player.getInventory().armor) {
if (item.isDamageable() && item.isDamaged()) {
item.setDamage(item.getDamage() - repairTier);
}
}
if (player.getInventory().offHand.isEmpty()) { return; }
if (player.getOffHandStack().isDamaged()) {
player.getOffHandStack().setDamage(player.getOffHandStack().getDamage() - repairTier);
}
return;
}
@Override
public void RegisterCallbacks() {
PlayerInBaseCallback.EVENT.register((player, world, power, tier) -> {
/* DO STUFF - REMEMBER: This function is called EVERY tick a player is inside the base! That's EVERY tick*/
if (resetTimer) {
resetTimer = false;
// Make a new timer object here to count down to reset the 'canRepair object'
// Reset the 'resetTimer' bool to true IN the timer
timer.schedule(new TimerTask() {
@Override
public void run() {
RepairInventory((ServerPlayerEntity) player, tier);
resetTimer = true;
}
}, 15000);//TESTING PURPOSES WILL CAHNGE HIGHER VALUE
}
return ActionResult.PASS;
});
}
}

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@ -17,14 +17,15 @@ import java.util.HashMap;
import jesse.keeblarcraft.Keeblarcraft; import jesse.keeblarcraft.Keeblarcraft;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode; import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode;
import jesse.keeblarcraft.ConfigMgr.ConfigManager; import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import net.minecraft.server.network.ServerPlayerEntity; import jesse.keeblarcraft.Utils.ChatUtil;
import jesse.keeblarcraft.Utils.ChatUtil.CONSOLE_COLOR;
import jesse.keeblarcraft.Utils.CustomExceptions.FILE_WRITE_EXCEPTION;
public class AttributeTree { public class AttributeTree {
PlayerTree playerAttributeTree = new PlayerTree(); PlayerTree playerAttributeTree = new PlayerTree();
ConfigManager config = new ConfigManager(); ConfigManager config = new ConfigManager();
private AbstractNode root = new RootNode(); private AbstractNode root = new RootNode();
private ServerPlayerEntity player;
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
/// @class TreeNode /// @class TreeNode
@ -32,7 +33,7 @@ public class AttributeTree {
/// @brief This is an individual node that goes within the larger /// @brief This is an individual node that goes within the larger
/// PlayerTree class object /// PlayerTree class object
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
public class TreeNode { private class TreeNode {
public TreeNode(AbstractNode node, Integer maxLevel, List<String> parents, List<String> children) { public TreeNode(AbstractNode node, Integer maxLevel, List<String> parents, List<String> children) {
thisNode = node; thisNode = node;
parentNodes = parents; parentNodes = parents;
@ -41,15 +42,15 @@ public class AttributeTree {
currentNodeLevel = 1; currentNodeLevel = 1;
} }
public AbstractNode thisNode; AbstractNode thisNode;
public Integer currentNodeLevel; Integer currentNodeLevel;
public Integer maxNodeLevel; Integer maxNodeLevel;
// Store the names of the parent and children nodes; this lets a node have any number of parents and children // Store the names of the parent and children nodes; this lets a node have any number of parents and children
// NOTE TO DEVELOPERS: Be aware! The more nodes the harrier the tree will look in the GUI!!! Always test your // NOTE TO DEVELOPERS: Be aware! The more nodes the harrier the tree will look in the GUI!!! Always test your
// code before just adding stuff willy-nilly! // code before just adding stuff willy-nilly!
public List<String> parentNodes; List<String> parentNodes;
public List<String> childrenNodes; List<String> childrenNodes;
} }
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
@ -60,10 +61,10 @@ public class AttributeTree {
/// stored inside the AttributeMgr class /// stored inside the AttributeMgr class
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
private class PlayerTree { private class PlayerTree {
public String uuid; String uuid;
// Key = name of AbstractNode // Key = name of AbstractNode
// Val = The attribute itself // Val = The attribute itself
public HashMap<String, TreeNode> tree = new HashMap<String, TreeNode>(); HashMap<String, TreeNode> tree = new HashMap<String, TreeNode>();
} }
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
@ -171,8 +172,6 @@ public class AttributeTree {
playerAttributeTree.tree.put(newNode.GetNodeTitle(), new TreeNode(newNode, maxNodeLevel, parents, children)); playerAttributeTree.tree.put(newNode.GetNodeTitle(), new TreeNode(newNode, maxNodeLevel, parents, children));
// if the new nodes level is not 0 we need to manually register the callbacks // if the new nodes level is not 0 we need to manually register the callbacks
System.out.println("Node title: " + newNode.GetNodeTitle() + " has power level " +
playerAttributeTree.tree.get(newNode.GetNodeTitle()).currentNodeLevel);
if (playerAttributeTree.tree.get(newNode.GetNodeTitle()).currentNodeLevel != 0) { if (playerAttributeTree.tree.get(newNode.GetNodeTitle()).currentNodeLevel != 0) {
System.out.println("Registering new callback for new node"); System.out.println("Registering new callback for new node");
playerAttributeTree.tree.get(newNode.GetNodeTitle()).thisNode.RegisterCallbacks(); playerAttributeTree.tree.get(newNode.GetNodeTitle()).thisNode.RegisterCallbacks();
@ -213,18 +212,6 @@ public class AttributeTree {
FlashConfig(); FlashConfig();
} }
/////////////////////////////////////////////////////////////////////////////
/// @fn public Boolean ContainsAttribute(String nodeName) {
///
/// @arg[in] nodeName is the attribute node title
///
/// @brief Returns true if this player presently has the 'nodeName'
/// attribute unlocked
/////////////////////////////////////////////////////////////////////////////
public Boolean ContainsAttribute(String nodeName) {
return playerAttributeTree.tree.containsKey(nodeName);
}
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
/// @fn DeleteNode /// @fn DeleteNode
/// ///
@ -278,35 +265,37 @@ public class AttributeTree {
/// ///
/// @brief Constructor for class /// @brief Constructor for class
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
public AttributeTree(ServerPlayerEntity p) { public AttributeTree(String uuid) {
this.player = p; // DEVELOPER NOTE:
String uuid = player.getUuidAsString(); // If you are testing this part of the code, please be reminded that anonymous testing starts a new
// player instance everytime you launch. This means the UUID CAN CHANGE when you launch the
// game! This is not an issue with proper registered accounts in production
Boolean existingFile = false; Boolean existingFile = false;
try { try {
playerAttributeTree = config.GetJsonObjectFromFile("attributes/" + uuid + ".json", PlayerTree.class); playerAttributeTree = config.GetJsonObjectFromFile("attributes/" + uuid + ".json", PlayerTree.class);
existingFile = playerAttributeTree != null; existingFile = true;
} catch (Exception e) { } catch (Exception e) {
System.out.println("Attribute tree file does not exist for this player");
// Do nothing. This means the file does not exist // Do nothing. This means the file does not exist
} }
// In the event the above code failed out, this means a new file has to be created for the player's uuid // In the event the above code failed out, this means a new file has to be created for the player's uuid
if (!existingFile) if (!existingFile)
{ {
System.out.println("Trying to create new file"); System.out.println(ChatUtil.ColoredString("Trying to create new file", CONSOLE_COLOR.BLUE));
try { try {
playerAttributeTree = new PlayerTree();
playerAttributeTree.uuid = uuid; playerAttributeTree.uuid = uuid;
FlashConfig(); FlashConfig();
} catch (Exception e) { } catch (Exception e) {
System.out.println("Could not write to file"); System.out.println(ChatUtil.ColoredString("Could not write to file", CONSOLE_COLOR.RED));
} }
} else {
System.out.println(ChatUtil.ColoredString("Moving on", CONSOLE_COLOR.BLUE));
} }
// It's possible the above code will return a blank class if a file doesn't exist. This will make // It's possible the above code will return a blank class if a file doesn't exist. This will make
// a new file with this players uuid // a new file with this players uuid
if ("".equals(playerAttributeTree.uuid)) { if ("".equals(playerAttributeTree.uuid)) {
System.out.println(ChatUtil.ColoredString("Assigning new config file for this uuid. No previous existing", CONSOLE_COLOR.BLUE));
playerAttributeTree.uuid = uuid; playerAttributeTree.uuid = uuid;
} }
@ -324,7 +313,10 @@ public class AttributeTree {
/// @brief Flashes the config to the disk /// @brief Flashes the config to the disk
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
public void FlashConfig() { public void FlashConfig() {
/// TODO: This is broken because of a 'java.util.Option#value it cannot write. Idk, fix soon' try {
// config.WriteToJsonFile("attributes/" + playerAttributeTree.uuid + ".json", playerAttributeTree); config.WriteToJsonFile("attributes/" + playerAttributeTree.uuid + ".json", playerAttributeTree);
} catch (FILE_WRITE_EXCEPTION e) {
System.out.println(ChatUtil.ColoredString("Could not flash notes configuration file", CONSOLE_COLOR.RED));
}
} }
} }

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@ -1,140 +0,0 @@
package jesse.keeblarcraft.BankMgr;
import java.util.Random;
/*
Account number composition:
EXAMPLE:
KCSB-9284-0JKI94358732
EXPLANATION:
The composition of the above number is mostly not random. The composition is 'C' = LETTER, and the first 4 represent the 4-letter combination
of the financial establishment (think of the stock market NASDAQ). The first 4 '#' (# = Number) digits represent the ROUTING number of the bank.
The next '#' (in its own brackets) represents ACCOUNT TYPE. This means the mod supports up to 9 configurations; some examples would be CHECKING
or SAVINGS. The next three '#' (in their own brackets too) will be the first three letters of the username of the account holder inside an ASCII
table. If the letter is not UTF 8 compatible - then the default will be '0'. The LAST eight '#' (not in brackets) are randomly generated via Java.
* Please note that the brackets in this example are only for demonstration of separating numbers from each other. They do not show up at all in generation.
CCCC-####-[#][###]########
* Additional note - enums are not implicitly integers under the hood like C++; so, a financial establishment could pass in ANY 0-9 digit for "account type" and
each establishment is allowed to treat that however they want. In one banks case it make checking accounts 3; but in anothers it's 4. This is a general programming
note for now. It is probably best to keep this consistent in your server/mod so tellers can understand them universally.
*/
/////////////////////////////////////////////////////////////////////////////
/// @class AccountNumberGenerator
///
/// @brief Utility class for the banking system. Can generate new account
/// numbers based on parameters and parse the account number
/////////////////////////////////////////////////////////////////////////////
public class AccountNumberGenerator {
/////////////////////////////////////////////////////////////////////////////
/// @fn AccountNumberGenerator
///
/// @param[in] symbol is the bank/finance institution symbol
///
/// @param[in] routingNumber is the bank routing number
///
/// @param[in] accountType is the type of account being generated
///
/// @param[in] username is the players username who needs the account
///
/// @brief Creates a new account number for a user
///
/// @return String representation of account number
/////////////////////////////////////////////////////////////////////////////
public static String GenerateNewAccountNumber(String symbol, Integer routingNumber, Integer accountType, String username) {
String generatedAccountNumber = symbol + "-" + routingNumber + "-" + accountType;
// Block to translate part of username into number format
for (int i = 0; i < 3; i++) {
if (username.length() >= 3 && username.charAt(i) <= 255) { // 255 is largest ASCII value. Might be a sloppy check; can always test later (if I find someone with non ASCII)
Integer asciiValueOfLetter = (int) username.charAt(i);
String strValueOfAscii = asciiValueOfLetter.toString();
strValueOfAscii = strValueOfAscii.substring(0, 1);
generatedAccountNumber += strValueOfAscii;
} else if (username.charAt(i) <= 255) { // Case where length is less than 3 but is still in ASCII table
Integer asciiValueOfLetter = (int) username.charAt(i);
String strValueOfAscii = asciiValueOfLetter.toString();
strValueOfAscii = strValueOfAscii.substring(0, 1);
generatedAccountNumber += strValueOfAscii;
} else { // Case where the length is less than 3 and is not standard ASCII
generatedAccountNumber += "0";
}
}
// Guarentee an 8 digit number. 10000000 is floor and max rng int is at most 89999999. Combined they total 99999999
Random rng = new Random();
Integer randInteger = 10000000 + rng.nextInt(89999999);
generatedAccountNumber += randInteger;
return generatedAccountNumber;
}
// the below functions must be given a key generated from the above function or they will combust into
// not less than one million pieces! :)
/////////////////////////////////////////////////////////////////////////////
/// @fn GetFinancialSymbolFromId
///
/// @param[in] accountId is the generated account number
///
/// @brief Gets the financial symbol from the account id
///
/// @return String representation of financial symbol
/////////////////////////////////////////////////////////////////////////////
public static String GetFinancialSymbolFromId(String accountId) {
return accountId.substring(0, 4);
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetRoutingNumberFromId
///
/// @param[in] accountId is the generated account number
///
/// @brief Gets the routing number from the account id
///
/// @return Returns the integer of the account number
/////////////////////////////////////////////////////////////////////////////
public static Integer GetRoutingNumberFromId(String accountId) {
return Integer.parseInt(accountId.substring(5, 9));
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetAccountNumberFromId
///
/// @param[in] accountId is the generated account number
///
/// @brief Gets the smaller account identifier from the entire account
/// identifier. This would be the ACCOUNT TYPE + GENERATED NUMBER
/// on the end of the whole identifier (so no financial symbol and
/// no routing number)
///
/// @return String representation of small account number
/////////////////////////////////////////////////////////////////////////////
public static String GetAccountNumberFromId(String accountId) {
return accountId.substring(10);
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetAccountTypeFromId
///
/// @param[in] accountId is the generated account number
///
/// @brief Gets the account type from account ID
///
/// @note The string representation of a valid account ID will have
/// '0' - '9' (range) in this position; so, subtracting 48 from
/// the ASCII returns the actual account number as an integer.
///
/// @return Integer representing account type (0-9)
/////////////////////////////////////////////////////////////////////////////
public static Integer GetAccountTypeFromId(String accountId) {
return ((int) accountId.charAt(10)) - 48; // ASCII 0 starts at 48. One must subtract 48 to be correct.
}
}

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@ -1,9 +0,0 @@
package jesse.keeblarcraft.BankMgr;
public class BankAccountType {
public enum ACCOUNT_TYPE {
CHECKING,
SAVINGS
}
}

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@ -1,316 +1,256 @@
package jesse.keeblarcraft.BankMgr; package jesse.keeblarcraft.BankMgr;
import java.util.HashMap; import java.util.HashMap;
import java.util.List;
import java.util.ArrayList;
import java.util.Map.Entry; import java.util.Map.Entry;
import jesse.keeblarcraft.BankMgr.BankAccountType.ACCOUNT_TYPE; import jesse.CommonServerUtils;
import jesse.keeblarcraft.ConfigMgr.ConfigManager; import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.Utils.ChatUtil;
import jesse.keeblarcraft.Utils.ChatUtil.CONSOLE_COLOR;
import jesse.keeblarcraft.Utils.CustomExceptions.FILE_WRITE_EXCEPTION;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.PlayerManager;
import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
// The bank manager takes care of routing any and all transactions throughout the server. public class BankManager {
// It is a singleton object that is active throughout the mods lifetime and will cache players accounts BankManagerFile bankInfo = new BankManagerFile(); // not sure why we make another one but i guess so we
// when they log in to avoid constant look-ups through JSON. ConfigManager config = new ConfigManager(); // for read and write privs
public final class BankManager { CommonServerUtils commonServerUtils = new CommonServerUtils();
private static BankManager static_inst;
public static BankManager GetInstance() { public BankManager(String uuid) {
if (static_inst == null) { Boolean existingFile = false;
static_inst = new BankManager(); try {
} bankInfo = config.GetJsonObjectFromFile("bank/" + uuid + ".json", BankManagerFile.class);
return static_inst; existingFile = true;
} } catch (Exception e) {
// Do nothing. This means the file does not exist
private class PlayerBankConfig {
List<String> activeBanks = new ArrayList<String>(); // List of all banks a player has accounts in
String defaultSelectedBank = "";
String defaultSelectedAccount = "";
}
// Key = player uuid
// Val = player config
HashMap<String, PlayerBankConfig> playerConfigs = new HashMap<String, PlayerBankConfig>(); // Stores global detail information for bank mgr to use
private static Integer KEEBLARCRAFT_SERVER_BANK_ID = 1000; // Server global bank (default bank on server)
ConfigManager config = new ConfigManager();
// KEY = Bank routing number
// Val = Bank object
private HashMap<Integer, IndividualBank> banks = new HashMap<Integer, IndividualBank>();
// KEY = Bank name
// Val = Bank routing number
private HashMap<String, Integer> bankNameFastMap = new HashMap<String, Integer>();
public BankManager() {
if (playerConfigs == null) {
playerConfigs = new HashMap<String, PlayerBankConfig>();
}
}
// TODO: THIS NEEDS TO READ IN FROM A FILE TO STOP NUKING BANKS ON REBOOT
/////////////////////////////////////////////////////////////////////////////
/// @fn InitializeBanks
///
/// @brief Initializes all the banks on the server at construction time
/////////////////////////////////////////////////////////////////////////////
public void InitializeBanks() {
banks.put(KEEBLARCRAFT_SERVER_BANK_ID, new IndividualBank(Integer.toString(KEEBLARCRAFT_SERVER_BANK_ID), "KeeblarcraftGlobal"));
// Initialize fast map
for (Entry<Integer, IndividualBank> bank : banks.entrySet()) {
bankNameFastMap.put(bank.getValue().GetBankName(), bank.getValue().GetRoutingNumber());
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetAllBankNames
///
/// @return List of all the banks that exist on a server
/////////////////////////////////////////////////////////////////////////////
public List<String> GetAllBankNames() {
List<String> names = new ArrayList<String>();
// Iterate through all banks in the list to get their names
for (Entry<Integer, IndividualBank> bank : banks.entrySet()) {
names.add(bank.getValue().GetBankName());
}
return names;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetBankByRoutingNumber
///
/// @return The IndividualBank object by routing number if the bank exists
/////////////////////////////////////////////////////////////////////////////
public IndividualBank GetBankByRoutingNumber(Integer number) {
IndividualBank bank = null;
if (banks.containsKey(number)) {
bank = banks.get(number);
}
return bank;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetBankByName
///
/// @return The Individualbank object by name if the bank exists
/////////////////////////////////////////////////////////////////////////////
public IndividualBank GetBankByName(String name) {
IndividualBank bank = null;
System.out.println("GetBankByName called with value " + name);
if (bankNameFastMap.containsKey(name)) {
System.out.println("Value of bank with name is " + bankNameFastMap.get(name));
System.out.println("Banks map size is " + banks.size());
bank = banks.get(bankNameFastMap.get(name));
} }
System.out.println("Returning bank information"); // In the event the above code failed out, this means a new file has to be
return bank; // created for the player's uuid
} if (!existingFile) {
System.out.println(ChatUtil.ColoredString("Trying to create new file", CONSOLE_COLOR.BLUE));
///////////////////////////////////////////////////////////////////////////// try {
/// @fn ChangeDefaultPlayerAccount FlashConfig(bankInfo.uuid);
/// } catch (Exception e) {
/// @param[in] player Player object to change default accounts of System.out.println(ChatUtil.ColoredString("Could not write to file", CONSOLE_COLOR.RED));
///
/// @param[in] The new default account global account identifier
///
/// @return Changes the players default account at a selected bank
/////////////////////////////////////////////////////////////////////////////
public void ChangeDefaultPlayerAccount(ServerPlayerEntity player, String newDefaultAccount) {
String bankName = AccountNumberGenerator.GetFinancialSymbolFromId(newDefaultAccount);
// Verify bank exists first
System.out.println(bankNameFastMap);
for(Entry<String, Integer> entry : bankNameFastMap.entrySet()) {
System.out.println("KEY: " + entry.getKey());
}
if (bankNameFastMap.containsKey(bankName)) {
Integer routNum = bankNameFastMap.get(bankName);
IndividualBank bank = banks.get(routNum);
// Verify this person has access to this account
if(bank.IsAccountHolder(newDefaultAccount, player.getUuidAsString())) {
// Finally update config to this account since checks pass
playerConfigs.get(player.getUuidAsString()).defaultSelectedAccount = newDefaultAccount;
} }
} else { } else {
player.sendMessage(Text.of("Could not change default selected account. Bank does not exist!")); System.out.println(ChatUtil.ColoredString("Moving on", CONSOLE_COLOR.BLUE));
}
if ("".equals(bankInfo.uuid)) {
System.out.println(ChatUtil.ColoredString("Assigning new config file for this uuid. No previous existing",
CONSOLE_COLOR.BLUE));
bankInfo.uuid = uuid;
} }
} }
// This guarentees a player config exists; and so can be called from many areas. Does not erase pre-existing config //this class is the structure for the hashmap in BankManagerFile
public boolean EnsurePlayerConfigExists(String uuid) { private class BankManagerMetaData {
if (!playerConfigs.containsKey(uuid)) { public BankManagerMetaData(long money, String reason, long payment, String otherParty, Integer time) {
playerConfigs.put(uuid, new PlayerBankConfig()); this.balance = money;
this.reason = reason;
this.payment = payment;
this.otherParty = otherParty;
this.time = time;
} }
return true;
long balance = 0;
String reason; //not sure why my compiler is saying unused
long payment;
String otherParty;
Integer time;
} }
// Allows the player to select a bank // This is the general bank account of the read-in config for the player uuid ||| the class that gets converted into a json for the players file
public void ChangeDefaultSelectedBank(ServerPlayerEntity player, String bankName) { public class BankManagerFile {
if (bankNameFastMap.containsKey(bankName) && EnsurePlayerConfigExists(player.getUuidAsString())) { // Players uuid is the name of the file
playerConfigs.get(player.getUuidAsString()).defaultSelectedBank = bankName; String uuid;
player.sendMessage(Text.of("You have successfully selected the following financial institution: " + bankName));
player.sendMessage(Text.of("Please be aware the context of commands following this will likely be done under this financial institution")); // Contents of file
} else { /*
player.sendMessage(Text.of("That bank does not exist.")); * Example:
} * player_uuid_here:
* {
* "1":
* {
* "balance": "10";
* "reason": "tax evasion";
* "payment": $-44
* "other party": "jt";
* "time": "30";
* }
* "2":
* {
* Etc.
* }
* }
*/
public HashMap<String, BankManagerMetaData> bank = new HashMap<String, BankManagerMetaData>();
} }
///////////////////////////////////////////////////////////////////////////// public long GetBalance() {
/// @fn AdminChangeFunds long ret = 0;
/// for (Entry<String, BankManagerMetaData> entry : bankInfo.bank.entrySet()) {
/// @param[in] initiator The player object who is initiating this call ret = entry.getValue().balance;
/// }
/// @param[in] accountId The account to change funds of return ret;
/// }
/// @param[in] amount The amount to change funds of in changeType //https://maven.fabricmc.net/docs/fabric-api-0.34.8+1.17/net/fabricmc/fabric/api/networking/v1/PlayerLookup.html maybe this for getting the players im still not sure
/// public void SetBalance(Integer newBalance, String reason, String otherParty) {
/// @param[in] changeType The type of funds change being initiated Integer transactionNumber = bankInfo.bank.size();
/// bankInfo.bank.put(transactionNumber.toString(),
/// @param[in] optionalReason The optional reason of changing funds new BankManagerMetaData(newBalance, reason, newBalance, otherParty, 0));
///
/// @brief Command manager to initiate a funds change from an admins
/// perspective (safe guards dropped). Valid changeTypes are
/// found inside the switch-case statement in the below function
/////////////////////////////////////////////////////////////////////////////
public void AdminChangeFunds(ServerPlayerEntity initiator, String accountId, Integer amount, String changeType, String optionalReason) {
// Check to make sure account id exists
Integer routingNum = AccountNumberGenerator.GetRoutingNumberFromId(accountId);
IndividualBank bankFromRout = GetBankByRoutingNumber(routingNum);
System.out.println("Is bank null? " + (bankFromRout == null ? "YES" : "NO")); FlashConfig(PlayerListNameChecker(otherParty));
System.out.println("Bank specified: " + bankFromRout); }
System.out.println("Routing number: " + routingNum);
// Verify bank exists
if (bankFromRout != null) {
// Verify account exists
System.out.println("accountNumber is " + accountId);
String accountNumber = AccountNumberGenerator.GetAccountNumberFromId(accountId);
System.out.println("changeType is " + changeType);
switch (changeType) { public void AddMoney(String reason, long payment, String otherParty) {
case "add": if (bankInfo.bank.size() > 0) {
bankFromRout.AddMoneyToAccount(accountNumber, amount); for (Entry<String, BankManagerMetaData> entry : bankInfo.bank.entrySet()) {
break; entry.getValue().balance += payment;
case "subtract": entry.getValue().reason = "SERVER: " + reason;
bankFromRout.SubtractMoneyFromAccount(accountNumber, amount); entry.getValue().payment = payment;
break; entry.getValue().otherParty = otherParty;
case "set": entry.getValue().time = 0;
bankFromRout.SetMoneyOnAccount(accountNumber, amount);
break;
default:
System.out.println("The operation that was specified by the developer does not exist. Valid operations are add/subtract/set");
break;
} }
} else { } else {
initiator.sendMessage(Text.of("That bank does not exist!")); bankInfo.bank.put(bankInfo.uuid, new BankManagerMetaData(payment, reason, payment, otherParty, 0));
} }
FlashConfig(PlayerListNameChecker(otherParty));
} }
///////////////////////////////////////////////////////////////////////////// public void SubtractBalance(String reason, long payment, String otherParty) {
/// @fn InitiateBankFundsTransfer if (bankInfo.bank.size() > 0) {
/// for (Entry<String, BankManagerMetaData> entry : bankInfo.bank.entrySet()) {
/// @param[in] fromPlayer is the player funds are coming out of entry.getValue().balance -= payment;//not working?
/// entry.getValue().reason = "SERVER: " + reason;
/// @param[in] toAccount is the account the funds are going to entry.getValue().payment = payment;
/// entry.getValue().otherParty = otherParty;
/// @param[in] amount is the amount of money coming from the player entry.getValue().time = 0;
///
/// @brief Initiate a funds transfer between accounts or banks
/////////////////////////////////////////////////////////////////////////////
public void InitiateBankFundsTransfer(ServerPlayerEntity fromPlayer, String toAccount, Integer amount, String reason) {
// Get player default selection
String fromAccount = playerConfigs.get(fromPlayer.getUuidAsString()).defaultSelectedAccount;
String fromAccountSymbol = AccountNumberGenerator.GetFinancialSymbolFromId(fromAccount);
String toAccountSymbol = AccountNumberGenerator.GetFinancialSymbolFromId(toAccount);
System.out.println("InitiateBankFundsTransfer: FROM_ACCOUNT, FROM_ACCOUNT_SYMBOL, TO_ACCOUNT_SYMBOL: " + fromAccount + ", " + fromAccountSymbol + ", " + toAccountSymbol);
Integer destRoutingNumber = bankNameFastMap.get(toAccountSymbol);
Integer fromRoutingNumber = bankNameFastMap.get(fromAccountSymbol);
IndividualBank destBank = banks.get(destRoutingNumber);
IndividualBank fromBank = banks.get(fromRoutingNumber);
// Verify banks exist
if (destBank != null && fromBank != null) {
if (fromBank.IsValidWithdrawal(amount, fromAccount)) {
fromBank.SubtractMoneyFromAccount(fromAccount, amount);
destBank.AddMoneyToAccount(toAccount, amount);
fromPlayer.sendMessage(Text.of("[" + fromAccountSymbol + "]: Your wire has processed."));
} else {
fromPlayer.sendMessage(Text.of("[" + fromAccountSymbol + "]: You are not allowed to make this withdrawal."));
} }
} else { } else {
fromPlayer.sendMessage(Text.of("Something went wrong! Either your bank or their bank does not exist. You shouldn't get this error!")); bankInfo.bank.put(bankInfo.uuid, new BankManagerMetaData(0, reason, payment, otherParty, 0));
}
}
public void InitiateBankAccountClosure(String bankIdentifier, ServerPlayerEntity player, String bankAccountId) {
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetDefaultSelectedAccount
///
/// @param[in] playerUuid is the player to get their default account
///
/// @param[in] bankIdentifier is the bank the default account is at
///
/// @brief Gets a players default account
///
/// @return The global account identifier of the default selected account
/////////////////////////////////////////////////////////////////////////////
public String GetDefaultSelectedAccount(String playerUuid, String bankIdentifier) {
String account = "";
if (playerConfigs.containsKey(playerUuid)) {
account = playerConfigs.get(playerUuid).defaultSelectedAccount;
} }
return account; FlashConfig(PlayerListNameChecker(otherParty));
} }
public String GetPlayerSelectedBank(String playerUuid) { public void Wire(String reason, long payment, String otherParty) {
String bank = ""; if (bankInfo.bank.size() > 0) {
if (playerConfigs.containsKey(playerUuid)) { for (Entry<String, BankManagerMetaData> entry : bankInfo.bank.entrySet()) {
bank = playerConfigs.get(playerUuid).defaultSelectedBank; entry.getValue().balance -= payment;
} entry.getValue().reason = reason;
entry.getValue().payment = payment;
entry.getValue().otherParty = otherParty;
entry.getValue().time = 0;
return bank; if (payment <= 0) {
} // add a error for the PLAYER not the server
return;
}
}
// make a server instance
MinecraftServer server = CommonServerUtils.GetServerInstance();
String[] playerList = server.getPlayerNames();
//NOT SURE IF THIS FOR LOOP IS ONE OFF COULD POSSIBLEY BE SO IF NO ONE IS GETTING MONEY DOUBLE CHECK FOR LOOP
for (int i = 0; i < playerList.length; i++) {
System.out.println(ChatUtil.ColoredString("PLAYERS: " + playerList, CONSOLE_COLOR.YELLOW));
if (playerList[i] == otherParty) {
System.out.println(ChatUtil.ColoredString("Found Player: " + otherParty, CONSOLE_COLOR.GREEN));
// we will use getuuidbyname then set the other VALID players bank BE SURE TO
// MAKE THEM A BANK FIRST IF THEY DONT HAVE ONE fortnite forever
if (config.GetFile("bank/" + GetUuidByName(server, otherParty) + ".json").size() < 1) {
BankManagerFile newBankInfo = new BankManagerFile();
BankManagerMetaData newBank = new BankManagerMetaData(0, "Account Created", 0, "Server", 0);
newBankInfo.bank.put(GetUuidByName(server, otherParty).toString(), newBank);
try {
config.WriteToJsonFile("bank/" + newBankInfo.uuid + ".json", newBankInfo);
} catch (FILE_WRITE_EXCEPTION e) {
System.out.println(ChatUtil.ColoredString("Could not flash notes configuration file", CONSOLE_COLOR.RED));
return;
}
}
///////////////////////////////////////////////////////////////////////////// //since the other player has a account now and we have access to it we can start fucking around
/// @fn InitiateBankAccountCreation BankManagerFile newBankInfo = new BankManagerFile();
/// newBankInfo = config.GetJsonObjectFromFile("bank/" + GetUuidByName(server, otherParty) + ".json", BankManagerFile.class);
/// @param[in] bankIdentifier is the bank routing number // for now we will only use adding valance and not subtracting since that dosent make any sense
/// for (Entry<String, BankManagerMetaData> entry : newBankInfo.bank.entrySet()) {
/// @param[in] player is the player object trying to create account entry.getValue().balance += payment;
/// entry.getValue().reason = reason;
/// @paran[in] accountType Is the type of account the player wants to make entry.getValue().payment = payment;
/// entry.getValue().otherParty = otherParty;
/// @brief Initiates a bank account creation with a bank entry.getValue().time = 0;
///////////////////////////////////////////////////////////////////////////// }
public void InitiateBankAccountCreation(String bankIdentifier, ServerPlayerEntity player, ACCOUNT_TYPE accountType) { //cannot use regular flash config since the hard coded values need to add agurment for the uuid
Boolean success = false; //needs to be inside the player check
IndividualBank bank = GetBankByName(bankIdentifier); FlashConfig(newBankInfo.uuid);
try {
config.WriteToJsonFile("bank/" + newBankInfo.uuid + ".json", bankInfo);
} catch (FILE_WRITE_EXCEPTION e) {
System.out.println(ChatUtil.ColoredString("Could not flash notes configuration file", CONSOLE_COLOR.RED));
}
if (bank != null) { } else {
success = bank.CreateAccount(player.getUuidAsString(), player.getEntityName(), accountType); System.out.println(ChatUtil.ColoredString("Player Not Found: " + otherParty, CONSOLE_COLOR.RED));
} return;
}
if (success) { }
player.sendMessage(Text.of("The banking operation was successful and your banking information has been updated"));
} else { } else {
player.sendMessage(Text.of("The banking operating FAILED. Make sure you selected this bank before creating it!")); System.out.println(ChatUtil.ColoredString("You need to finance better", CONSOLE_COLOR.RED));
return;
}
}
String GetUuidByName(MinecraftServer server, String playerName) {
PlayerManager playerManager = server.getPlayerManager();
ServerPlayerEntity player = playerManager.getPlayer(playerName);
if (player.getUuid() != null) {
return player.getUuidAsString();
} else {
return "";
}
}
String PlayerListNameChecker(String otherParty) {
MinecraftServer server = CommonServerUtils.GetServerInstance();
String[] playerList = server.getPlayerNames();
for (int i = 0; i < playerList.length; i++) {
System.out.println(ChatUtil.ColoredString("PLAYERS: " + playerList, CONSOLE_COLOR.YELLOW));
if (playerList[i] == otherParty) {
System.out.println(ChatUtil.ColoredString("Found Player: " + otherParty, CONSOLE_COLOR.GREEN));
// we will use getuuidbyname then set the other VALID players bank BE SURE TO
// MAKE THEM A BANK FIRST IF THEY DONT HAVE ONE fortnite forever
if (config.GetFile("bank/" + GetUuidByName(server, otherParty) + ".json").size() < 1) {
BankManagerFile newBankInfo = new BankManagerFile();
BankManagerMetaData newBank = new BankManagerMetaData(0, "Account Created", 0, "Server", 0);
newBankInfo.bank.put(GetUuidByName(server, otherParty).toString(), newBank);
try {
config.WriteToJsonFile("bank/" + newBankInfo.uuid + ".json", newBankInfo);
} catch (FILE_WRITE_EXCEPTION e) {
System.out.println(ChatUtil.ColoredString("Could not flash notes configuration file", CONSOLE_COLOR.RED));
return "";
}
}
else {
System.out.println(ChatUtil.ColoredString("Bank Account Found", CONSOLE_COLOR.GREEN));
}
return GetUuidByName(server, otherParty);
}
}
System.out.println(ChatUtil.ColoredString("For Loop condition bypassed Null Playerlist or Null Server instance", CONSOLE_COLOR.RED));
return "";
}
public void FlashConfig(String uuid) {
try {
config.WriteToJsonFile("bank/" + uuid + ".json", bankInfo);
} catch (FILE_WRITE_EXCEPTION e) {
System.out.println(ChatUtil.ColoredString("Could not flash notes configuration file", CONSOLE_COLOR.RED));
} }
} }
} }

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@ -1,239 +0,0 @@
package jesse.keeblarcraft.BankMgr;
import java.util.List;
import jesse.keeblarcraft.BankMgr.BankAccountType.ACCOUNT_TYPE;
// Contains the information of an individuals player's bank account.
// TODO: Add ability to store NBT data of items in the future so we can store not just money but items too
// like a safety deposit box
public class IndividualAccount {
private String globalAccountNumber;
private String bankLetterIdentifier;
private String accountNumber;
private String accountNumberAlias;
private Integer routingNumber; // Will always be the bank it's in
private List<String> accountHolders;
private List<String> accountHolderUuids;
private Integer accountBalance;
private Boolean allowNegativeBalance;
private Boolean accountLocked;
private ACCOUNT_TYPE accountType;
public IndividualAccount() {}
public IndividualAccount(String accountNumber, Integer routingNumber, List<String> holders,
List<String> accountHolderUuids, Boolean allowNegativeBalance, Integer initialBalance,
String alias, ACCOUNT_TYPE accountType, String bankLetterIdentifier) {
System.out.println("Called to create new IndividualAccount with following values: " + accountNumber + " " + routingNumber + " " + holders + " " +
accountHolderUuids + " " + allowNegativeBalance + " " + initialBalance + " " + alias + " " + accountType);
this.accountNumber = accountNumber;
this.routingNumber = routingNumber;
this.accountHolders = holders;
this.accountHolderUuids = accountHolderUuids;
this.allowNegativeBalance = allowNegativeBalance;
this.accountBalance = initialBalance;
this.accountNumberAlias = alias;
this.accountType = accountType;
this.bankLetterIdentifier = bankLetterIdentifier;
this.globalAccountNumber = bankLetterIdentifier + "-" + routingNumber + "-" + accountNumber;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn AddAccountHolder
///
/// @param[in] newHolder to be added to account
///
/// @param[in] newHolderUuid to be added to account
///
/// @brief Adds another UUID who can access the bank account
/////////////////////////////////////////////////////////////////////////////
public void AddAccountHolder(String newHolder, String newHolderUuid) {
if (!accountHolders.contains(newHolder)) {
accountHolders.add(newHolder);
}
if (!accountHolderUuids.contains(newHolderUuid)) {
accountHolderUuids.add(newHolderUuid);
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn SetMoney
///
/// @param[in] amount is the new account balance
///
/// @brief Set the balance of the bank account. NOT RECOMMENDED OUTSIDE
/// OF ADMINISTRATIVE USE!!!
///
/// @note This will forcefully ignore account settings like not being
/// able to go negative. This is not recommended to use
/////////////////////////////////////////////////////////////////////////////
public void SetMoney(Integer amount) {
System.out.println("Previous balance on account: " + this.accountBalance + ". New balance: " + amount);
this.accountBalance = amount;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn AliasAccount
///
/// @param[in] newAlias to name the account
///
/// @brief Sets new alias of this account
/////////////////////////////////////////////////////////////////////////////
public void AliasAccount(String newAlias) {
this.accountNumberAlias = newAlias;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn IsLocked
///
/// @brief Returns if account is locked
///
/// @return True if locked, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean IsLocked() {
return accountLocked;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn LockAccount
///
/// @brief Locks an account
/////////////////////////////////////////////////////////////////////////////
public void LockAccount() {
accountLocked = true;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn Deposit
///
/// @param[in] amount is amount to be added
///
/// @brief Deposits (adds) amount of money to account
///
/// @return True if succeeds, false if fails
/////////////////////////////////////////////////////////////////////////////
public Boolean Deposit(Integer amount) {
Boolean success = false;
if (!accountLocked)
{
accountBalance += amount;
success = true;
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn Withdraw
///
/// @param[in] amount is amount to be subtracted
///
/// @brief Withdraws (subtracts) amount from account balance
///
/// @return True if succeeds, false if fails
/////////////////////////////////////////////////////////////////////////////
public Boolean Withdraw(Integer amount) {
Boolean success = false;
if (!accountLocked)
{
// Determine remaining balance
Integer remaining = accountBalance - amount;
success = (remaining < 0 && !allowNegativeBalance);
// Complete the transaction if successful
if (success) {
accountBalance = remaining;
}
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn CanWithdraw
///
/// @return True if account can afford withdrawal, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean CanWithdraw(Integer amount) {
Boolean canWithdraw = false;
if (!accountLocked && (accountBalance - amount >= 0 || allowNegativeBalance)) {
canWithdraw = true;
}
return canWithdraw;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn IsHolder
///
/// @return True if name is on name list
/////////////////////////////////////////////////////////////////////////////
public Boolean IsHolder(String name) {
Boolean ret = false;
if (accountHolders.contains(name)) {
ret = true;
}
return ret;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn AllowsNegative
///
/// @return True if account allows negative balances, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean AllowsNegative() {
return this.allowNegativeBalance;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetAccountHolders
///
/// @return List of everyone who has access to this account
/////////////////////////////////////////////////////////////////////////////
public List<String> GetAccountHolders() {
return accountHolders;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetAccountBalance
///
/// @return Account balance
/////////////////////////////////////////////////////////////////////////////
public Integer GetAccountBalance() {
return accountBalance;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetAccountNumber
///
/// @return String representation of account number (SHORT account number)
/////////////////////////////////////////////////////////////////////////////
public String GetAccountNumber() {
return accountNumber;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetRoutingNumber
///
/// @return Routing number of account
/////////////////////////////////////////////////////////////////////////////
public Integer GetRoutingNumber() {
return routingNumber;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetGlobalAccountNumber
///
/// @return Gets global (ENTIRE) account number
/////////////////////////////////////////////////////////////////////////////
public String GetGlobalAccountNumber() {
return globalAccountNumber;
}
}

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@ -1,565 +0,0 @@
package jesse.keeblarcraft.BankMgr;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import static java.util.Map.entry;
import java.io.File;
import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.Keeblarcraft;
import jesse.keeblarcraft.BankMgr.BankAccountType.ACCOUNT_TYPE;
// Contains the information of an individual bank
//
// The bank will keep track of all accounts within its facilities. In addition to accounts, the bank
// maintains its own identifier which is unique and other misc things.
public class IndividualBank {
private Map<ACCOUNT_TYPE, Integer> ACCOUNT_TYPES = Map.ofEntries(
entry(ACCOUNT_TYPE.CHECKING, 0),
entry(ACCOUNT_TYPE.SAVINGS, 1)
);
private ConfigManager config = new ConfigManager();
private Integer routingNumber; // this is the banks unique identifier
private Integer numberOfAccounts = 0; // Total number of accounts the bank has. This includes only active accounts inside accountsList.
private Integer maxBankAccounts = 100_000_000; // Making this simple for myself any one type of account has 8 random numbers genereated so 10^8 possible accounts
private String bankFourLetterIdentifier;
private String registeredBankName;
private static String CONFIG_LOCATION = "config/keeblarcraft/bank/";
// Think FDIC but from the servers account (keeblarcraft insurance corporation)
// KBIC will ensure an amount of money based on its trustworthiness to a bank and the number of holders it has.
private Integer kbicInsuredAmount = 0;
private Boolean kbicInsured = false;
// bankMoney is the total amount of money the bank possesses itself. The bank itself is personally responsible
// for backing the amount of money it claims it has and this is the balance that is withdrawn from for credits.
// A bank can have a sum of money that is less than the total amount of money of all its account holders
private Integer bankMoney = 0;
// Key = ACCOUNT NUMBER
// Value = ACCOUNT
private class Accounts {
// Key = account identifier
// Val = account object
private HashMap<String, IndividualAccount> accountsList = new HashMap<String, IndividualAccount>();
// Key = user uuid
// Val = List of account identifiers
private HashMap<String, List<String>> accountsListFromName = new HashMap<String, List<String>>(); // This is a list that just points to a list of account numbers by person. USEFUL
}
Accounts accounts;
private List<String> lockedUsers; // A list of users who are locked out of the bank and are incapable of performing more actions within it
/////////////////////////////////////////////////////////////////////////////
/// @fn IndividualBank
///
/// @param[in] routingNumber is the routing number this bank is constructed
/// with
///
/// @param[in] nameOfBank Will be the display name of this bank to players
///
/// @brief Constructor for this bank
/////////////////////////////////////////////////////////////////////////////
public IndividualBank(String routingNumber, String nameOfBank) {
accounts = new Accounts();
lockedUsers = new ArrayList<String>();
registeredBankName = nameOfBank.toUpperCase();
bankFourLetterIdentifier = nameOfBank.substring(0, 4).toLowerCase();
this.routingNumber = Integer.parseInt(routingNumber);
System.out.println("CREATING BANK ACCOUNT WITH ROUTING NUMBER " + routingNumber + " AND NAME " + nameOfBank);
boolean existingFile = false;
try {
// Read in the global accounts list
String accountsListDir = CONFIG_LOCATION + routingNumber.toString() + "/accounts/";
System.out.println("accountsListDir + bankName is " + accountsListDir + nameOfBank);
accounts = config.GetJsonObjectFromFile(accountsListDir + nameOfBank, Accounts.class);
existingFile = true;
// TODO: REPLACE WITH SQL SERVER. DIRTY ITERATE OVER ALL FILES IN DIRECTORY TO LOAD STRUCTURE
File dir = new File(accountsListDir);
File[] allFiles = dir.listFiles();
if (accounts != null && allFiles != null) {
for (File file : allFiles ) {
// First grab file identifier as KEY
String accountIdentifier = file.getName();
String accountFromFile = accountsListDir + "/" + accountIdentifier;
System.out.println("accountIdentifier found in file is " + accountIdentifier);
System.out.println("account identifier with dir path is " + accountFromFile);
accounts.accountsList.put(accountIdentifier, config.GetJsonObjectFromFile(accountFromFile, IndividualAccount.class));
}
}
} catch (Exception e) {
System.out.println("The try-catch in IndividualBank.java failed to complete. Printing stack trace");
// e.printStackTrace();
// Falling into this catch just means the file needs to be made
}
if (!existingFile)
{
try {
// We assume the bank dir is created by server. Create this banks dir
// config.CreateDirectory("bank/" + routingNumber);
// Create this banks initial accounts dir
config.CreateDirectory(CONFIG_LOCATION + routingNumber + "/accounts");
// Flash initial account configuration file for this bank
FlashConfig("accounts");
} catch (Exception e) {
Keeblarcraft.LOGGER.error("Could not write to file in IndividualBank");
}
}
// A modified config reader is needed here for when each IndividualAccount is read in - the name is taken from that and is attached to the
// 'accountsListFromName' structure. This makes it no worse than O(n) to fill these two structures in.
// NOTE: This is an *EXPENSIVE* operation! Future us might need to update this. Also note a method is needed for everytime a player opens a new account
// or gets put on one to update the map every time
if (accounts != null) {
for (Entry<String, IndividualAccount> account : accounts.accountsList.entrySet()) {
// We must loop over the string of holders for each account as well to make the flattened accountsListFromName map
List<String> accountHolders = account.getValue().GetAccountHolders();
// Match each user to the secondary map & add to list-value if not existing
for (Integer holderIndex = 0; holderIndex < accountHolders.size(); holderIndex++) {
if (accounts.accountsListFromName.containsKey(accountHolders.get(holderIndex))) {
// Case 1: User exists, update map entry
accounts.accountsListFromName.get(accountHolders.get(holderIndex)).add(account.getKey()); // Add a new account id to this person in the new flat map
} else {
// Case 2: User does not already exist; add a new map entry
accounts.accountsListFromName.put(accountHolders.get(holderIndex), List.of(account.getKey())); // Store name as key, and new List with the value of ACCOUNT #
}
}
}
numberOfAccounts = accounts.accountsList.size();
} else {
accounts = new Accounts();
numberOfAccounts = 0;
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetBankName
///
/// @return Returns this banks name
/////////////////////////////////////////////////////////////////////////////
public String GetBankName() {
return registeredBankName;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetAccountsOfUser
///
/// @param[in] uuid is the players UUID to check
///
/// @brief Gets all the accounts a user has at this bank by UUID
///
/// @return List of all bank accounts. List will be EMPTY if no accounts
/////////////////////////////////////////////////////////////////////////////
public List<IndividualAccount> GetAccountsOfUser(String uuid) {
List<IndividualAccount> accountsFromUser = new ArrayList<IndividualAccount>();
List<String> listOfAccounts = accounts.accountsListFromName.get(uuid);
if (listOfAccounts != null && listOfAccounts.size() > 0) {
for (int i = 0; i < listOfAccounts.size(); i++) {
accountsFromUser.add(accounts.accountsList.get(listOfAccounts.get(i)));
}
}
return accountsFromUser;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetBankBalance
///
/// @return The banks balance
/////////////////////////////////////////////////////////////////////////////
public Integer GetBankBalance() {
return bankMoney;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn AddBankBalance
///
/// @param[in] amount Amount to add to the banks balance
///
/// @brief Adds to the banks balance
/////////////////////////////////////////////////////////////////////////////
public void AddBankBalance(Integer amount) {
bankMoney += amount;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn SubtractBankBalance
///
/// @param[in] amount Amount to subtract from banks balance
///
/// @brief Subtracts from the banks balance
/////////////////////////////////////////////////////////////////////////////
public void SubtractBankBalance(Integer amount) {
bankMoney -= amount;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn SetBankBalance
///
/// @param[in] amount Amount to give the bank
///
/// @brief Set the banks balance
/////////////////////////////////////////////////////////////////////////////
public void SetBankBalance(Integer amount) {
bankMoney = amount;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn IsBankInsured
///
/// @return True if bank is insured, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean IsBankInsured() {
return kbicInsured;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn InsuranceAmount
///
/// @brief Get the insurance amount at this bank
///
/// @return Insurance amount
/////////////////////////////////////////////////////////////////////////////
public Integer InsuranceAmount() {
Integer insuredAmnt = 0;
if (kbicInsured) {
insuredAmnt = kbicInsuredAmount;
} else {
insuredAmnt = 0;
}
return insuredAmnt;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn UpdateBankAccounts
///
/// @brief Flashes bank account information to disk; updates volatile
/// memory of banking information for this bank
/////////////////////////////////////////////////////////////////////////////
public void UpdateBankAccounts(String newHolderName, String newHolderUuid, String accountIdentifier, IndividualAccount newAccountOnly) {
// Update the fast-access map first
System.out.println("UpdateBankAccounts called with information " + newHolderName + " " + newHolderUuid + " " + accountIdentifier);
if (accounts.accountsListFromName.containsKey(newHolderUuid)) {
// Check if user is already in map
accounts.accountsListFromName.get(newHolderUuid).add(accountIdentifier);
} else {
// Add new entry to map
List<String> userAccountList = new ArrayList<String>(); // Lists are immutable; must make ArrayList
userAccountList.add(accountIdentifier);
accounts.accountsListFromName.put(newHolderUuid, userAccountList);
}
// Update regular account list
if (accounts.accountsList.containsKey(accountIdentifier)) {
// This path assumes we are adding a holder as opposed to adding an account (else, how else would this work?)
System.out.println("Account found in accounts list, adding this person as a holder instead");
accounts.accountsList.get(accountIdentifier).AddAccountHolder(newHolderName, newHolderUuid);
} else {
// Non-existent account means a new one!
System.out.println("Brand new account creation, adding!");
accounts.accountsList.put(accountIdentifier, newAccountOnly);
numberOfAccounts++;
}
System.out.println("Flashing configuration file");
FlashConfig("bank/" + routingNumber + "/accounts");
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetRoutingNumber
///
/// @return Routing number
/////////////////////////////////////////////////////////////////////////////
public Integer GetRoutingNumber() {
return this.routingNumber;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn AddMoneyToAccount
///
/// @param[in] accountId is the account to add money to at this bank
///
/// @param[in] amount is the amount of money to add to this account
///
/// @brief Adds money to an account at this bank if it exists
/////////////////////////////////////////////////////////////////////////////
public void AddMoneyToAccount(String accountId, Integer amount) {
IndividualAccount account = accounts.accountsList.get(accountId);
System.out.println("Received account # " + accountId + " and money amnt " + amount);
if (account != null) {
account.Deposit(amount);
FlashConfig("bank/" + routingNumber + "/accounts");
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn SubtractMoneyFromAccount
///
/// @param[in] accountId is the account to subtract money to at this bank
///
/// @param[in] amount is the amount of money to subtract to this account
///
/// @brief Subtracts money from an account at this bank if it exists
/////////////////////////////////////////////////////////////////////////////
public void SubtractMoneyFromAccount(String accountId, Integer amount) {
IndividualAccount account = accounts.accountsList.get(accountId);
for (Entry<String, IndividualAccount> debug : accounts.accountsList.entrySet()) {
System.out.println("ACCOUNT ID: " + debug.getKey());
System.out.println("ACCOUNT NUM: " + debug.getValue().GetAccountNumber());
}
if (account != null) {
account.Withdraw(amount);
FlashConfig("bank/" + routingNumber + "/accounts");
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn SetMoneyOnAccount
///
/// @param[in] accountId is the account number
///
/// @param[in] amount is the new balance to give this account
///
/// @brief Sets a balance on an account if it exists
/////////////////////////////////////////////////////////////////////////////
public void SetMoneyOnAccount(String accountId, Integer amount) {
IndividualAccount account = accounts.accountsList.get(accountId);
System.out.println("Is account null? " + (account == null ? "YES" : "NO"));
System.out.println("Received account # " + accountId + " and money amnt " + amount);
for (Entry<String, IndividualAccount> debug : accounts.accountsList.entrySet()) {
System.out.println("ACCOUNT ID: " + debug.getKey());
System.out.println("ACCOUNT NUM: " + debug.getValue().GetAccountNumber());
}
if (account != null) {
account.SetMoney(amount);
FlashConfig("bank/" + routingNumber + "/accounts");
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn CreateAccount
///
/// @param[in] holderUuid is the new holders UUID of this account
///
/// @param[in] holderName is the display name of the holder
///
/// @param[in] accountTypeStr is the account type as a string (will be number)
///
/// @brief Create a new account at this bank
///
/// @return True if account can be created, false if it fails
/////////////////////////////////////////////////////////////////////////////
public Boolean CreateAccount(String holderUuid, String holderName, ACCOUNT_TYPE accountType) {
Boolean success = false;
if (accounts.accountsList.size() <= maxBankAccounts) {
// Verify this isn't a blacklisted user
System.out.println("Is user bank locked? " + lockedUsers.contains(holderName));
if (!lockedUsers.contains(holderName)) {
Integer maxAttempts = 15; // Reasonably a unique bank account should pop up within 1000 generations. If not, the user may try again.
String accountId = AccountNumberGenerator.GenerateNewAccountNumber(bankFourLetterIdentifier, routingNumber, ACCOUNT_TYPES.get(accountType), holderName);
System.out.println("Account generator came back with bank account id { " + accountId + " }");
System.out.println("4 letter bank: " + AccountNumberGenerator.GetFinancialSymbolFromId(accountId));
System.out.println("Routing: " + AccountNumberGenerator.GetRoutingNumberFromId(accountId));
System.out.println("Account type: " + AccountNumberGenerator.GetAccountTypeFromId(accountId));
System.out.println("RNG Account number: " + AccountNumberGenerator.GetAccountNumberFromId(accountId));
// TODO: Fix in future with a method that will guarentee a one-time necessary number generator. Statistically speaking; this will be okay for the
// entire life time of the server. BUT, you never know!
while (maxAttempts != 0 && !accounts.accountsList.containsKey(AccountNumberGenerator.GetAccountNumberFromId(accountId))) {
accountId = AccountNumberGenerator.GenerateNewAccountNumber(bankFourLetterIdentifier, routingNumber, ACCOUNT_TYPES.get(accountType), holderName);
System.out.println("Account generator came back with bank account id { " + accountId + " }");
maxAttempts--;
}
// Final check to add the account
String actualAccountNumber = AccountNumberGenerator.GetAccountNumberFromId(accountId);
System.out.println("Bank account identifier is { " + actualAccountNumber + " }. Is this already an existing account? " + accounts.accountsList.containsKey(actualAccountNumber));
if (!accounts.accountsList.containsKey(actualAccountNumber)) {
IndividualAccount newAccount = new IndividualAccount(actualAccountNumber, this.routingNumber, List.of(holderName),
List.of(holderUuid), false, 0,
"", accountType, bankFourLetterIdentifier);
System.out.println("Updating accounts list for this bank");
UpdateBankAccounts(holderName, holderUuid, actualAccountNumber, newAccount);
success = true;
}
}
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn AliasAccount
///
/// @param[in] accountId to alias
///
/// @param[in] newAlias is name to give this account
///
/// @brief Alias an account
/////////////////////////////////////////////////////////////////////////////
public void AliasAccount(String accountId, String newAlias) {
String accountNumber = AccountNumberGenerator.GetAccountNumberFromId(accountId);
if (accounts.accountsList.containsKey(accountNumber)) {
accounts.accountsList.get(accountNumber).AliasAccount(newAlias);
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn LockAccountHolder
///
/// @param[in] holderName is player to lock account
///
/// @brief Locks all accounts under a name for this user
///
/// @return True if lock succeeds, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean LockAccountHolder(String holderName) {
Boolean success = false;
Integer accountIter = 0;
for (Entry<String, List<String>> holderAccounts : accounts.accountsListFromName.entrySet()) {
accounts.accountsList.get(holderAccounts.getValue().get(accountIter++)).LockAccount();
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn CloseAccount
///
/// @param[in] accountId is id of account to be closed
///
/// @brief Closes an account
///
/// @note Balance of account must be 0 to close successfully
///
/// @return True if can close, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean CloseAccount(String accountId) {
Boolean success = false;
String accountNumber = AccountNumberGenerator.GetAccountNumberFromId(accountId);
if (accounts.accountsList.get(accountNumber).GetAccountBalance() == 0) {
accounts.accountsList.remove(accountNumber);
success = true;
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn HasAccount
///
/// @param[in] accountIdentifier account number to check to see if it exists
/// at this bank
///
/// @brief See if an account identifier belongs to this bank
///
/// @return True if this bank has this account identifier, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean HasAccount(String accountIdentifier) {
Boolean containsAccount = false;
if (accounts.accountsList.containsKey(accountIdentifier)) {
containsAccount = true;
}
return containsAccount;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn IsValidWithdrawal
///
/// @param[in] withdrawalAmount The amount to be withdrawn
///
/// @param[in] accountIdentifier account to withdraw from
///
/// @brief Verifies if a withdrawal will succeed on an account prior to
/// the actual withdrawal itself
///
/// @return True if this account can afford this withdrawal. False if not
/////////////////////////////////////////////////////////////////////////////
public Boolean IsValidWithdrawal(Integer withdrawalAmount, String accountIdentifier) {
Boolean isValid = false;
if (accounts.accountsList.containsKey(accountIdentifier)) {
IndividualAccount account = accounts.accountsList.get(accountIdentifier);
if (account.CanWithdraw(withdrawalAmount)) {
isValid = true;
}
}
return isValid;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn IsAccountHolder
///
/// @param[in] accountIdentifier Account to check
///
/// @param[in] uuid Is players UUID to see if they are on this account
///
/// @brief Check if a player is on this account
///
/// @return True if player is on this account. False if not or account
/// does not exist
/////////////////////////////////////////////////////////////////////////////
public Boolean IsAccountHolder(String accountIdentifier, String uuid) {
Boolean isHolder = false;
// Verify account exists first
if (accounts.accountsList.containsKey(accountIdentifier)) {
isHolder = accounts.accountsList.get(accountIdentifier).IsHolder(uuid);
}
return isHolder;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn FlashConfig
///
/// @param[in] dirName is config to flash to. Banking is not trivial and will
/// require separate files to be updated at different locations!
///
/// @brief Flashes the config to the disk
///
/// @note dirName should be the relative full path to dir
/// @note Function will be removed in near future for SQL but is
/// expensive to run as it flashes everything even if un-updated
/////////////////////////////////////////////////////////////////////////////
public void FlashConfig(String dirName) {
for (Entry<String, IndividualAccount> singleAccount : accounts.accountsList.entrySet()) {
// Iterate over each one & verify if a file exists inside the dir. if it does;
// nuke it and
// replace it with the new contents in memory
String accountNum = singleAccount.getKey().toString();
// delete file
File file = new File(dirName + "/" + accountNum + ".json");
if (file.exists()) {
file.delete();
}
// Re-flash file
config.WriteToJsonFile(dirName + "/" + accountNum + ".json", singleAccount.getValue());
}
}
}

View File

@ -1,17 +0,0 @@
package jesse.keeblarcraft.BankMgr;
// All details that involve a transaction attempt
public class TransactionMetadata {
enum TRANSACTION_TYPE {
DEBIT,
CREDIT,
WITHDRAWAL,
DEPOSIT
}
public String fromParty; // Account ID
public String toParty; // Account ID or party (like ATM/self,etc)
public Integer amount;
public String transactionId;
public TRANSACTION_TYPE transactionType;
}

View File

@ -1,43 +0,0 @@
package jesse.keeblarcraft.ChatStuff;
public class ChatFormatting {
// These are for Minecraft chat box
public static String COLOR_START = "§";
public static String COLOR_END = "§f";
public static enum COLOR_CODE {
BLUE,
GRAY,
GOLD,
RED,
GREEN
}
/////////////////////////////////////////////////////////////////////////////
/// @fn getColor
///
/// @param[in] code is the color code that is desired
///
/// @brief Returns the MINECRAFT color code in string form to help build
/// colored messages for players
///
/// @return String representation of color code
/////////////////////////////////////////////////////////////////////////////
public static String GetColor(COLOR_CODE code) {
String colorStr = COLOR_START;
switch(code) {
case BLUE:
return colorStr + "9";
case GRAY:
return colorStr + "7";
case GOLD:
return colorStr + "6";
case RED:
return colorStr + "4";
case GREEN:
return colorStr + "2";
}
// If this code is reachable, then someone has not properly handled the above switch-case
return colorStr;
}
}

View File

@ -1,91 +0,0 @@
package jesse.keeblarcraft.ChatStuff;
import java.util.ArrayList;
import java.util.List;
import jesse.keeblarcraft.ChatStuff.ChatFormatting.COLOR_CODE;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
// Create a "chat menu" which is just a menu in chat with pages that a user can click to display
// the next page.
public class ChatMenu {
private List<Text> msgList = new ArrayList<>();
private Text header;
private Text leftArrow;
private Text rightArrow;
private int pageLimit = 5; // Messages per page in this menu
private int pageCount = 1; // Calculated at runtime
private ChatMsg formatter = new ChatMsg();
public ChatMenu() {
// Initialize default header and arrows
header = Text.of("[----- HELP MENU -----]");
header = formatter.ColorMsg(header, COLOR_CODE.GOLD);
leftArrow = Text.of("<<");
leftArrow = formatter.ColorMsg(leftArrow, COLOR_CODE.GOLD);
rightArrow = Text.of(">>");
rightArrow = formatter.ColorMsg(rightArrow, COLOR_CODE.GOLD);
}
public void SetHeader(Text header) {
this.header = header;
}
public void SetHeader(ChatMsg msg) {
this.header = msg.regularText;
}
public void SetLeftArrow(Text leftArrow) {
this.leftArrow = leftArrow;
}
public void SetRightArrow(Text rightArrow) {
this.rightArrow = rightArrow;
}
public void AddMsg(Text newMsg) {
msgList.add(newMsg);
}
public void AddMsg(String newMsg) {
AddMsg(Text.of(newMsg));
}
public void AddMsg(ChatMsg newMsg) {
AddMsg(newMsg.regularText);
}
public void ClearList() {
msgList.clear();
pageCount = 1;
}
public void SetPageLimit(int limit) {
if (limit >= 1) {
pageLimit = limit;
}
}
public void SendMsg(ServerPlayerEntity target) {
// Calculate number of pages
pageCount = (int) Math.ceil(msgList.size() / (double) pageLimit);
// Send the header
target.sendMessage(header);
target.sendMessage(Text.of("")); // Spacer
// Send the body
int msgIndex = 0;
for (int page = 0; page < pageCount; page++) {
for (int i = 0; i < pageLimit; i++) {
target.sendMessage(msgList.get(msgIndex++));
}
}
// Send the footer
// target.sendMessage(footer);
}
}

View File

@ -1,216 +0,0 @@
/*
*
* ChatMsg
*
* Helpful utility for pretty printing in chat in the game with different supported functions and levels
*
*/
package jesse.keeblarcraft.ChatStuff;
import java.util.ArrayList;
import java.util.List;
import jesse.keeblarcraft.ChatStuff.ChatFormatting.COLOR_CODE;
import net.minecraft.text.ClickEvent;
import net.minecraft.text.HoverEvent;
import net.minecraft.text.MutableText;
import net.minecraft.text.Style;
import net.minecraft.text.Text;
public class ChatMsg {
// May be null; store last message of each type so class can be referenced as object
MutableText mutableText;
Text regularText;
/////////////////////////////////////////////////////////////////////////////
/// @fn MakeCopyableTxt
///
/// @param[in] terminalTxt is the text to be seen on screen
///
/// @param[in] hoverTxt is the desired text to be seen in a new hover event
///
/// @param[in] copyInt is an integer argument that can be copied when the
/// player clicks on the chat message
///
/// @brief Creates a copyable text block for the player
///
/// @return MutableText of text intended to be used to send to player
/////////////////////////////////////////////////////////////////////////////
public MutableText MakeCopyableTxt(String terminalTxt, String hoverTxt, Integer copyInt) {
return MakeCopyableTxt(terminalTxt, hoverTxt, Integer.toString(copyInt));
}
/////////////////////////////////////////////////////////////////////////////
/// @fn MakeCopyableTxt
///
/// @param[in] terminalTxt is the text to be seen on screen
///
/// @param[in] hoverTxt is the desired text to be seen in a new hover event
///
/// @param[in] expandedList takes in a list of strings that can be copied
/// when the player clicks on a chat message
///
/// @brief Creates a copyable text block for the player
///
/// @return MutableText of text intended to be used to send to player
/////////////////////////////////////////////////////////////////////////////
public MutableText MakeCopyableTxt(String terminalTxt, String hoverTxt, List<String> expandedList) {
String expanded = "[";
int index = 0;
for (String str : expandedList) {
expanded += str;
// Add delimiter if next index is not at size
if (++index < expandedList.size()) {
expanded += ",";
}
}
expanded += "]";
return MakeCopyableTxt(terminalTxt, hoverTxt, expanded);
}
/////////////////////////////////////////////////////////////////////////////
/// @fn MakeCopyableTxt
///
/// @param[in] terminalTxt is the text to be seen on screen
///
/// @param[in] hoverTxt is the desired text to be seen in a new hover event
///
/// @param[in] copyStr is a regular string that can be copied when the player
/// clicks on a chat message
///
/// @brief Creates a copyable text block for the player
///
/// @return MutableText of text intended to be used to send to player
/////////////////////////////////////////////////////////////////////////////
public MutableText MakeCopyableTxt(String terminalTxt, String hoverTxt, String copyStr) {
Text copyableText = Text.of(terminalTxt);
MutableText testTxt = (MutableText) copyableText;
System.out.println("Making hoverable stuff");
testTxt.setStyle(Style.EMPTY.withClickEvent(new ClickEvent(ClickEvent.Action.COPY_TO_CLIPBOARD, copyStr))
.withHoverEvent(new HoverEvent(HoverEvent.Action.SHOW_TEXT, Text.of(hoverTxt))));
System.out.println("Done making hoverable stuff");
System.out.println("Value of copyAbleText: " + copyableText.getString());
System.out.println("Value of testTxt: " + testTxt.getString());
mutableText = testTxt;
return testTxt;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn ColorMsg
///
/// @param[in] msg is an integer message that is desired to be colored
///
/// @param[in] color is the color option
///
/// @brief Creates a formatted string that will be colored at the
/// specification of the developer
///
/// @return Formatted string of colored text
/////////////////////////////////////////////////////////////////////////////
public String ColorMsg(Integer msg, COLOR_CODE color) {
return ChatFormatting.GetColor(color) + msg + ChatFormatting.COLOR_END;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn ColorMsg
///
/// @param[in] msg is an Text object
///
/// @param[in] color is the color option
///
/// @brief Creates a formatted string that will be colored at the
/// specification of the developer
///
/// @return Text object but with the minecraft color injected around
/// string
///
/// @note THIS WILL REMOVE FORMATTING ON THE TEXT. If you need to keep
/// formatting/other specialties, format a string with the color
/// first with functions inside this class.
/////////////////////////////////////////////////////////////////////////////
public Text ColorMsg(Text msg, COLOR_CODE color) {
regularText = Text.of(ChatFormatting.GetColor(color) + msg.getString() + ChatFormatting.COLOR_END);
return regularText;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn ColorMsg
///
/// @param[in] msg is a list of strings that is desired to all be colored
/// the same
///
/// @param[in] color is the color option
///
/// @brief Creates a formatted list of strings that will be colored
/// at the specification of the developer and will be returned as
/// a list
///
/// @return Formatted list of strings
/////////////////////////////////////////////////////////////////////////////
public List<String> ColorMsg(List<String> msg, COLOR_CODE color) {
List<String> retList = new ArrayList<String>();
for (String str : msg) {
retList.add(ChatFormatting.GetColor(color) + str + ChatFormatting.COLOR_END);
}
return retList;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn ColorMsg
///
/// @param[in] msg to be formatted
///
/// @param[in] color is the color option
///
/// @brief Creates a formatted string that will be colored at the
/// specification of the developer
///
/// @return Formatted string of colored text
/////////////////////////////////////////////////////////////////////////////
public String ColorMsg(String msg, COLOR_CODE color) {
return ChatFormatting.GetColor(color) + msg + ChatFormatting.COLOR_END;
}
// Parses a help command and color codes it. assume everything up to first '.' is the
// help cmd usage and color it with primaryColor. secondaryColor applied to rest
/////////////////////////////////////////////////////////////////////////////
/// @fn FormatMsg
///
/// @param[in] helpCmd is outsourced as an intentional help message. The
/// string expects the initial format to stop with a '.'
/// delimiter.
///
/// @param[in] primaryColor is the color of the string up to the delimiter
///
/// @param[in] secondaryColor is the color after the delimiter
///
/// @brief Creates a formatted string
///
/// @return Formatted string of colored text
/////////////////////////////////////////////////////////////////////////////
public String FormatMsg(String helpCmd, COLOR_CODE primaryColor, COLOR_CODE secondaryColor) {
String coloredStr = ChatFormatting.GetColor(primaryColor);
List<String> splitStr = List.of(helpCmd.split("\\."));
Boolean isFirst = true;
for (String str : splitStr) {
if (isFirst) {
coloredStr += str;
isFirst = false;
coloredStr += ChatFormatting.GetColor(secondaryColor);
} else {
coloredStr += str;
}
}
return coloredStr + ChatFormatting.COLOR_END;
}
}

View File

@ -44,18 +44,18 @@ public class AttributeCommands {
( (
EntityArgumentType.getPlayer(context, "targetPlayer"), EntityArgumentType.getPlayer(context, "targetPlayer"),
StringArgumentType.getString(context, "attributeName"), StringArgumentType.getString(context, "attributeName"),
context context)
) )
).build(); .build();
var attributeNameDelete = CommandManager.argument("attributeName", StringArgumentType.greedyString()) var attributeNameDelete = CommandManager.argument("attributeName", StringArgumentType.greedyString())
.executes(context -> DeleteAttribute .executes(context -> DeleteAttribute
( (
EntityArgumentType.getPlayer(context, "targetPlayer"), EntityArgumentType.getPlayer(context, "targetPlayer"),
StringArgumentType.getString(context, "attributeName"), StringArgumentType.getString(context, "attributeName"),
context context)
) )
).build(); .build();
// Build out the argument tree here // Build out the argument tree here
dispatcher.getRoot().addChild(attributeNode); dispatcher.getRoot().addChild(attributeNode);
@ -75,7 +75,10 @@ public class AttributeCommands {
public int ApplyAttribute(ServerPlayerEntity targetPlayer, String attributeName, CommandContext<ServerCommandSource> context) { public int ApplyAttribute(ServerPlayerEntity targetPlayer, String attributeName, CommandContext<ServerCommandSource> context) {
int ret = -1; int ret = -1;
System.out.println("Applying attribute");
if (context.getSource().isExecutedByPlayer()) { if (context.getSource().isExecutedByPlayer()) {
System.out.println("Executed by player");
String result = AttributeMgr.ApplyAttribute(targetPlayer.getUuidAsString(), attributeName); String result = AttributeMgr.ApplyAttribute(targetPlayer.getUuidAsString(), attributeName);
Keeblarcraft.LOGGER.info("[ApplyAttribute] -> " + result); Keeblarcraft.LOGGER.info("[ApplyAttribute] -> " + result);
context.getSource().getPlayer().sendMessage(Text.of(result)); context.getSource().getPlayer().sendMessage(Text.of(result));

View File

@ -1,758 +1,155 @@
package jesse.keeblarcraft.Commands; package jesse.keeblarcraft.Commands;
import com.mojang.brigadier.arguments.IntegerArgumentType; import com.mojang.brigadier.arguments.IntegerArgumentType;
import com.mojang.brigadier.arguments.LongArgumentType;
import com.mojang.brigadier.arguments.StringArgumentType; import com.mojang.brigadier.arguments.StringArgumentType;
import java.util.List; import com.mojang.brigadier.context.CommandContext;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Map;
import java.util.Map.Entry;
import static java.util.Map.entry;
import jesse.keeblarcraft.BankMgr.BankManager; import jesse.keeblarcraft.BankMgr.BankManager;
import jesse.keeblarcraft.BankMgr.IndividualAccount;
import jesse.keeblarcraft.BankMgr.IndividualBank;
import jesse.keeblarcraft.BankMgr.BankAccountType.ACCOUNT_TYPE;
import jesse.keeblarcraft.ChatStuff.ChatFormatting.COLOR_CODE;
import jesse.keeblarcraft.ChatStuff.ChatMsg;
import jesse.keeblarcraft.ConfigMgr.ConfigManager; import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import net.minecraft.server.command.CommandManager; import net.minecraft.server.command.CommandManager;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text; import net.minecraft.text.Text;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback; import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
public class BankCommands { public class BankCommands {
private static List<String> FILLER_WORDS = new ArrayList<String>(List.of("of", "from", "as", "with", "name", "dubbed", "coined", "note"));
private static String HELPCMD_HELP = "help";
private static String HELPCMD_CREATE = "create";
private static String HELPCMD_SELECT = "select";
private static String HELPCMD_CLOSE = "close";
private static String HELPCMD_REPORT = "report";
private static String HELPCMD_BALANCE = "balance";
private static String HELPCMD_EXAMPLES = "examples";
private static String HELPCMD_MOVE = "move";
private static String HELPCMD_SYNTAX = "syntax";
private static String HELPCMD_ALIAS = "alias";
private static String HELPCMD_WIRE = "wire";
private static String HELPCMD_ACCOUNTS = "accounts";
private static String HELPCMD_ADMIN_BALANCE_CHANGE = "admin-set-balance";
private static String HELPCMD_ADMIN_BALANCE_GET = "admin-get-balance";
private static String HELPCMD_ADMIN_CREATE_BANK = "admin-create-bank";
private static String HELPCMD_ADMIN_CLOSE_BANK = "admin-close-bank";
private static String HELPCMD_ADMIN_FORCE_WIRE = "admin-force-wire";
private static String HELPCMD_ADMIN_LOCK_BANK = "admin-lock-bank";
private static String HELPCMD_SET_SERVER_ALLOWANCE = "admin-set-server-allowance";
private static String HELPCMD_GET_SERVER_ALLOWANCE = "admin-get-server-allowance";
private static String HELPCMD_ADMIN_COMMANDS_LIST = "admin-commands-list";
private static String HELPCMD_ADMIN_ACCOUNTS = "admin-accounts";
private static String HELPCMD_ADMIN_ACCOUNTS_LIST = "admin-accounts-list";
private static String HELPCMD_ADMIN_ACCOUNTS_MOVE = "admin-accounts-move";
private static String HELPCMD_ADMIN_ACCOUNTS_FORCE_CLOSE = "admin-accounts-force-close";
private static String HELPCMD_ADMIN_ACCOUNTS_ADD = "admin-accounts-add";
private static String HELPCMD_ADMIN_ACCOUNTS_TRANSACTIONS = "admin-accounts-transactions";
private static String HELPCMD_ADMIN_ACCOUNTS_LOCK = "admin-accounts-lock";
ChatMsg msgFormatter = new ChatMsg();
private static Map<String, String> HELP_COMMANDS = Map.ofEntries(
entry
(
HELPCMD_HELP, "Usage: /bank help. This is the general help message for the bank system. For detailed help messages, please run /bank help <command OR subcommand>. List of possible " +
"commands are: CREATE, SELECT, CLOSE, REPORT, BALANCE, EXAMPLES, WIRE, MOVE, SYNTAX, ALIAS"
),
entry
(
HELPCMD_CREATE, "Usage: /bank create {checking|savings}. This will create a bank account with the default selected bank (/bank select {BANK_ID} to choose other)."
),
entry
(
HELPCMD_SELECT, "Usage: /bank select {BANK_ID}. Do `/bank list` for a list of banks on the server."
),
entry
(
HELPCMD_CLOSE, "Usage: /bank close {ACCOUNT_ID}. Do `/bank accounts list` to see all the accounts you have! Note: CANNOT close accounts that aren't 0 balance."
),
entry
(
HELPCMD_REPORT, "Usage: /bank report [ACCOUNT_ID|none]. Optional args mean you can get a specific report list for one account; but if none specified we default to all accounts."
),
entry
(
HELPCMD_BALANCE, "Usage: /bank balance [ACCOUNT_ID]. Optional args get balances for other accounts that aren't the default selected account. You may run `/bank accounts list` to " +
"see all possible options to get a balance for."
),
entry
(
HELPCMD_EXAMPLES, "Usage: /bank examples. This will print a much larger command with more thorough examples (and even shortcuts!) of all the commands from the bank system."
),
entry
(
HELPCMD_MOVE, "Usage: /bank move {ACCOUNT_ID} to {BANK_ID}. The intended use of this command is to move accounts across banks, but you could also plug in another ACCOUNT_ID in " +
" the `BANK_ID` part to perform an internal wire instead. NOTE: Moving might not succeed based on bank rules!"
),
entry
(
HELPCMD_SYNTAX, "Usage: /bank syntax. This banking system was written to be human readable in command-form and often operates like a database. You can put certain filler-words inside your commands that are " +
"parsed out at runtime if it helps with reading. Example command: \"/bank select 942-3449-42\" will work just fine to select a bank account as a primary account. HOWEVER, you can also " +
"type \"/bank select for-bills as default\" so long as you aliased the account identifier as 'for-bills'. Much nicer to read and work with. [Related: /bank help aliases]"
),
entry
(
HELPCMD_ALIAS, "Usage: /bank alias {ACCOUNT_ID} {UNIQUE_NAME}. Alias provides a handy way to refer to bank accounts by their unique names instead of long-form account ids. NOTE: Aliases " +
"are ONLY unique within the context of an individual bank and not across all banks, but generally you can replace `ACCOUNT_ID` as seen in other commands with the alias if it exists."
),
entry
(
HELPCMD_WIRE, "Usage: /bank wire {AMOUNT} to {ACCOUNT_ID|NAME}. It is recommended to wire a specific account ID over a name since it works if the other player is offline. If name is specified, " +
" the wire will go through to that players default account. Use with caution!"
),
entry
(
HELPCMD_ACCOUNTS, "Usage: /bank accounts {BANK_ID}. Prints out all of your banking information at a bank assuming you have any."
),
entry
(
HELPCMD_ADMIN_BALANCE_CHANGE, "Usage: /bank admin {set-bal|add-money|subtract-money} {ACCOUNT_ID|BANK_ID} {AMOUNT}. This command covers set/add/subtract money. Usage varies on context, but general help command is going to be " +
"/bank admin {set-bal|add-money|sub-money} {USER_ACCOUNT_ID|BANK_ROUTING_NUM} {amount}. Please note that the \"|\" in this context means OR - you do not put both! " +
"So you can set a banks balance or accounts balance with this command."
),
entry
(
HELPCMD_ADMIN_BALANCE_GET, "Usage: /bank admin get {USER_ACCOUNT_ID|BANK_ID}. Please note that the \"|\" in this means OR. Do NOT put both!"
),
entry
(
HELPCMD_ADMIN_CREATE_BANK, "Usage: /bank admin create {new bank name}. Bank name must be longer than 4 letters!"
),
entry
(
HELPCMD_ADMIN_CLOSE_BANK, "Usage: /bank admin close {BANK_ID}. Please be aware if the bank has an active balance or user accounts you will be asked to " +
"confirm if this is really what you want to do. Money is not magic, so if you specify to close the bank the bank balance is transferred back " +
"to the servers primary bank account & all user accounts money are transferred to the server bank. Accounts will automatically be opened to preserve " +
"the money for users to claim because banks are not ordinarily supposed to just close. Only run this command if you absolutely have to!"
),
entry
(
HELPCMD_ADMIN_FORCE_WIRE, "Usage: /bank admin wire {AMOUNT} from {ACCOUNT_ID} to {ACCOUNT_ID}. Please be aware this is a heavy handed command and may " +
"unintentionally override a bank accounts default setting. A bank account with a rule that can't go negative WILL go negative if this command is " +
"run because it's an administrative command! Use with caution"
),
entry
(
HELPCMD_ADMIN_LOCK_BANK, "Usage: /bank admin lock-bank {BANK_ID}. Completely freezes all activity in and out of a bank."
),
entry
(
HELPCMD_SET_SERVER_ALLOWANCE, "Usage: /bank admin set-server-allowance {amount} {interval}. Example usage: /bank admin set-server-allowance 1,000,000 " +
"30d. Supported interval characters: d/m/y (day/month/year). These times are in MINECRAFT in-game time, not real life time! Months are assumed to be equally " +
"30 days and years are 365 days. If you need precision, just specify your amount in days!"
),
entry
(
HELPCMD_GET_SERVER_ALLOWANCE, "Usage: /bank admin get-server-allowance. Returns the amount of money in the allowance for server and the interval it is in. "
),
entry
(
HELPCMD_ADMIN_COMMANDS_LIST, "Usage: /bank admin {sub-command} [optionals]. POSSIBLE ADMIN COMMANDS LIST: [set-bal, add-money, get-bal, sub-money, accounts, create-bank, close-bank, lock-bank, unlock, " +
"force-wire, get-server-allowance, set-server-allowance]. Commands FROM [accounts] cmd => [list, move, force-close, add, transactions, lock]"
),
entry
(
HELPCMD_ADMIN_ACCOUNTS, "Usage: /bank admin accounts {sub-command} [optionals]. This command has sub-commands that are expected. Possible => [list, move, force-close, add, transactions, lock]. General syntax is " +
"/bank admin accounts [sub-command]"
),
entry
(
HELPCMD_ADMIN_ACCOUNTS_ADD, "Usage: /bank admin accounts add {ONLINE_PLAYER} [BANK_ID]. Adds a regular checking account to a bank for a player who is online. " +
"If BANK_ID not specified; defaults to the servers default bank"
),
entry
(
HELPCMD_ADMIN_ACCOUNTS_FORCE_CLOSE, "Usage: /bank admin accounts force-close {ACCOUNT_ID}. Command not supported in this version."
),
entry
(
HELPCMD_ADMIN_ACCOUNTS_LIST, "Usage: /bank admin accounts list {USERNAME}. Command not supported in this version."
),
entry
(
HELPCMD_ADMIN_ACCOUNTS_LOCK, "Usage: /bank admin accounts lock {ACCOUNT_ID}. Command not supported in this version."
),
entry
(
HELPCMD_ADMIN_ACCOUNTS_MOVE, "Usage: /bank admin accounts move {ACCOUNT_ID} to {BANK_ID}. Command not supported in this version."
),
entry
(
HELPCMD_ADMIN_ACCOUNTS_TRANSACTIONS, "Usage: /bank admin accounts transactions {ACCOUNT_ID}. Command not supported in this version."
)
);
ConfigManager config = new ConfigManager(); ConfigManager config = new ConfigManager();
///////////////////////////////////////////////////////////////////////////// public void RegisterCommands(){
/// @fn RegisterCommands // Command: "/getbalance"
///
/// @brief Registers all bank commands on the server
/////////////////////////////////////////////////////////////////////////////
public void RegisterCommands() {
// Bank help
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> { CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var bankRoot = CommandManager.literal("bank").build(); dispatcher.register(CommandManager.literal("getbalance")
var help = CommandManager.literal("help").build(); .executes(context -> GetBalance(context)));
var helpTarget = CommandManager.argument("target", StringArgumentType.greedyString()) });
.executes(context -> HelpCommand(context.getSource().getPlayer(), StringArgumentType.getString(context, "target")))
.build();
var info = CommandManager.literal("info") // Command: "/setbalance || rootSetBalance"
.executes(context -> ListBankInfo(context.getSource().getPlayer())) CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
.build(); final var rootSetBalance = dispatcher.register(CommandManager.literal("setbalance")
.then(CommandManager.argument("newBalance", IntegerArgumentType.integer())
.then(CommandManager.argument("reason", StringArgumentType.string())
.then(CommandManager.argument("otherParty", StringArgumentType.string())
.executes(context -> SetBalance(
IntegerArgumentType.getInteger(context, "newBalance"),
StringArgumentType.getString(context, "reason"),
StringArgumentType.getString(context, "otherParty"),
context))))));
bankRoot.addChild(info); dispatcher.register(CommandManager.literal("setbalance").redirect(rootSetBalance));
});
var create = CommandManager.literal("create").build(); // Command: "/AddMoney"
var createAccount = CommandManager.literal("account").build(); CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(CommandManager.literal("AddMoney")
.then(CommandManager.argument("reason", StringArgumentType.string())
.then(CommandManager.argument("payment", LongArgumentType.longArg())
.then(CommandManager.argument("otherParty", StringArgumentType.string())
.executes(context -> AddMoney(
StringArgumentType.getString(context, "reason"),
LongArgumentType.getLong(context, "payment"),
StringArgumentType.getString(context, "otherParty"),
context))))));
});
var checking = CommandManager.literal("checking") // Command: "/subtractbalance || /SubtractBalance"
.executes(context -> CreateAccount(context.getSource().getPlayer(), ACCOUNT_TYPE.CHECKING)) CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
.build(); final var SubtractBalance = dispatcher.register(CommandManager.literal("subtractbalance")
.then(CommandManager.argument("reason", StringArgumentType.string())
.then(CommandManager.argument("payment", LongArgumentType.longArg())
.then(CommandManager.argument("otherParty", StringArgumentType.string())
.executes(context -> SubtractBalance(
StringArgumentType.getString(context, "reason"),
LongArgumentType.getLong(context, "payment"),
StringArgumentType.getString(context, "otherParty"),
context))))));
var savings = CommandManager.literal("savings") dispatcher.register(CommandManager.literal("subtractbalance").redirect(SubtractBalance));
.executes(context -> CreateAccount(context.getSource().getPlayer(), ACCOUNT_TYPE.SAVINGS)) });
.build();
bankRoot.addChild(create); // Command: "/wire || /sendmoney"
create.addChild(createAccount); CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
createAccount.addChild(checking); final var sendmoney = dispatcher.register(CommandManager.literal("wire")
createAccount.addChild(savings); .then(CommandManager.argument("reason", StringArgumentType.string())
.then(CommandManager.argument("payment", LongArgumentType.longArg())
.then(CommandManager.argument("otherParty", StringArgumentType.string())
.executes(context -> Wire(
StringArgumentType.getString(context, "reason"),
LongArgumentType.getLong(context, "payment"),
StringArgumentType.getString(context, "otherParty"),
context))))));
var wireCmd = CommandManager.literal("wire").build(); dispatcher.register(CommandManager.literal("wire").redirect(sendmoney));
var accountNum = CommandManager.argument("account", StringArgumentType.string()).build();
var wireAmount = CommandManager.argument("amount", IntegerArgumentType.integer()).build();
var wireReason = CommandManager.argument("reason", StringArgumentType.greedyString())
.executes(context -> WireCommand(
context.getSource().getPlayer(),
IntegerArgumentType.getInteger(context, "amount"),
StringArgumentType.getString(context, "account"),
StringArgumentType.getString(context, "reason")
))
.build();
bankRoot.addChild(wireCmd);
wireCmd.addChild(accountNum);
accountNum.addChild(wireAmount);
wireAmount.addChild(wireReason);
var list = CommandManager.literal("list")
.executes(context -> ListAllBanks(context.getSource().getPlayer()))
.build();
bankRoot.addChild(list);
var selectBankAccount = CommandManager.literal("select-default-account").build();
var selectBankAccountName = CommandManager.argument("global-account-id", StringArgumentType.string())
.executes(context -> SelectDefaultAccount(context.getSource().getPlayer(), StringArgumentType.getString(context, "global-account-id")))
.build();
bankRoot.addChild(selectBankAccount);
selectBankAccount.addChild(selectBankAccountName);
var selectBank = CommandManager.literal("select-bank").build();
var selectBankName = CommandManager.argument("global_bank_name", StringArgumentType.string())
.executes(context -> SelectBank(context.getSource().getPlayer(), StringArgumentType.getString(context, "global_bank_name")))
.build();
bankRoot.addChild(selectBank);
selectBank.addChild(selectBankName);
var close = CommandManager.literal("close").build();
var closeAccountId = CommandManager.argument("account", StringArgumentType.string())
.executes(context -> CloseCommand(context.getSource().getPlayer(), StringArgumentType.getString(context, "account")))
.build();
bankRoot.addChild(close);
close.addChild(closeAccountId);
var moveCmd = CommandManager.literal("move").build();
var moveAmount = CommandManager.argument("move_amount", IntegerArgumentType.integer()).build();
var fromAccount = CommandManager.argument("from_account", StringArgumentType.string()).build();
var toAccount = CommandManager.argument("to_account", StringArgumentType.string())
.executes(context -> MoveCommand(
context.getSource().getPlayer(),
IntegerArgumentType.getInteger(context, "move_amount"),
StringArgumentType.getString(context, "from_account"),
StringArgumentType.getString(context, "to_account")
))
.build();
bankRoot.addChild(moveCmd);
moveCmd.addChild(moveAmount);
moveAmount.addChild(fromAccount);
fromAccount.addChild(toAccount);
var admin = CommandManager.literal("admin").build();
// var accounts = CommandManager.literal("accounts").build();
var subtractMoney = CommandManager.literal("sub-money").build();
var subtractAmount = CommandManager.argument("sub_amount", IntegerArgumentType.integer()).build();
var subtractAccount = CommandManager.argument("sub_account", StringArgumentType.string()).build();
var subtractReason = CommandManager.argument("sub_reason", StringArgumentType.greedyString())
.executes(context -> AdminSubtractMoney(
context.getSource().getPlayer(),
IntegerArgumentType.getInteger(context, "sub_amount"),
StringArgumentType.getString(context, "sub_account"),
StringArgumentType.getString(context, "sub_reason")
))
.build();
var addMoney = CommandManager.literal("add-money").build();
var addAmount = CommandManager.argument("add_amount", IntegerArgumentType.integer()).build();
var addAccount = CommandManager.argument("add_account", StringArgumentType.string()).build();
var addReason = CommandManager.argument("add_reason", StringArgumentType.greedyString())
.executes(context -> AdminAddMoney(
context.getSource().getPlayer(),
IntegerArgumentType.getInteger(context, "add_amount"),
StringArgumentType.getString(context, "add_account"),
StringArgumentType.getString(context, "add_reason")
))
.build();
var setMoney = CommandManager.literal("set-bal").build();
var setAmnt = CommandManager.argument("set_amount", IntegerArgumentType.integer()).build();
var setAccount = CommandManager.argument("set_account", StringArgumentType.string()).build();
var setReason = CommandManager.argument("set_reason", StringArgumentType.greedyString())
.executes(context -> AdminSetMoney(
context.getSource().getPlayer(),
IntegerArgumentType.getInteger(context, "set_amount"),
StringArgumentType.getString(context, "set_account"),
StringArgumentType.getString(context, "set_reason")
))
.build();
var getBal = CommandManager.literal("get-bal").build();
var getBalTgt = CommandManager.argument("get_bal_target", StringArgumentType.string()).build();
var createBank = CommandManager.literal("create-bank").build();
var createBankName = CommandManager.argument("create_bank_name", StringArgumentType.string()).build();
var closeBank = CommandManager.literal("close-bank").build();
var closeBankName = CommandManager.argument("close_bank_name", StringArgumentType.string()).build();
var setServerBal = CommandManager.literal("set-server-bal").build();
var setServerBalAmnt = CommandManager.argument("set_server_bal_amount", StringArgumentType.string()).build();
var setServerAllowance = CommandManager.literal("set-server-allowance").build();
var setServerAllowanceAmount = CommandManager.argument("set_server_allowance", IntegerArgumentType.integer()).build();
bankRoot.addChild(admin);
admin.addChild(subtractMoney);
subtractMoney.addChild(subtractAmount);
subtractAmount.addChild(subtractAccount);
subtractAccount.addChild(subtractReason);
admin.addChild(addMoney);
addMoney.addChild(addAmount);
addAmount.addChild(addAccount);
addAccount.addChild(addReason);
admin.addChild(setMoney);
setMoney.addChild(setAmnt);
setAmnt.addChild(setAccount);
setAccount.addChild(setReason);
admin.addChild(getBal);
getBal.addChild(getBalTgt);
admin.addChild(createBank);
createBank.addChild(createBankName);
admin.addChild(closeBank);
admin.addChild(closeBankName);
admin.addChild(setServerBal);
setServerBal.addChild(setServerBalAmnt);
admin.addChild(setServerAllowance);
setServerAllowance.addChild(setServerAllowanceAmount);
// Building the argument tree here
dispatcher.getRoot().addChild(bankRoot);
bankRoot.addChild(help);
help.addChild(helpTarget);
}); });
} }
public int SelectBank(ServerPlayerEntity player, String bank) { public Integer GetBalance(CommandContext<ServerCommandSource> context) {
System.out.println("Select bank called"); Integer ret = -1;
BankManager.GetInstance().ChangeDefaultSelectedBank(player, bank);
return 0; if (context.getSource().isExecutedByPlayer()) {
} ServerPlayerEntity player = context.getSource().getPlayer();
BankManager playerBank = new BankManager(player.getUuidAsString());
///////////////////////////////////////////////////////////////////////////// player.sendMessage(Text.literal(String.valueOf(playerBank.GetBalance())));
/// @fn IsOperator return 0;
///
/// @param[in] player is the player to be tested
///
/// @brief Check to see if player is operator (move to util in future)
///
/// @return True if player is operator, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean IsOperator(ServerPlayerEntity player) {
if (player.hasPermissionLevel(4)) {
return true;
} else {
return false;
} }
return ret;
} }
public int AdminSubtractMoney(ServerPlayerEntity player, Integer amount, String account, String reason) { //SetBalance will be a ServerCommand only Perm level Op
AdminBalanceChange(player, account, amount, "subtract", reason); public Integer SetBalance(Integer newBalance, String reason, String otherParty, CommandContext<ServerCommandSource> context) {
return 0; Integer ret = -1;
}
public int AdminAddMoney(ServerPlayerEntity player, Integer amount, String account, String reason) { if (context.getSource().hasPermissionLevel(1)) {
AdminBalanceChange(player, account, amount, "add", reason); ServerPlayerEntity player = context.getSource().getPlayer();
return 0; BankManager playerBank = new BankManager(player.getUuidAsString());
} playerBank.SetBalance(newBalance, reason, otherParty);
player.sendMessage(Text.literal(String.valueOf(playerBank.GetBalance())));
public int AdminSetMoney(ServerPlayerEntity player, Integer amount, String account, String reason) {
AdminBalanceChange(player, account, amount, "set", reason);
return 0;
}
public String GetServerAllowance() {
return "";
}
/////////////////////////////////////////////////////////////////////////////
/// @fn AdminBalanceChange
///
/// @param[in] player is player who ran command
///
/// @param[in] accountId is account id to change balance of
///
/// @param[in] amount is amount to change account balance
///
/// @param[in] type is type of fund change (parsed on @ref BankManager.java)
///
/// @param[in] optionalReason is the optional reason of balance change
///
/// @brief Admin command to change the balance of an account by some
/// amount
/////////////////////////////////////////////////////////////////////////////
public void AdminBalanceChange(ServerPlayerEntity player, String accountId, Integer amount, String type, String optionalReason) {
BankManager.GetInstance().AdminChangeFunds(player, accountId, amount, type, optionalReason);
}
public void AdminGetBalance(String accountId) {
}
public void AdminWireMoney(String fromAccount, String toAccount, Integer amount, String optionalReason) {
}
public void AdminCreateBank(String bankName, Integer initialBankBalance, Integer kbicInsuredAmount) {
}
public void AdminCloseBank(String bankIdentifier, String optionalReason, Boolean forceClosure) {
}
public void AdminAccounts() {
}
public void LockBank(String bankIdentifier, String optionalReason) {
}
public void LockPlayer(String playerName, String optionalReason) {
}
public void LockBankAccount(String accountId, String optionalReason) {
}
// Possible code paths:
// REQUIRED = {Routing # or Bank name}
// OPTIONAL = []
/////////////////////////////////////////////////////////////////////////////
/// @fn ManageAccounts
///
/// @brief Change the balance of a designated account
/////////////////////////////////////////////////////////////////////////////
public int ListBankInfo(ServerPlayerEntity sourcePlayer) {
String bankName = BankManager.GetInstance().GetPlayerSelectedBank(sourcePlayer.getUuidAsString());
IndividualBank bank = BankManager.GetInstance().GetBankByName(bankName);
if (bank != null) {
System.out.println("Grabbing user account information");
List<IndividualAccount> userAccounts = bank.GetAccountsOfUser(sourcePlayer.getUuidAsString());
sourcePlayer.sendMessage(Text.of("[BANK INFO FOR " + bankName.toUpperCase() + "]"));
System.out.println("userAccounts size: " + userAccounts.size());
for (int i = 0; i < userAccounts.size(); i++) {
String accountNumber = userAccounts.get(i).GetAccountNumber();
String globalAccountNumber = userAccounts.get(i).GetGlobalAccountNumber();
List<String> accountHolders = userAccounts.get(i).GetAccountHolders();
Integer accountBalance = userAccounts.get(i).GetAccountBalance();
String l1 = "ACCOUNT NUMBER: " + msgFormatter.ColorMsg(accountNumber, COLOR_CODE.BLUE);
String l2 = "GLOBAL ACCOUNT NUMBER: " + msgFormatter.ColorMsg(globalAccountNumber, COLOR_CODE.BLUE);
String l3 = "HOLDERS: " + msgFormatter.ColorMsg(accountHolders, COLOR_CODE.GRAY);
String l4 = "BALANCE: " + msgFormatter.ColorMsg(accountBalance, COLOR_CODE.GREEN);
sourcePlayer.sendMessage((Text) msgFormatter.MakeCopyableTxt(l1, "Click to copy", accountNumber));
sourcePlayer.sendMessage((Text) msgFormatter.MakeCopyableTxt(l2, "Click to copy", globalAccountNumber));
sourcePlayer.sendMessage((Text) msgFormatter.MakeCopyableTxt(l3, "Click to copy", accountHolders));
sourcePlayer.sendMessage((Text) msgFormatter.MakeCopyableTxt(l4, "Click to copy", accountBalance));
sourcePlayer.sendMessage(Text.of("\n"));
}
} else {
sourcePlayer.sendMessage(Text.of(msgFormatter.ColorMsg("That bank does not exist", COLOR_CODE.RED)));
}
return 0;
}
// TODO: make prettier
public int ListAllBanks(ServerPlayerEntity sourcePlayer) {
sourcePlayer.sendMessage(Text.of("Here is a list of available banks on the server: " + BankManager.GetInstance().GetAllBankNames()));
return 0;
}
// Possible code paths:
// REQUIRED (path 1) = {AMOUNT} [FROM:{INTERNAL ACCOUNT #|ALIAS}] TO:{INTERNAL ACCOUNT #|ALIAS} ***Note: can be assumed to be SELECTED default if not specified
// REQUIRED (path 2) = {INTERNAL ACCOUNT #|ALIAS} {EXTERNAL BANK/FACTION ID}
// OPTIONAL = []
/////////////////////////////////////////////////////////////////////////////
/// @fn MoveCommand
///
/// @param[in] player is player who ran command
///
/// @param[in] argList is the argument list to be parsed
///
/// @brief Command to move account. Read above comment for code paths
/////////////////////////////////////////////////////////////////////////////
public int MoveCommand(ServerPlayerEntity sourcePlayer, Integer amount, String fromAccount, String toAccount) {
return 0;
}
// Posible code paths:
// REQUIRED = {ACCOUNT-ID|ALIAS} {ALIAS}
// OPTIONAL = []
/////////////////////////////////////////////////////////////////////////////
/// @fn AliasCommand
///
/// @param[in] player is player who ran command
///
/// @param[in] argList is the argument list to be parsed
///
/// @brief Aliases an account with a nick name
/////////////////////////////////////////////////////////////////////////////
public void AliasCommand(ServerPlayerEntity sourcePlayer, List<String> argList) {
if (argList.size() > 0) {
String newAlias = argList.get(0);
/*
* CALL TO BANKMGR TO SEE IF ALIAS ARG ALREADY EXISTS
*/
} else {
sourcePlayer.sendMessage(Text.of("Unrecognized alias command. Please run \"/bank help ALIAS\" for more information."));
}
}
// Possible code paths:
// REQUIRED = {...} valid argList required
// OPTIONAL = []
// NOTE: This is just a shorthand to get to `/bank create report`
/////////////////////////////////////////////////////////////////////////////
/// @fn ReportCommand
///
/// @param[in] player is player who ran command
///
/// @param[in] argList is the argument list to be parsed
///
/// @brief Shorthand function call-through to CreateCommand for generating
/// an account(s) report.
/////////////////////////////////////////////////////////////////////////////
// public void ReportCommand(ServerPlayerEntity sourcePlayer, List<String> argList) {
// if (argList.size() > 0) {
// argList.add(0, "report"); // Since we lose 'report' when we pass it as an alias/passthrough; we just shim it into the first spot
// CreateCommand(sourcePlayer, argList);
// } else {
// sourcePlayer.sendMessage(Text.of("Unrecognized report command. Please run \"/bank help REPORT\" for more information."));
// }
// }
// Possible code paths:
// REQUIRED = {}
// OPTIONAL = [identifier|alias]
public int BalanceCommand(ServerPlayerEntity sourcePlayer, List<String> argList) {
String accountToBalance = "default";
/*
*
* Code here to get default account from player
*
*/
if (argList.size() == 1) {
/*
* Set accountToBalance here
*/
} }
/* return ret;
* Return to player balance here in new chatutil function not yet made
*/
return 0;
} }
// Possible code paths: //AddMoney will be a ServerCommand Only Perm level Op
// REQUIRED = {ACCOUNT ID|ALIAS} public Integer AddMoney(String reason, long payment, String otherParty, CommandContext<ServerCommandSource> context) {
// OPTIONAL = [] Integer ret = -1;
public int CloseCommand(ServerPlayerEntity sourcePlayer, String account) {
// if (argList.size() > 0) {
// String accountToClose = argList.get(0);
// /*
// * CALL TO BANKMGR TO DO STUFF
// */
// } else {
// sourcePlayer.sendMessage(Text.of("Unrecognized close command. Please see \"/bank help CLOSE\" for more information."));
// }
return 0;
}
// Possible code paths: if (context.getSource().hasPermissionLevel(1)) {
// required = {account id | alias} ret = 0;
// optional = [default|secondary|backup] ServerPlayerEntity player = context.getSource().getPlayer();
public int SelectDefaultAccount(ServerPlayerEntity sourcePlayer, String account) { BankManager playerBank = new BankManager(player.getUuidAsString());
BankManager.GetInstance().ChangeDefaultPlayerAccount(sourcePlayer, account); playerBank.AddMoney(reason, payment, otherParty);
return 0; player.sendMessage(Text.literal(String.valueOf(playerBank.GetBalance())));
}
/////////////////////////////////////////////////////////////////////////////
/// @fn WireCommand
///
/// @param[in] player is player who ran command
///
/// @param[in] argList is the argument list to be parsed
///
/// @brief Create wire on bank account
/////////////////////////////////////////////////////////////////////////////
public int WireCommand(ServerPlayerEntity sourcePlayer, Integer amount, String destAccount, String reason) {
BankManager.GetInstance().InitiateBankFundsTransfer(sourcePlayer, destAccount, amount, reason);
return 0;
}
// Possible code paths:
// REQUIRED = {}
// OPTIONAL = [command|subcommand]
/////////////////////////////////////////////////////////////////////////////
/// @fn HelpCommand
///
/// @param[in] player is player who ran command
///
/// @param[in] helpCommand is the argument list to be parsed
///
/// @brief Builds a dynamic help list to the player to see all command
/// options on the server
/////////////////////////////////////////////////////////////////////////////
public int HelpCommand(ServerPlayerEntity sourcePlayer, String helpCommandList) {
System.out.println("Running help command");
List<String> helpCommand = new ArrayList<String>(Arrays.asList(helpCommandList.split(" ")));
if (helpCommand.size() == 0) {
// General help command
for (Entry<String, String> helpCmd : HELP_COMMANDS.entrySet()) {
String cmd = msgFormatter.ColorMsg(helpCmd.getKey(), COLOR_CODE.GOLD);
String details = msgFormatter.FormatMsg(helpCmd.getValue(), COLOR_CODE.BLUE, COLOR_CODE.GRAY);
sourcePlayer.sendMessage(Text.of(cmd + " --> " + details));
sourcePlayer.sendMessage(Text.of("\n"));
}
} else {
// Iterate over list; verifying what commands are found
List<String> unknownCmds = new ArrayList<String>();
for (int i = 0; i < helpCommand.size(); i++) {
String newHelpCmd = helpCommand.get(i);
if (HELP_COMMANDS.containsKey(newHelpCmd)) {
// Print help for this specific command
String cmd = msgFormatter.ColorMsg(newHelpCmd, COLOR_CODE.GOLD);
String details = msgFormatter.FormatMsg(HELP_COMMANDS.get(newHelpCmd), COLOR_CODE.BLUE, COLOR_CODE.GRAY);
sourcePlayer.sendMessage(Text.of(cmd + " -> " + details));
} else {
// Add to unknown list at end
unknownCmds.add(newHelpCmd);
}
}
// After all prints have finished tell the player the commands they plugged in that we did not recognize
if (unknownCmds.size() > 0) {
String msg = msgFormatter.ColorMsg("The following commands do not exist or were mispelt: ", COLOR_CODE.RED);
sourcePlayer.sendMessage(Text.of(msg + unknownCmds));
}
} }
return 0;
return ret;
} }
// Possible args: //SubtractBalance will be a ServerCommand Perm leve Op
// /bank create {SAVINGS/CHECKING} [optional: alias] public Integer SubtractBalance(String reason, long payment, String otherParty, CommandContext<ServerCommandSource> context) {
///////////////////////////////////////////////////////////////////////////// Integer ret = -1;
/// @fn CreateAccount
///
/// @param[in] player is player who ran command
///
/// @param[in] accountArgs is the argument list to be parsed
///
/// @brief Creates a bank account
/////////////////////////////////////////////////////////////////////////////
public int CreateAccount(ServerPlayerEntity player, ACCOUNT_TYPE accountType) {
String bank = BankManager.GetInstance().GetPlayerSelectedBank(player.getUuidAsString());
System.out.println("Received bank: " + bank);
if (bank != "") { if (context.getSource().hasPermissionLevel(1)) {
BankManager.GetInstance().InitiateBankAccountCreation(bank, player, accountType); ret = 0;
ServerPlayerEntity player = context.getSource().getPlayer();
BankManager playerBank = new BankManager(player.getUuidAsString());
playerBank.SubtractBalance(reason, payment, otherParty);
player.sendMessage(Text.literal(String.valueOf(playerBank.GetBalance())));
} }
return 0;
return ret;
} }
public Integer Wire(String reason, long payment, String otherParty, CommandContext<ServerCommandSource> context) {
Integer ret = -1;
// Possible code paths for /bank create report if (context.getSource().isExecutedByPlayer()) {
// required = {ACCOUNT ID / ALIAS} or {ALL} ret = 0;
///////////////////////////////////////////////////////////////////////////// ServerPlayerEntity player = context.getSource().getPlayer();
/// @fn GenerateAccountReport BankManager playerBank = new BankManager(player.getUuidAsString());
/// playerBank.Wire(reason, payment, otherParty);
/// @param[in] player is player who ran command player.sendMessage(Text.literal(String.valueOf(playerBank.GetBalance())));
///
/// @param[in] reportArgs is the argument list to be parsed
///
/// @brief Creates a bank account(s) report
/////////////////////////////////////////////////////////////////////////////
public void GenerateAccountReport(ServerPlayerEntity player, List<String> reportArgs) {
if (reportArgs.size() > 0) {
String reportIdentifier = reportArgs.get(0).toLowerCase();
// First path is just to run a report on all accounts this player is attached to:
if (reportIdentifier == "all") {
/* BANKMANAGER CALL HERE. LOOP LIKELY NEEDED */
} else {
/* BANKMANAGER CALL HERE */
}
} else {
player.sendMessage(Text.of("Unrecognized report field data. Please run /bank help report for more information"));
} }
return ret;
} }
} }

View File

@ -8,8 +8,8 @@
package jesse.keeblarcraft.Commands; package jesse.keeblarcraft.Commands;
import jesse.keeblarcraft.Keeblarcraft; import jesse.keeblarcraft.Utils.ChatUtil;
import jesse.keeblarcraft.ChatStuff.ChatMsg; import jesse.keeblarcraft.Utils.ChatUtil.CONSOLE_COLOR;
public class CustomCommandManager { public class CustomCommandManager {
// Intentionally empty constructor since at object definition time it may not be possible to register commands // Intentionally empty constructor since at object definition time it may not be possible to register commands
@ -22,18 +22,13 @@ public class CustomCommandManager {
NoteCommands noteCommands = new NoteCommands(); NoteCommands noteCommands = new NoteCommands();
BankCommands bankCommands = new BankCommands(); BankCommands bankCommands = new BankCommands();
AttributeCommands attributeCommands = new AttributeCommands(); AttributeCommands attributeCommands = new AttributeCommands();
FactionCommands factionCommands = new FactionCommands();
MiscCommands miscCommands = new MiscCommands();
MailCommands mailCommands = new MailCommands();
// REGISTER COMMANDS BELOW // REGISTER COMMANDS BELOW
Keeblarcraft.LOGGER.info("Registering mod commands"); System.out.println(ChatUtil.ColoredString("REGISTERING CUSTOM COMMAND EXTENSIONS BELOW", CONSOLE_COLOR.BLUE));
shortcuts.RegisterShortcutCommands(); shortcuts.RegisterShortcutCommands();
noteCommands.RegisterNoteCommands(); noteCommands.RegisterNoteCommands();
bankCommands.RegisterCommands(); bankCommands.RegisterCommands();
attributeCommands.RegisterCommands(); attributeCommands.RegisterCommands();
factionCommands.RegisterFactionCommands();
miscCommands.RegisterCommands();
mailCommands.RegisterMailCommands();
} }
} }

View File

@ -1,284 +1,47 @@
package jesse.keeblarcraft.Commands; package jesse.keeblarcraft.Commands;
import java.util.List;
import com.mojang.brigadier.arguments.IntegerArgumentType;
import com.mojang.brigadier.arguments.StringArgumentType;
import com.mojang.brigadier.context.CommandContext;
import jesse.keeblarcraft.FactionMgr.FactionManager;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerCommandFlightCallback;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.minecraft.command.argument.EntityArgumentType;
import net.minecraft.server.command.CommandManager;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.text.Text;
import net.minecraft.util.ActionResult;
public class FactionCommands { public class FactionCommands {
///////////////////////////////////////////////////////////////////////////// // Register function for commands
/// @fn RegisterFactionCommands
///
/// @brief Registers all commands for factions
/////////////////////////////////////////////////////////////////////////////
public void RegisterFactionCommands() { public void RegisterFactionCommands() {
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var factionNode = CommandManager.literal("faction").build();
var createFaction = CommandManager.literal("create").build();
var disbandFaction = CommandManager.literal("disband").build();
var promote = CommandManager.literal("promote").build();
var demote = CommandManager.literal("demote").build();
var kick = CommandManager.literal("kick").build();
var set = CommandManager.literal("set").build();
var get = CommandManager.literal("get").build();
var power = CommandManager.literal("power").build();
var join = CommandManager.literal("join").build();
var info = CommandManager.literal("info")
.executes(context -> GetFactionInformation(context.getSource().getPlayer()))
.build();
var invite = CommandManager.literal("invite").build();
var fly = CommandManager.literal("fly")
.executes(context -> ForwardFlightCallback(context)).build();
// The below nodes are duplicates but are necessary to make the execute path jump correctly
var createFactionName = CommandManager.argument("faction_name", StringArgumentType.greedyString())
.executes(context -> CreateFaction
(
context,
StringArgumentType.getString(context, "faction_name")
)
).build();
var disbandFactionName = CommandManager.argument("faction_name", StringArgumentType.greedyString())
.executes(context -> DeleteFaction
(
context,
StringArgumentType.getString(context, "faction_name")
)
).build();
var joinName = CommandManager.argument("faction_name", StringArgumentType.string())
.executes(context -> JoinFaction(context.getSource().getPlayer(), StringArgumentType.getString(context, "faction_name")))
.build();
var promoteName = CommandManager.argument("target_name", EntityArgumentType.player())
.executes(context -> PromotePlayerInFaction(context, EntityArgumentType.getPlayer(context, "target_name")))
.build();
var demoteName = CommandManager.argument("target_name", EntityArgumentType.player())
.executes(context -> DemotePlayerInFaction(context, EntityArgumentType.getPlayer(context, "target_name")))
.build();
var kickName = CommandManager.argument("target_name", EntityArgumentType.player())
.executes(context -> KickPlayerFromFaction(context, EntityArgumentType.getPlayer(context, "target_name")))
.build();
var inviteName = CommandManager.argument("target_name", EntityArgumentType.player())
.executes(context -> InvitePlayerToFaction(context, EntityArgumentType.getPlayer(context, "target_name")))
.build();
var setPower = CommandManager.literal("power").build();
var setPowerAmnt = CommandManager.argument("power_amount", IntegerArgumentType.integer()).build();
var setPowerName = CommandManager.argument("set_power_name", StringArgumentType.string())
.executes(context -> SetFactionPower(context.getSource().getPlayer(), StringArgumentType.getString(context, "set_power_name"), IntegerArgumentType.getInteger(context, "power_amount")))
.build();
var getPowerName = CommandManager.argument("get_power_name", StringArgumentType.string())
.executes(context -> GetFactionPower(context.getSource().getPlayer(), StringArgumentType.getString(context, "get_power_name"))).build();
var leaveFaction = CommandManager.literal("leave").executes(context -> LeaveFaction(context)
).build();
var listAll = CommandManager.literal("list")
.executes(context -> ListAllFactions(context.getSource().getPlayer())).build();
// Root node
dispatcher.getRoot().addChild(factionNode);
// List command
factionNode.addChild(listAll);
factionNode.addChild(createFaction);
factionNode.addChild(disbandFaction);
factionNode.addChild(leaveFaction);
factionNode.addChild(promote);
factionNode.addChild(demote);
factionNode.addChild(kick);
factionNode.addChild(info);
factionNode.addChild(invite);
factionNode.addChild(fly);
factionNode.addChild(set);
factionNode.addChild(get);
factionNode.addChild(join);
join.addChild(joinName);
get.addChild(power);
power.addChild(getPowerName);
set.addChild(setPower);
setPower.addChild(setPowerAmnt);
setPowerAmnt.addChild(setPowerName);
promote.addChild(promoteName);
demote.addChild(demoteName);
kick.addChild(kickName);
invite.addChild(inviteName);
createFaction.addChild(createFactionName);
disbandFaction.addChild(disbandFactionName);
});
// I'll refactor the above one later! LOL
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var factionNode = CommandManager.literal("faction").build();
var powerNode = CommandManager.literal("power")
.executes(context -> GetFactionPower(context.getSource().getPlayer()))
.build();
var setNode = CommandManager.literal("set").build();
var factionNameNode = CommandManager.argument("faction_name", StringArgumentType.string()).build();
var powerAmountNode = CommandManager.argument("power_amount", IntegerArgumentType.integer())
.executes(context -> SetFactionPower(context.getSource().getPlayer(), StringArgumentType.getString(context, "faction_name"), IntegerArgumentType.getInteger(context, "power_amount")))
.build();
dispatcher.getRoot().addChild(factionNode);
factionNode.addChild(powerNode);
powerNode.addChild(setNode);
setNode.addChild(factionNameNode);
setNode.addChild(powerAmountNode);
});
} }
private int ForwardFlightCallback(CommandContext<ServerCommandSource> context) { /// PRIVATE HANDLERS BELOW
if (context.getSource().isExecutedByPlayer()) { private int CreateFaction() {
ServerPlayerEntity player = context.getSource().getPlayer();
ServerWorld world = context.getSource().getWorld();
Integer fPower = FactionManager.GetInstance().GetFactionPower(player);
FactionTierEnum fTier = FactionManager.GetInstance().GetFactionTier(FactionManager.GetInstance().GetFactionOfPlayer(player.getUuidAsString()));
ActionResult result = PlayerCommandFlightCallback.EVENT.invoker().interact(player, world, fPower, fTier);
}
return 0;
}
public int SetFactionPower(ServerPlayerEntity caller, String faction, Integer amount) {
Boolean success = FactionManager.GetInstance().SetFactionPower(caller, faction, amount);
if (success) {
caller.sendMessage(Text.of("Successfully set the faction " + faction + " power to " + amount));
} else {
caller.sendMessage(Text.of("This is an operator only command!"));
}
return 0;
}
public int JoinFaction(ServerPlayerEntity player, String factionName) {
FactionManager.GetInstance().JoinFaction(player, factionName);
return 0;
}
public int GetFactionPower(ServerPlayerEntity player) {
FactionManager.GetInstance().GetFactionPower(player);
return 0;
}
public int GetFactionPower(ServerPlayerEntity player, String factionName) {
Integer amnt = FactionManager.GetInstance().GetFactionPower(factionName);
player.sendMessage(Text.of("[" + factionName + " - POWER]:" + amnt));
return 0;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn CreateFaction
///
/// @param[in] context is the context of where this command runs from
///
/// @param[in] newFactionName is the faction name to be created
///
/// @brief Command to create a faction
/////////////////////////////////////////////////////////////////////////////
private int CreateFaction(CommandContext<ServerCommandSource> context, String newFactionName) {
int retValue = 0;
System.out.println("CreateFaction getting player obj");
ServerPlayerEntity player = context.getSource().getPlayer();
System.out.println("CreateFaction called");
if (newFactionName.length() >= 4) {
FactionManager.GetInstance().CreateFaction(newFactionName, player);
} else {
player.sendMessage(Text.of("Your faction must be at least 4 letters long!"));
}
return retValue;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn DeleteFaction
///
/// @param[in] context is the context of where this command runs from
///
/// @param[in] newFactionName is the faction name to be deleted
///
/// @brief Command to create a faction
/////////////////////////////////////////////////////////////////////////////
private int DeleteFaction(CommandContext<ServerCommandSource> context, String factionName) {
int retValue = 0;
ServerPlayerEntity player = context.getSource().getPlayer();
FactionManager.GetInstance().DeleteFaction(factionName, player);
return retValue;
}
private int InvitePlayerToFaction(CommandContext<ServerCommandSource> context, ServerPlayerEntity player) {
FactionManager.GetInstance().InvitePlayerToFaction(context.getSource().getPlayer(), player.getUuidAsString(), player.getEntityName());
return 0;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn LeaveFaction
///
/// @param[in] context is the context of where this command runs from
///
/// @brief Command to leave a faction
/////////////////////////////////////////////////////////////////////////////
private int LeaveFaction(CommandContext<ServerCommandSource> context) {
ServerPlayerEntity player = context.getSource().getPlayer();
FactionManager.GetInstance().LeaveFaction(player);
return 0;
}
// Returns information on the players current faction
private int GetFactionInformation(ServerPlayerEntity player) {
FactionManager.GetInstance().GetFactionInformation(player);
return 0;
}
private int KickPlayerFromFaction(CommandContext<ServerCommandSource> context, ServerPlayerEntity player) {
int retValue = -1; int retValue = -1;
return retValue; return retValue;
} }
private int PromotePlayerInFaction(CommandContext<ServerCommandSource> context, ServerPlayerEntity player) { private int DeleteFaction() {
ServerPlayerEntity caller = context.getSource().getPlayer(); int retValue = -1;
FactionManager.GetInstance().PromotePlayer(caller, player.getUuidAsString(), player.getEntityName());
return 0; return retValue;
} }
private int DemotePlayerInFaction(CommandContext<ServerCommandSource> context, ServerPlayerEntity player) { private int AddPlayerToFaction() {
ServerPlayerEntity caller = context.getSource().getPlayer(); int retValue = -1;
FactionManager.GetInstance().DemotePlayer(caller, player.getUuidAsString(), player.getEntityName());
return 0; return retValue;
}
private int KickPlayerFromFaction() {
int retValue = -1;
return retValue;
}
private int PromotePlayerInFaction() {
int retValue = -1;
return retValue;
}
private int DemotePlayerInFaction() {
int retValue = -1;
return retValue;
} }
private int SetPlayerRoleInFaction() { private int SetPlayerRoleInFaction() {
@ -293,6 +56,13 @@ public class FactionCommands {
return retValue; return retValue;
} }
// admin only
private int SetFactionPower() {
int retValue = -1;
return retValue;
}
private int DeclareFactionEvent() { private int DeclareFactionEvent() {
int retValue = -1; int retValue = -1;
@ -317,25 +87,9 @@ public class FactionCommands {
return retValue; return retValue;
} }
///////////////////////////////////////////////////////////////////////////// private int ListAllFactions() {
/// @fn ListAllFactions
///
/// @param[in] player is the command runner
///
/// @brief Command to see all factions on the server
/////////////////////////////////////////////////////////////////////////////
private int ListAllFactions(ServerPlayerEntity player) {
int retValue = -1; int retValue = -1;
System.out.println("Listing factions");
List<String> facs = FactionManager.GetInstance().ListOfFactions();
if (facs != null) {
player.sendMessage(Text.of("All factions on server: " + facs));
} else {
player.sendMessage(Text.of("There are no factions on this server yet!"));
}
return retValue; return retValue;
} }

View File

@ -1,61 +0,0 @@
package jesse.keeblarcraft.Commands;
import com.mojang.brigadier.arguments.StringArgumentType;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.minecraft.server.command.CommandManager;
import net.minecraft.server.network.ServerPlayerEntity;
public class MailCommands {
public void RegisterMailCommands() {
// Mail send <player> msg...
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var mailRoot = CommandManager.literal("mail").build();
var sendNode = CommandManager.literal("send").build();
var playerName = CommandManager.argument("target_name", StringArgumentType.string()).build();
var message = CommandManager.argument("mail_msg", StringArgumentType.greedyString())
.executes(context -> SendMail(context.getSource().getPlayer(), StringArgumentType.getString(context, "target_name"), StringArgumentType.getString(context, "mail_msg")))
.build();
dispatcher.getRoot().addChild(mailRoot);
mailRoot.addChild(sendNode);
sendNode.addChild(playerName);
playerName.addChild(message);
});
// Mail read
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var mailRoot = CommandManager.literal("mail").build();
var readNode = CommandManager.literal("read")
.executes(context -> ReadMail(context.getSource().getPlayer()))
.build();
dispatcher.getRoot().addChild(mailRoot);
mailRoot.addChild(readNode);
});
// Mail clear
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var mailRoot = CommandManager.literal("mail").build();
var clearNode = CommandManager.literal("clear")
.executes(context -> ClearMail(context.getSource().getPlayer()))
.build();
dispatcher.getRoot().addChild(mailRoot);
mailRoot.addChild(clearNode);
});
}
private int SendMail(ServerPlayerEntity source, String targetName, String mail) {
return 0;
}
private int ReadMail(ServerPlayerEntity player) {
return 0;
}
private int ClearMail(ServerPlayerEntity player) {
return 0;
}
}

View File

@ -1,176 +0,0 @@
package jesse.keeblarcraft.Commands;
import com.mojang.brigadier.arguments.StringArgumentType;
import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.ConfigMgr.GeneralConfig;
import jesse.keeblarcraft.Utils.DirectionalVec;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.minecraft.server.command.CommandManager;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.text.Text;
import net.minecraft.util.math.Vec3d;
public class MiscCommands {
ConfigManager config = new ConfigManager();
public void RegisterCommands() {
// CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
// var magicInv = CommandManager.literal("magic-inv").build();
// var claim = CommandManager.literal("claim").executes(context -> ClaimInventory(context.getSource().getPlayer())).build();
// dispatcher.getRoot().addChild(magicInv);
// magicInv.addChild(claim);
// });
// CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
// var eChest = CommandManager.literal("enderchest").build();
// var player = CommandManager.argument("PLAYER", EntityArgumentType.player()).executes(
// context -> GetEnderchestOfPlayer(context.getSource().getPlayer(), EntityArgumentType.getPlayer(context, "PLAYER"))
// ).build();
// dispatcher.getRoot().addChild(eChest);
// eChest.addChild(player);
// // Alias
// dispatcher.register(CommandManager.literal("echest").redirect(eChest));
// });
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var forceSpawn = CommandManager.literal("set-global-spawn").executes(context -> ForceGlobalSpawn(context.getSource().getPlayer())).build();
dispatcher.getRoot().addChild(forceSpawn);
});
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var warp = CommandManager.literal("warp").build();
var warpLoc = CommandManager.argument("LOCATION", StringArgumentType.string())
.executes(context -> Warp(context.getSource().getPlayer(), StringArgumentType.getString(context, "LOCATION"))).build();
dispatcher.getRoot().addChild(warp);
warp.addChild(warpLoc);
});
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var warp = CommandManager.literal("nick").build();
var warpLoc = CommandManager.argument("CUSTOM_NICKNAME", StringArgumentType.string())
.executes(context -> SetNickname(context.getSource().getPlayer(), StringArgumentType.getString(context, "CUSTOM_NICKNAME"))).build();
dispatcher.getRoot().addChild(warp);
warp.addChild(warpLoc);
});
}
public int Warp(ServerPlayerEntity player, String location) {
if (player.hasPermissionLevel(4)) {
System.out.println("Player is opped");
// hard coding spawn as only valid warp location. a more robust warp system can come later
DirectionalVec coords = GeneralConfig.GetInstance().GetSpawnCoords();
// DIRTY HACK: I am unsure how to compare the straight registry key. So for now, we will just iterate over all the worlds in the server. This really should
// not be a big deal since I have never seen a server with hundreds of worlds... but you never know I guess.
for (ServerWorld world : player.getServer().getWorlds()) {
System.out.println("Matched!");
if (world.getRegistryKey().toString().equals(coords.world.toString())) {
try {
player.teleport(world, coords.x, coords.y, coords.z, coords.yaw, coords.pitch);
} catch (Exception e) {
e.printStackTrace();
}
break;
} else {
System.out.println("KEY {" + world.getRegistryKey() + "} DID NOT MATCH OURS {" + coords.world + "}");
}
}
System.out.println("POST TELEPORT");
} else {
player.sendMessage(Text.of("This command is only available to server admins at the moment!"));
}
return 0;
}
public int ForceGlobalSpawn(ServerPlayerEntity player) {
if (player.hasPermissionLevel(4)) {
Vec3d coords = player.getPos();
DirectionalVec spawnVec = new DirectionalVec();
spawnVec.x = coords.x;
spawnVec.y = coords.y;
spawnVec.z = coords.z;
spawnVec.pitch = player.getPitch();
spawnVec.yaw = player.getYaw();
spawnVec.world = player.getWorld().getRegistryKey();
System.out.println("REG KEY OF SET: " + player.getWorld().getRegistryKey().toString());
System.out.println("REG KEY OF SET: " + player.getWorld().getRegistryKey());
player.sendMessage(Text.of("Global spawn has been set to [X, Y, Z]--[YAW, PITCH]: [" +
spawnVec.x + " " + spawnVec.y + " " + spawnVec.z + "]--" + "[" + spawnVec.yaw + " " + spawnVec.pitch + "]" + " IN WORLD " +
player.getWorld().asString()));
GeneralConfig.GetInstance().SetSpawnCoords(spawnVec);
} else {
player.sendMessage(Text.of("You do not have permission to use this command."));
}
return 0;
}
public int SetNickname(ServerPlayerEntity player, String name) {
player.setCustomName(Text.of(name));
player.setCustomNameVisible(true);
return 0;
}
public int GetEnderchestOfPlayer(ServerPlayerEntity cmdInitiator, ServerPlayerEntity targetPlayer) {
// if (cmdInitiator.hasPermissionLevel(4)) {
// EnderChestInventory enderInv = targetPlayer.getEnderChestInventory();
// enderInv.
// } else {
// }
return 0;
}
// public int ClaimInventory(ServerPlayerEntity player) {
// Vec3d playerPosition = player.getPos();
// BlockPos blockPosition = new BlockPos((int) playerPosition.x + 4, (int) playerPosition.y, (int) playerPosition.z).east();
// BlockPos blockPosition2 = new BlockPos((int) playerPosition.x + 3, (int) playerPosition.y, (int) playerPosition.z).east();
// // Verify we can place the blocks before loading cached inventory
// if (player.getWorld().setBlockState(blockPosition, chestState)
// && player.getWorld().setBlockState(blockPosition2, chestState)) {
// // The below code WILL remove the inventory from the dimension cache. Only get
// // it when we succeed in placing chests!
// NbtList nbtInventory = DimensionLoadingEvent.GetInstance().GetInventory(player.getUuidAsString());
// if (nbtInventory != null) {
// BlockEntity block = player.getWorld().getBlockEntity(blockPosition);
// BlockEntity block2 = player.getWorld().getBlockEntity(blockPosition2);
// if (block != null && block2 != null) {
// block.markDirty();
// block2.markDirty();
// }
// player.sendMessage(Text.of("Look around, your magic inventory chest was placed near you!"));
// }
// } else {
// player.sendMessage(Text.of("Well, this is embarassing! Could not place magic inventory chest near you!"));
// }
// return 0;
// }
}

View File

@ -6,12 +6,13 @@ import com.mojang.brigadier.context.CommandContext;
import jesse.keeblarcraft.ConfigMgr.ConfigManager; import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.JsonClassObjects.PlayerNote; import jesse.keeblarcraft.JsonClassObjects.PlayerNote;
import jesse.keeblarcraft.ChatStuff.ChatMsg; import jesse.keeblarcraft.Utils.ChatUtil;
import jesse.keeblarcraft.Utils.ChatUtil.CONSOLE_COLOR;
import jesse.keeblarcraft.Utils.CustomExceptions.DIRECTORY_CREATE_EXCEPTION;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback; import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.minecraft.server.command.CommandManager; import net.minecraft.server.command.CommandManager;
import net.minecraft.server.command.ServerCommandSource; import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
public class NoteCommands { public class NoteCommands {
/// Class Variables /// Class Variables
@ -20,10 +21,28 @@ public class NoteCommands {
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
/// @fn NoteCommands /// @fn NoteCommands
///
/// @brief This classes non-trivial constructor. Ensures creation
// of notes directory exists before commands can be ran
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
public NoteCommands() {} public NoteCommands() {
// Check if directory exists
if (notesConfig.DoesDirectoryExist(NOTES_GLOBAL_DIRECTORY) == false) {
// Attempt to create the directory
try {
if (notesConfig.CreateDirectory(NOTES_GLOBAL_DIRECTORY) == true) {
System.out.println(ChatUtil.ColoredString("Created notes directory successfully!", CONSOLE_COLOR.BLUE)); //TODO: Success!
} else {
System.out.println(ChatUtil.ColoredString("ERROR: Notes directory FAILED to create!! Either the directory already exists or we are missing permissions!", CONSOLE_COLOR.RED)); //TODO: Critical failure --not specfic enough to mark it as a red or blue
}
} catch (DIRECTORY_CREATE_EXCEPTION e) {
System.out.println(ChatUtil.ColoredString("Directory creation failed", CONSOLE_COLOR.RED));
}
} else {
System.out.println(ChatUtil.ColoredString("Notes directory already exists. Skipping creation...", CONSOLE_COLOR.BLUE)); //TODO: Success!
}
}
//TODO: Rework note commands upon story mode release
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
/// @fn RegisterNoteCommands /// @fn RegisterNoteCommands
/// ///
@ -117,11 +136,11 @@ public class NoteCommands {
// Note mgmt // Note mgmt
PlayerNote note = new PlayerNote(player.getUuidAsString()); PlayerNote note = new PlayerNote(player.getUuidAsString());
note.AddNote(value, 1, 1, 1, 1); note.AddNote(value, 1, 1, 1, 1);
player.sendMessage(Text.of("New note logged to entry! View notes any time with /notegui")); ChatUtil.SendPlayerMsg(player, "New note logged to entry! View notes any time with /notegui");
ret = 0; ret = 0;
} else { } else {
System.out.println("Only a player can execute this command!"); System.out.println(ChatUtil.ColoredString("Only a player can execute this command!", CONSOLE_COLOR.RED));
} }
return ret; return ret;
@ -146,7 +165,7 @@ public class NoteCommands {
ServerPlayerEntity player = context.getSource().getPlayer(); ServerPlayerEntity player = context.getSource().getPlayer();
PlayerNote note = new PlayerNote(player.getUuidAsString()); PlayerNote note = new PlayerNote(player.getUuidAsString());
player.sendMessage(Text.of("Deleted note entry. View notes any time with /notegui")); ChatUtil.SendPlayerMsg(player, "Deleted note entry. View notes any time with /notegui");
ret = 0; ret = 0;
note.DeleteNote(value); note.DeleteNote(value);
@ -186,8 +205,7 @@ public class NoteCommands {
note.ModifyNote(value, newNote, epochTime, storyChapter, storyPart); note.ModifyNote(value, newNote, epochTime, storyChapter, storyPart);
player.sendMessage(Text.of("Modified note entry. View notes any time with /notegui")); ChatUtil.SendPlayerMsg(player, "Modified note entry. View notes any time with /notegui");
ret = 0; ret = 0;
} }
@ -213,7 +231,7 @@ public class NoteCommands {
PlayerNote note = new PlayerNote(player.getUuidAsString()); PlayerNote note = new PlayerNote(player.getUuidAsString());
note.PurgeAllNotes(); note.PurgeAllNotes();
player.sendMessage(Text.of("Purged all notes. View notes any time with /notegui")); ChatUtil.SendPlayerMsg(player, "Purged all notes. View notes any time with /notegui");
ret = 0; ret = 0;
} else { } else {
@ -240,10 +258,11 @@ public class NoteCommands {
ServerPlayerEntity player = context.getSource().getPlayer(); ServerPlayerEntity player = context.getSource().getPlayer();
PlayerNote notes = new PlayerNote(player.getUuidAsString()); PlayerNote notes = new PlayerNote(player.getUuidAsString());
ChatUtil.SendPlayerMsg(player, "Listing all notes...");
for (int i = 0; i <= notes.GetNotebookSize(); i++) { for (int i = 0; i <= notes.GetNotebookSize(); i++) {
String individualNote = notes.GetNoteString(i); String individualNote = notes.GetNoteString(i);
if (individualNote != "") { if (individualNote != "") {
player.sendMessage(Text.of("Note " + i + ": " + individualNote)); ChatUtil.SendPlayerMsg(player, "Note " + i + ": " + individualNote);
} }
} }

View File

@ -1,18 +0,0 @@
package jesse.keeblarcraft.Commands;
import com.mojang.brigadier.arguments.StringArgumentType;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.minecraft.server.command.CommandManager;
public class ShopCommands {
public void RegisterShopCommands() {
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var shopCmd = CommandManager.literal("shop").build();
var shopCreate = CommandManager.literal("create").build();
dispatcher.getRoot().addChild(shopCmd);
});
}
}

View File

@ -13,10 +13,9 @@ package jesse.keeblarcraft.Commands;
import com.mojang.brigadier.arguments.IntegerArgumentType; import com.mojang.brigadier.arguments.IntegerArgumentType;
import com.mojang.brigadier.context.CommandContext; import com.mojang.brigadier.context.CommandContext;
import jesse.keeblarcraft.Keeblarcraft; import jesse.keeblarcraft.Utils.ChatUtil;
import jesse.keeblarcraft.Utils.PlayerChecks; import jesse.keeblarcraft.Utils.ChatUtil.CONSOLE_COLOR;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback; import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.minecraft.command.argument.EntityArgumentType;
import net.minecraft.entity.player.PlayerAbilities; import net.minecraft.entity.player.PlayerAbilities;
import net.minecraft.server.command.CommandManager; import net.minecraft.server.command.CommandManager;
import net.minecraft.server.command.ServerCommandSource; import net.minecraft.server.command.ServerCommandSource;
@ -25,6 +24,8 @@ import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text; import net.minecraft.text.Text;
public class ShortcutCommands { public class ShortcutCommands {
float DEFAULT_FLIGHT_SPEED = 0.05f; // Minecraft operates on a 0.0 -> 1.0 scale; with each .01 making a difference in speed. 0.05 is creative flight speed
float SPEED_SCALAR = 20.0f; // For clamping speed down to half of its max output (So 0.5 will be max speed on a system that goes up in 0.05'ths) float SPEED_SCALAR = 20.0f; // For clamping speed down to half of its max output (So 0.5 will be max speed on a system that goes up in 0.05'ths)
public void RegisterShortcutCommands() public void RegisterShortcutCommands()
@ -38,31 +39,31 @@ public class ShortcutCommands {
// Fly command // Fly command
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> { CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var flightNode = CommandManager.literal("fly").executes(context -> FlightSpeedShortcut(null, context)).build(); dispatcher.register(CommandManager.literal("fly")
.executes(context -> { FlightShortcut(context);
var flightSpeed = CommandManager.argument("value", IntegerArgumentType.integer()) return 0;
.executes(context -> FlightSpeedShortcut(IntegerArgumentType.getInteger(context, "value"), context)).build(); }));
dispatcher.getRoot().addChild(flightNode);
flightNode.addChild(flightSpeed);
}); });
// Fly command with speed
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> { CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var healNode = CommandManager.literal("heal").executes(context -> HealShortcut(context, null)).build(); dispatcher.register(CommandManager.literal("fly")
var targetPlayer = CommandManager.argument("targetPlayer", EntityArgumentType.player()) .then(CommandManager.argument("value", IntegerArgumentType.integer())
.executes(context -> HealShortcut(context, EntityArgumentType.getPlayer(context, "targetPlayer"))).build(); .executes(context -> FlightSpeedShortcut(IntegerArgumentType.getInteger(context, "value"), context))));
dispatcher.getRoot().addChild(healNode);
healNode.addChild(targetPlayer);
}); });
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> { ///TODO: Read TODO on function
var feedNode = CommandManager.literal("feed").executes(context -> FeedShortcut(context, null)).build(); // CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
var targetPlayer = CommandManager.argument("targetPlayer", EntityArgumentType.player()) // dispatcher.register(CommandManager.literal("walk")
.executes(context -> FeedShortcut(context, EntityArgumentType.getPlayer(context, "targetPlayer"))).build(); // .then(CommandManager.argument("value", IntegerArgumentType.integer())
// .executes(context -> WalkSpeedShortcut(IntegerArgumentType.getInteger(context, "value"), context))));
// });
dispatcher.getRoot().addChild(feedNode); CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
feedNode.addChild(targetPlayer); dispatcher.register(CommandManager.literal("heal")
.executes(context -> { HealShortcut(context);
return 0;
}));
}); });
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> { CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> {
@ -110,79 +111,118 @@ public class ShortcutCommands {
retValue = -1; retValue = -1;
break; break;
} }
} }
else { else {
player.sendMessage(Text.literal("\033[31m You do not have permissions to run this command! \033[0m")); player.sendMessage(Text.literal("\033[31m You do not have permissions to run this command! \033[0m"));
} }
} }
else { else {
Keeblarcraft.LOGGER.info("This command cannot be executed by a non-player entity!"); System.out.println(ChatUtil.ColoredString("This command cannot be executed by a non-player entity!", CONSOLE_COLOR.RED));
} }
return retValue; return retValue;
} }
private int FlightSpeedShortcut(Integer value, CommandContext<ServerCommandSource> context) { private int FlightShortcut(CommandContext<ServerCommandSource> context) {
if (PlayerChecks.HasPermission(context)) {
ServerPlayerEntity player = context.getSource().getPlayer();
PlayerAbilities abilities = player.getAbilities();
// Disable flight
if (abilities.flying && value == null) {
abilities.flying = false;
abilities.allowFlying = false;
abilities.setFlySpeed(0);
player.sendMessage(Text.of("Disabled flight"));
player.sendAbilitiesUpdate();
} else if (!abilities.flying && value == null) {
value = 1;
}
// Enable flight
if (value != null && value >= 1 && value <= 10) {
abilities.allowFlying = true;
abilities.setFlySpeed((float) (value / SPEED_SCALAR)); // Dividing by 20f yields max clamp value of 0.5 since MC does 0.0-> 1.0 flight. 0.1 flight is too fast!
player.sendAbilitiesUpdate();
player.sendMessage(Text.of("Flight speed set to " + value));
} else if (value != null) {
player.sendMessage(Text.literal("Only values from 1-10 are accepted"));
}
}
return 0;
}
private int FeedShortcut(CommandContext<ServerCommandSource> context, ServerPlayerEntity target) {
if (PlayerChecks.HasPermission(context)) {
// if target is null, feed ourselves
if (target == null) {
ServerPlayerEntity player = context.getSource().getPlayer();
player.getHungerManager().setExhaustion(0.0f);
player.getHungerManager().setFoodLevel(20); // 20 is hardcoded inside class
player.getHungerManager().setSaturationLevel(10.0f); // 5 is set in constructor, but let's try 10!
player.sendMessage(Text.of("You were just super fed!"));
} else {
target.getHungerManager().setExhaustion(0.0f);
target.getHungerManager().setFoodLevel(20); // 20 is hardcoded inside class
target.getHungerManager().setSaturationLevel(10.0f); // 5 is set in constructor, but let's try 10!
target.sendMessage(Text.of("You were just super fed!"));
}
}
return 0;
}
private int HealShortcut(CommandContext<ServerCommandSource> context, ServerPlayerEntity target) {
int retValue = -1; int retValue = -1;
if (PlayerChecks.HasPermission(context)) { if (context.getSource().isExecutedByPlayer()) {
// If no player specified; then heal ourself full HP ServerPlayerEntity player = context.getSource().getPlayer();
if (target == null) {
context.getSource().getPlayer().setHealth(context.getSource().getPlayer().getMaxHealth()); if (player.hasPermissionLevel(4)) {
context.getSource().getPlayer().sendMessage(Text.of("Healed!")); PlayerAbilities abilities = player.getAbilities();
abilities.flying = !abilities.flying; // Toggle flying
abilities.setFlySpeed(DEFAULT_FLIGHT_SPEED); // It seems flight speed is on a 0-1 scale
player.sendAbilitiesUpdate();
ChatUtil.SendPlayerMsg(player, "You can now fly! Flight speed is " + abilities.getFlySpeed());
} else { } else {
target.setHealth(target.getMaxHealth()); player.sendMessage(Text.literal("You do not have permission for this command"));
target.sendMessage(Text.of("You were just healed!"));
context.getSource().getPlayer().sendMessage(Text.of("You healed " + target.getEntityName()));
} }
} }
return retValue;
}
private int FlightSpeedShortcut(int value, CommandContext<ServerCommandSource> context) {
int retValue = -1;
if (context.getSource().isExecutedByPlayer()) {
ServerPlayerEntity player = context.getSource().getPlayer();
if (player.hasPermissionLevel(4)) {
PlayerAbilities abilities = player.getAbilities();
if (value >= 1 && value <= 10) {
abilities.allowFlying = true;
abilities.setFlySpeed((float) (value / SPEED_SCALAR)); // Dividing by 20f yields max clamp value of 0.5 since MC does 0.0-> 1.0 flight. 0.1 flight is too fast!
player.sendAbilitiesUpdate();
ChatUtil.SendPlayerMsg(player, "Flight speed set to " + (value));
} else {
player.sendMessage(Text.literal("Only values from 1-10 are accepted"));
}
} else {
player.sendMessage(Text.literal("You do not have permission for this command"));
}
}
return retValue;
}
///TODO: There is a bug with walk speed that causes the players speed to behave weirdly despite the value. It's either a crawl or mach 10
///TODO: It's possible that the player may need to die first to reset speed; and reloading in the debugger does not count as resetting values. This
///TODO: code may actually work; but I just did not die first in between testing speed changes.
// private int WalkSpeedShortcut(int value, CommandContext<ServerCommandSource> context) {
// int retValue = -1;
// if (context.getSource().isExecutedByPlayer()) {
// ServerPlayerEntity player = context.getSource().getPlayer();
// if (player.hasPermissionLevel(4)) {
// PlayerAbilities abilities = player.getAbilities();
// if (value >= 1 && value <= 10) {
// abilities.setWalkSpeed((float) 1.0f);
// player.sendAbilitiesUpdate();
// ChatUtil.SendPlayerMsg(player, "Set walk speed to " + (value));
// } else {
// player.sendMessage(Text.literal("Only values from 1-10 are accepted"));
// }
// } else {
// player.sendMessage(Text.literal("You do not have permission for this command"));
// }
// }
// return retValue;
// }
// TODO: Add when we can find where in the API to fill players hunger level
// private int FeedShortcut(CommandContext<ServerCommandSource> context) {
// int retValue = -1;
// if (context.getSource().isExecutedByPlayer()) {
// ServerPlayerEntity player = context.getSource().getPlayer();
// if (player.hasPermissionLevel(4)) {
// } else {
// player.sendMessage(Text.literal("You do not have permission for this command"));
// }
// }
// return retValue;
// }
private int HealShortcut(CommandContext<ServerCommandSource> context) {
int retValue = -1;
if (context.getSource().isExecutedByPlayer()) {
ServerPlayerEntity player = context.getSource().getPlayer();
if (player.hasPermissionLevel(4)) {
player.setHealth(player.getMaxHealth());
ChatUtil.SendPlayerMsg(player, "Healed!");
} else {
player.sendMessage(Text.literal("You do not have permission for this command"));
}
}
return retValue; return retValue;
} }

View File

@ -15,7 +15,6 @@ import java.io.FileWriter;
import java.io.File; import java.io.File;
import java.io.FileNotFoundException; import java.io.FileNotFoundException;
import java.io.IOException; import java.io.IOException;
import java.nio.file.Paths;
import com.google.common.base.Charsets; import com.google.common.base.Charsets;
import com.google.common.io.Files; import com.google.common.io.Files;
@ -29,203 +28,63 @@ import java.util.List;
import org.apache.commons.io.FileUtils; import org.apache.commons.io.FileUtils;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap;
import jesse.keeblarcraft.Keeblarcraft; import jesse.keeblarcraft.Utils.ChatUtil;
import net.minecraft.nbt.NbtCompound; import jesse.keeblarcraft.Utils.ChatUtil.CONSOLE_COLOR;
import net.minecraft.nbt.NbtIo; import jesse.keeblarcraft.Utils.CustomExceptions.*;
import net.minecraft.nbt.NbtList;
public class ConfigManager { public class ConfigManager {
// Pedantic empty constructor
private static final String GLOBAL_CONFIG = "config/keeblarcraft/";
// Pedantic empty constructor
public ConfigManager() {} public ConfigManager() {}
// Get a File reference to a file that is created on disk // CreateFile
private File GetFile(String confFile) { //
File file = null; // Returns true if file is created, will return false if file cannot be created (returns true if already exists)
System.out.println("Get file called for " + GLOBAL_CONFIG + confFile); public Boolean CreateFile(String fileName) throws FILE_CREATE_EXCEPTION {
try { Boolean ret = false;
System.out.println("GetFile Cur Dir: " + Paths.get("").toAbsolutePath().toString()); File file = new File(fileName);
file = new File(GLOBAL_CONFIG + confFile);
} catch (Exception e) {}
return file;
}
// Returns the parent path to a given input. // Check 1: Does the file already exist?
// Ex: /home/Downloads/file.txt will return /home/Downloads/ ret = file.exists();
// Ex: /home/Downloads will return /home/ System.out.println(ChatUtil.ColoredString("Does file exist? ", CONSOLE_COLOR.BLUE) + (ret ? ChatUtil.ColoredString("YES", CONSOLE_COLOR.YELLOW) : ChatUtil.ColoredString("NO", CONSOLE_COLOR.YELLOW)));
// Ex: / will return /
private String GetPathOfFile(String file) {
String pathToFile = "";
if (file != null) {
for (int i = file.length() - 1; i >= 0; i--) {
if (file.charAt(i) != File.separatorChar) {
continue;
}
else {
// Trim and break
pathToFile = file.substring(0, i);
break;
}
}
}
System.out.println("PathOfFile: " + pathToFile); // Check 2: If the file does not exist, attempt to create it
return pathToFile; if (ret == false) {
}
// Creates a directory and all necessary parent directories listed in dirname (under global config area)
public Boolean CreateDirectory(String dirName) {
Boolean success = false;
File directory = GetFile(dirName);
try {
if (directory != null) {
if (!directory.exists())
{
success = directory.mkdirs();
} else if (directory.isDirectory()) {
success = true;
} else {
System.out.println("Directory " + dirName + " is an already existing file!");
}
}
} catch (Exception e) {
System.out.println("Failed to create directory with name " + dirName);
e.printStackTrace();
}
return success;
}
// Create a file on the disk
public Boolean CreateFile(String fileName) {
Boolean success = false;
File file = GetFile(fileName);
String parentDir = GetPathOfFile(fileName);
// CreateDirectory will verify that the parent directories exist & at least the parent directory is in fact a directory
if (file != null && !file.exists() && CreateDirectory(parentDir)) {
try { try {
success = file.createNewFile(); ret = file.createNewFile();
} catch (Exception e) { } catch (IOException e) {
System.out.println("Failed to create file " + fileName); // The file could not be created
e.printStackTrace(); throw new FILE_CREATE_EXCEPTION();
} }
} else { } else {
System.out.println("CreateFile failed to finish. File may have been null (empty string input, unlikely), or parent directories could not be created/have overlapped name"); ret = true; // This might be a hot fix, but technically the file already exists so would this be true or false? --?this statement is wild?
success = false; System.out.println(ChatUtil.ColoredString("File (name: ", CONSOLE_COLOR.BLUE) + ChatUtil.ColoredString(fileName, CONSOLE_COLOR.YELLOW) + ChatUtil.ColoredString(" was determined to already exist. Exiting out", CONSOLE_COLOR.BLUE));
} }
return success; return ret;
} }
public Boolean DeleteFile(String fileName) { // DeleteFile
Boolean success = false; //
File file = GetFile(fileName); // Returns true if file is deleted, false if could not be deleted or does not exist
public Boolean DeleteFile(String fileName) throws FILE_DELETE_EXCEPTION {
Boolean ret = false;
File file = new File(fileName);
success = !file.exists(); // Step 1: Does file exist?
ret = file.exists();
if (!success) { // Step 2: If file exists, attempt to delete
if (ret == true) {
try { try {
success = file.delete(); ret = file.delete();
} catch (Exception e) { } catch (SecurityException e) {
System.out.println("Failed to delete file " + fileName); throw new FILE_DELETE_EXCEPTION();
e.printStackTrace();
} }
} else {
System.out.println(ChatUtil.ColoredString("cannot delete file ", CONSOLE_COLOR.RED) + ChatUtil.ColoredString(fileName, CONSOLE_COLOR.YELLOW) + ChatUtil.ColoredString(" because file does not exist", CONSOLE_COLOR.BLUE));
} }
return success; return ret;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn WriteNbtListToFile
///
/// @param[in] fileName is the file location to write to
///
/// @param[in] key is the compound key type to store
///
/// @param[in] data is the NbtList to write
///
/// @brief Writes NbtList data to disk
/////////////////////////////////////////////////////////////////////////////
public void WriteNbtListToFile(String fileName, String key, NbtList data) {
// fileName = "config/keeblarcraft/" + fileName;
File file = GetFile(fileName);
if (!file.exists()) {
file.getParentFile().mkdirs();
}
try {
NbtCompound compound = new NbtCompound();
compound.put(key, data);
NbtIo.writeCompressed(compound, file);
} catch (Exception e) {
e.printStackTrace();
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn ReadAllNbtListFromDirectory
///
/// @param[in] dir is the directory path to read from
///
/// @param[in] listType is the NBT Compound list type
///
/// @brief Reads in NBTList data from a directory; using file names as key.
/// If a file is read in correctly, the file is deleted
///
/// @return A map of NbtList data with the key being the file name (minus ext)
/////////////////////////////////////////////////////////////////////////////
public HashMap<String, NbtList> ReadAllNbtListFromDirectory(String dir, int listType) {
HashMap<String, NbtList> list = new HashMap<String, NbtList>();
// dir = "config/keeblarcraft/" + dir;
File directory = GetFile(dir);
File[] files = directory.listFiles();
if (files != null) {
for (File file : files) {
String key = file.getName().substring(0, file.getName().length() - 4);
NbtList nbtList = ReadNbtListFromFile(file, key, listType);
if (nbtList != null) {
// Subtract out '.nbt' from name
list.put(key, nbtList);
file.delete();
}
}
}
return list;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn ReadNbtListFromFile
///
/// @param[in] file handler object to read nbt list data from
///
/// @param[in] key for the nbt compound object
///
/// @param[in] listType is the NBT Compound list type
///
/// @brief Reads in NBTList data from a single file
///
/// @return NbtList data
/////////////////////////////////////////////////////////////////////////////
public NbtList ReadNbtListFromFile(File file, String key, int listType) {
NbtList list = null;
try {
NbtCompound c = NbtIo.readCompressed(file);
list = c.getList(key, listType);
} catch (Exception e) {
e.printStackTrace();
}
return list;
} }
// WriteToFile // WriteToFile
@ -236,7 +95,7 @@ public class ConfigManager {
FileWriter file; FileWriter file;
try { try {
file = new FileWriter(GetFile(fileName)); file = new FileWriter(fileName);
switch(mode) { switch(mode) {
case "w": case "w":
file.write(data); file.write(data);
@ -247,14 +106,13 @@ public class ConfigManager {
ret = true; ret = true;
break; break;
default: default:
Keeblarcraft.LOGGER.debug("Invalid mode to WriteToFile!!"); System.out.println(ChatUtil.ColoredString("Invalid mode to WriteToFile!", CONSOLE_COLOR.RED));
break; break;
} }
file.close(); file.close();
} catch (IOException e) { } catch (IOException e) {
e.printStackTrace(); System.out.println(ChatUtil.ColoredString("Could not open file ", CONSOLE_COLOR.RED) + ChatUtil.ColoredString(fileName, CONSOLE_COLOR.YELLOW) + ChatUtil.ColoredString(" to write to it! Possibly permission issue?", CONSOLE_COLOR.RED));
Keeblarcraft.LOGGER.error("Could not open file " + fileName + " to write to it! Possible permissions issue??");
} }
return ret; return ret;
@ -270,16 +128,16 @@ public class ConfigManager {
// top-level key. // top-level key.
// //
// NOTE: THIS DOES NOT SAFE UPDATE THE KEY OBJECT. PRE-EXISTING DATA WILL BE DELETED FOREVER // NOTE: THIS DOES NOT SAFE UPDATE THE KEY OBJECT. PRE-EXISTING DATA WILL BE DELETED FOREVER
public void WriteToJsonFile(String fileName, Object data) { public void WriteToJsonFile(String fileName, Object data) throws FILE_WRITE_EXCEPTION {
Gson gson = new GsonBuilder().setPrettyPrinting().create(); Gson gson = new GsonBuilder().setPrettyPrinting().create();
try { try {
FileWriter writer = new FileWriter(GetFile(fileName)); FileWriter writer = new FileWriter(fileName);
gson.toJson(data, writer); gson.toJson(data, writer);
writer.flush(); writer.flush();
writer.close(); writer.close();
} catch (JsonIOException | IOException e) { } catch (JsonIOException | IOException e) {
Keeblarcraft.LOGGER.error("Could not successfully write to json file ["+fileName+"]"); System.out.println(ChatUtil.ColoredString("Could not successfully write to json file", CONSOLE_COLOR.RED));
e.printStackTrace(); throw new FILE_WRITE_EXCEPTION();
} }
} }
@ -293,28 +151,73 @@ public class ConfigManager {
// hot fix: Not sure how to return "false" for invalid conversion when I'm forced to convert or just catch... Look into a better // hot fix: Not sure how to return "false" for invalid conversion when I'm forced to convert or just catch... Look into a better
// return value in the future - but for now throw JsonSyntaxException no matter what exception is caught // return value in the future - but for now throw JsonSyntaxException no matter what exception is caught
try { try {
File file = GetFile(fileName); File file = new File(fileName);
ret = FileUtils.readFileToString(file, "UTF-8"); ret = FileUtils.readFileToString(file, "UTF-8");
} catch (Exception e) { } catch (NullPointerException e) {
e.printStackTrace(); System.out.println(ChatUtil.ColoredString("nullptr exception", CONSOLE_COLOR.RED));
System.out.println("Caught an exception in retrieving JSON Object from file " + fileName); throw new JsonSyntaxException("");
// throw new JsonSyntaxException(""); } catch (FileNotFoundException e) {
System.out.println(ChatUtil.ColoredString("file not found", CONSOLE_COLOR.RED));
throw new JsonSyntaxException("");
} catch (java.nio.charset.UnsupportedCharsetException e) {
System.out.println(ChatUtil.ColoredString("charset issue", CONSOLE_COLOR.RED));
throw new JsonSyntaxException("");
} catch (IOException e) {
System.out.println(ChatUtil.ColoredString("io exception", CONSOLE_COLOR.RED));
throw new JsonSyntaxException("");
} }
return gson.fromJson(ret, classToConvertTo); return gson.fromJson(ret, classToConvertTo);
} }
public Boolean DoesFileExist(String fileName) { public Boolean DoesFileExist(String fileName) {
return GetFile(fileName) != null; return new File(fileName).exists(); // untested
} }
public Boolean DoesDirectoryExist(String dirName) { public Boolean DoesDirectoryExist(String dirName) {
File file = GetFile(dirName); return new File(dirName).isDirectory(); // untested
return file != null && file.isDirectory();
} }
public Boolean DeleteDirectory(String dirName) { public Boolean CreateDirectory(String dirName) throws DIRECTORY_CREATE_EXCEPTION {
return DeleteFile(dirName); Boolean ret = false;
File dir = new File(dirName);
try {
if ( ! dir.exists()) {
ret = dir.mkdirs();
}
} catch (Exception e) {
System.out.println(ChatUtil.ColoredString("Failed to make directory with name: ", CONSOLE_COLOR.RED) + ChatUtil.ColoredString(dirName, CONSOLE_COLOR.YELLOW));
ret = true; /// TODO: Hack to make Setup fn be fine with prev-created files! Make Setup more robust!
throw new DIRECTORY_CREATE_EXCEPTION();
}
return ret;
}
public Boolean DeleteDirectory(String dirName) throws DIRECTORY_DELETE_EXCEPTION {
Boolean ret = false;
File dir = new File(dirName);
try {
ret = dir.delete();
System.out.println(ChatUtil.ColoredString("Deleted directory ", CONSOLE_COLOR.GREEN) + ChatUtil.ColoredString(dirName, CONSOLE_COLOR.YELLOW));
} catch (Exception e) {
System.out.println(ChatUtil.ColoredString("Failed to delete directory: ", CONSOLE_COLOR.RED) + ChatUtil.ColoredString(dirName, CONSOLE_COLOR.YELLOW));
throw new DIRECTORY_DELETE_EXCEPTION();
}
return ret;
}
// AddToKey
//
// Adds new text to a key if found inside the config
public String AddToKey(String key, String newInfo) {
String ret = "";
return ret;
} }
// GetFile // GetFile
@ -322,11 +225,11 @@ public class ConfigManager {
// Returns a file as an arraylist of all the lines in the file. Generally only used for testing // Returns a file as an arraylist of all the lines in the file. Generally only used for testing
// //
// NOTE: Returns UTF-8 Encoding of file // NOTE: Returns UTF-8 Encoding of file
public List<String> GetFileLines(String fileName) { public List<String> GetFile(String fileName) {
List<String> ret = new ArrayList<String>(); List<String> ret = new ArrayList<String>();
try { try {
return Files.readLines(GetFile(fileName), Charsets.UTF_8); return Files.readLines(new File(fileName), Charsets.UTF_8);
} catch (IOException e) { } catch (IOException e) {
ret.clear(); ret.clear();
} }

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@ -1,168 +0,0 @@
package jesse.keeblarcraft.ConfigMgr;
import java.util.ArrayList;
import java.util.List;
import jesse.keeblarcraft.Utils.DirectionalVec;
public class GeneralConfig {
private static GeneralConfig static_inst;
ConfigManager cfgMgr = new ConfigManager();
private ImplementedConfig config;
public static GeneralConfig GetInstance() {
if (static_inst == null) {
static_inst = new GeneralConfig();
}
return static_inst;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetConfig
///
/// @brief Returns the mods general configuration file object
///
/// @return The configuration object
/////////////////////////////////////////////////////////////////////////////
public ImplementedConfig GetConfig() {
if (config == null) {
config = new ImplementedConfig();
FlashConfig();
}
return config;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GeneralConfig
///
/// @brief Constructs the general configuration file for the project
/////////////////////////////////////////////////////////////////////////////
public GeneralConfig() {
Boolean existingFile = false;
try {
config = cfgMgr.GetJsonObjectFromFile("general.json", ImplementedConfig.class);
existingFile = true;
} catch(Exception e) {
System.out.println("FAILED TO READ IN GENERALCONFIG");
e.printStackTrace();
}
if (!existingFile) {
config = new ImplementedConfig();
FlashConfig();
}
if (config == null) {
config = new ImplementedConfig();
FlashConfig();
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetSpawnCoords
///
/// @brief Gets the coordinates for the global spawn
///
/// @return A vector containing how a player should spawn in or null if not
/// set yet.
/////////////////////////////////////////////////////////////////////////////
public DirectionalVec GetSpawnCoords() {
System.out.println("Among us");
System.out.println("GetSpawnCoords called. is global_spawn null? " + (config.global_spawn == null ? "YES": "NO"));
return config.global_spawn;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn SetSpawnCoords
///
/// @brief Sets the coordinates for the global spawn
/////////////////////////////////////////////////////////////////////////////
public void SetSpawnCoords(DirectionalVec vec) {
config.global_spawn = vec;
FlashConfig();
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetSQLPassword
///
/// @brief Returns the SQL password set in the text config
/////////////////////////////////////////////////////////////////////////////
public String GetSQLPassword() {
return config.sqlPassword;
}
public String GetSQLUsername() {
return config.sqlUsername;
}
public String GetSQLAddress() {
return config.sqlAddress;
}
public String GetSQLDatabase() {
return config.sqlDatabaseName;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn IsNewPlayer
///
/// @param[in] uuid is the player uuid
///
/// @brief Checks to see if player uuid has ever joined. If not, then add
/// to global list of uuids who have joined.
///
/// @return True if player is new, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean IsNewPlayer(String uuid) {
System.out.println("Is config null? " + (config == null ? "YES" : "NO"));
System.out.println("IsNewPlayer called. List has: " + config.playerList);
Boolean isNew = !config.playerList.contains(uuid);
System.out.println("Value of isNew is " + isNew);
if (isNew) {
config.playerList.add(uuid);
FlashConfig();
}
return isNew;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetMOTD
///
/// @brief String object with the MOTD of the server
/////////////////////////////////////////////////////////////////////////////
public String GetMOTD() {
return config.MOTD;
}
/////////////////////////////////////////////////////////////////////////////
/// @class ImplementedConfig is the configuration class holder
/////////////////////////////////////////////////////////////////////////////
private class ImplementedConfig {
public String MOTD = "Welcome to the server! Have fun!";
public String sqlAddress = "localhost";
public String sqlDatabaseName = "keeblarcraft";
public String sqlUsername = "SQL_USERNAME";
public String sqlPassword = "SQL_PASSWORD";
// This is lazy, but this will fill with every unique UUID that has joined the server. This is how I am checking
// to see if a player has just joined the server for a first time or not
public List<String> playerList = new ArrayList<>();
DirectionalVec global_spawn;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn FlashConfig
///
/// @brief String object with the MOTD of the server
/////////////////////////////////////////////////////////////////////////////
private void FlashConfig() {
System.out.println("Attempting to write generalconfig to file. Is null? " + (config == null ? "YES" : "NO"));
cfgMgr.WriteToJsonFile("general.json", config);
}
}

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@ -1,184 +0,0 @@
package jesse.keeblarcraft.ConfigMgr;
import java.sql.Connection;
import java.sql.DriverManager;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.sql.Statement;
import jesse.keeblarcraft.ConfigMgr.SQLTypeSupport.VALID_SQL_TYPE;
import jesse.keeblarcraft.Utils.CommonStructures.Pair;
public class SQLConfig {
private static SQLConfig static_inst;
private String dbName;
private String dbUser;
private String dbPass;
private String dbAddr;
private Boolean connected = false;
private Connection conn = null; // Actual connection object
private enum SQL_RUN_TYPE {
GENERAL,
QUERY,
UPDATE
}
// Direct return object in relation to the SQL_RUN_TYPE of the SQL command that was used. Only one will
// be filled out properly for what you run - the other values will be null and not cleared!
private class SQLRunReturn {
Boolean generalRet;
ResultSet queryReturn;
Integer updateReturn;
}
public static SQLConfig GetInstance() {
if (static_inst == null) {
static_inst = new SQLConfig();
}
return static_inst;
}
public SQLConfig() {
connected = false;
try {
// According to some random online tutorial; this loads the driver!
Class.forName("com.mysql.cj.jdbc.Driver");
connected = true;
} catch (Exception e) {
System.out.println("Could not find the proper SQL JDBC Drivers. Cannot connect to SQL Config");
e.printStackTrace();
}
if (connected) {
try {
dbName = GeneralConfig.GetInstance().GetSQLDatabase();
dbUser = GeneralConfig.GetInstance().GetSQLUsername();
dbPass = GeneralConfig.GetInstance().GetSQLPassword();
dbAddr = "jdbc:mysql://" + GeneralConfig.GetInstance().GetSQLAddress() + "/" + dbName;
conn = DriverManager.getConnection(dbAddr, dbUser, dbPass);
} catch (SQLException e) {}
}
}
private SQLRunReturn RunCommand(String sqlCommand, SQL_RUN_TYPE type) {
SQLRunReturn sqlData = new SQLRunReturn();
// If conn is null; we may need to reconnect before running the command
if (conn == null) {
Connect();
}
if (conn != null) {
try {
Statement statement = conn.createStatement();
switch(type) {
case GENERAL:
sqlData.generalRet = statement.execute(sqlCommand);
break;
case QUERY:
sqlData.queryReturn = statement.executeQuery(sqlCommand);
break;
case UPDATE:
sqlData.updateReturn = statement.executeUpdate(sqlCommand);
break;
}
} catch (SQLException e) {
System.out.println(e.getSQLState());
}
}
return sqlData;
}
// Re-attempt the connection
public Boolean Connect() {
if (conn != null) {
try {
conn.close();
} catch (Exception e) {}
}
Boolean success = false;
try {
conn = DriverManager.getConnection(dbAddr, dbUser, dbPass);
success = true;
} catch (Exception e) {}
return success;
}
public Boolean IsConnected() {
return conn != null && this.connected;
}
// The case is converted to upper case automatically to be case insensitive
public Boolean DoesTableExist(String name) {
boolean tableExists = false;
if (conn != null) {
try (ResultSet rs = conn.getMetaData().getTables(null, null, name, null)) {
while (rs.next()) {
String tName = rs.getString("TABLE_NAME");
if (tName != null && tName.equals(name)) {
tableExists = true;
break;
}
}
} catch (SQLException e) {}
}
return tableExists;
}
public Boolean MakeNonNullable(String table, String columnName) {
return false;
}
public Integer AddPrimaryKey(String tableName, String primaryKeyColumn) {
SQLRunReturn success = new SQLRunReturn();
if (DoesTableExist(tableName)) {
String sqlCmd = "ALTER TABLE " + tableName + " ADD PRIMARY KEY (" + primaryKeyColumn + ");";
success = RunCommand(sqlCmd, SQL_RUN_TYPE.UPDATE);
}
return success.updateReturn;
}
public Integer AddForeignKey(String primaryTableName, String primaryColumnName, String foreignTableName, String foreignKeyColumn) {
SQLRunReturn success = new SQLRunReturn();
Boolean primaryTableExists = DoesTableExist(primaryTableName);
Boolean foreignTableExists = DoesTableExist(foreignTableName);
if (primaryTableExists && foreignTableExists) {
String sqlCmd = "ALTER TABLE " + primaryTableName + " ADD FOREIGN KEY (" + primaryColumnName + ") REFERENCES " + foreignTableName + " (" + foreignKeyColumn + ")";
success = RunCommand(sqlCmd, SQL_RUN_TYPE.UPDATE);
}
return success.updateReturn;
}
// Might fix heap pollution decay in future with enum types or something. For now we assume the user isn't horrifically stupid and will give a SQL-able type
public Boolean CreateTable(String tableName, Pair<String, VALID_SQL_TYPE>... columnPairs) {
Boolean success = false;
if (conn != null && !DoesTableExist(tableName.toUpperCase())) {
String sqlCommand = "CREATE TABLE " + tableName.toUpperCase() + "(";
for (Pair<String, VALID_SQL_TYPE> colPair : columnPairs) {
sqlCommand = sqlCommand + " " + colPair.GetKey() + " " + SQLTypeSupport.GetSqlStrForType(colPair.GetValue()) + ",";
}
// Strip the leading comma and append the ending ');' on the SQL statement
sqlCommand = sqlCommand.substring(0, sqlCommand.length() - 1) + ");";
SQLRunReturn rs = RunCommand(sqlCommand, SQL_RUN_TYPE.GENERAL);
try {
while (rs.queryReturn.next()) {
}
} catch (Exception e) {}
}
return success;
}
}

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@ -1,51 +0,0 @@
package jesse.keeblarcraft.ConfigMgr;
import jesse.keeblarcraft.ConfigMgr.SQLTypeSupport.VALID_SQL_TYPE;
import jesse.keeblarcraft.Utils.CommonStructures.Pair;
public class SQLInitServer {
// Initial run-time checks to make sure tables are all setup in advanced
public void Initialize() {
SetupTables();
}
@SuppressWarnings("unchecked")
private void SetupTables() {
// TABLE NAMES
String accountsTable = "ACCOUNTS";
String banksTable = "BANKS";
String customerTable = "CUSTOMER";
String transactionTable = "TRANSACTION";
// Create the ACCOUNTS table
Pair<String, VALID_SQL_TYPE> accountsGlobalId = new Pair<>("global_account_id", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> userUuid = new Pair<>("address", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> accountType = new Pair<>("account_type", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> balance = new Pair<>("balance", VALID_SQL_TYPE.BIGINT);
Pair<String, VALID_SQL_TYPE> openDate = new Pair<>("open_date", VALID_SQL_TYPE.VARCHAR);
SQLConfig.GetInstance().CreateTable(accountsTable, accountsGlobalId, userUuid, accountType, balance, openDate);
// Create the CUSTOMER table
Pair<String, VALID_SQL_TYPE> playerUuid = new Pair<>("player_uuid", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> playerName = new Pair<>("player_entity_name", VALID_SQL_TYPE.VARCHAR);
SQLConfig.GetInstance().CreateTable(customerTable, playerUuid, playerName);
// Create the BANKS table
Pair<String, VALID_SQL_TYPE> bankRouting = new Pair<>("routing", VALID_SQL_TYPE.BIGINT);
Pair<String, VALID_SQL_TYPE> bankName = new Pair<>("bank_name", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> bankSymbol = new Pair<>("bank_symbol", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> bankDateOpened = new Pair<>("date_opened", VALID_SQL_TYPE.VARCHAR);
SQLConfig.GetInstance().CreateTable(banksTable, bankRouting, bankName, bankSymbol, bankDateOpened);
// Create the TRANSACTION table
Pair<String, VALID_SQL_TYPE> transactionId = new Pair<>("transaction_id", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> transactionDate = new Pair<>("transaction_date", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> transactionType = new Pair<>("transaction_type", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> transactionAmount = new Pair<>("amount", VALID_SQL_TYPE.BIGINT);
Pair<String, VALID_SQL_TYPE> transactionFromAccount = new Pair<>("account_id", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> transactionDescription = new Pair<>("description", VALID_SQL_TYPE.TEXT);
Pair<String, VALID_SQL_TYPE> transactionDestination = new Pair<>("destination", VALID_SQL_TYPE.VARCHAR);
SQLConfig.GetInstance().CreateTable(transactionTable, transactionId, transactionDate, transactionType, transactionAmount,
transactionFromAccount, transactionDescription, transactionDestination);
}
}

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@ -1,27 +0,0 @@
package jesse.keeblarcraft.ConfigMgr;
public class SQLTypeSupport {
public enum VALID_SQL_TYPE {
VARCHAR,
BIGINT,
INT,
TEXT
}
// Produces the word that SQL would expect for the given datatype. In general it's usually just the word itself but in cases
// like 'varchar' you usually specify a size too. For now it defaults 255 but this can be expanded in the future
public static String GetSqlStrForType(VALID_SQL_TYPE type) {
switch(type) {
case VARCHAR:
return "VARCHAR(255)";
case BIGINT:
return "BIGINT";
case INT:
return "INT";
case TEXT:
return "TEXT";
}
return null; // This should never get hit
}
}

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@ -1,38 +0,0 @@
package jesse.keeblarcraft.ConfigMgr;
import jesse.keeblarcraft.ConfigMgr.SQLTypeSupport.VALID_SQL_TYPE;
import jesse.keeblarcraft.Utils.CommonStructures.Pair;
// Random commands to run to test the SQL class
public class SQLUnitTest {
public void RunTests() {
CreateTableTest();
ForeignKeyTest();
}
public void CreateTableTest() {
String tableName = "test_table";
Pair<String, VALID_SQL_TYPE> pairOne = new Pair<>("name", VALID_SQL_TYPE.VARCHAR);
Pair<String, VALID_SQL_TYPE> pairTwo = new Pair<>("address", VALID_SQL_TYPE.BIGINT);
Pair<String, VALID_SQL_TYPE> pairThree = new Pair<>("email", VALID_SQL_TYPE.TEXT);
SQLConfig.GetInstance().CreateTable(tableName, pairOne, pairTwo, pairThree);
}
public void DoesTableExistTest() {
String tableName = "test_table";
Boolean temp = SQLConfig.GetInstance().DoesTableExist(tableName.toUpperCase());
System.out.println("[SQL-UnitTest]: Does the table " + tableName + " exist? " + (temp ? "YES":"NO"));
}
public void ForeignKeyTest() {
String primTableName = "test_table";
String primColName = "name";
String foreTableName = "accounts";
String foreColName = "global_account_id";
Integer ret = SQLConfig.GetInstance().AddForeignKey(primTableName, primColName, foreTableName, foreColName);
System.out.println("[SQL-UnitTest]: Update foreign key test. Got return result number: " + ret);
}
}

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@ -1,27 +0,0 @@
package jesse.keeblarcraft.CustomBlocks.BlockEntities;
import jesse.keeblarcraft.Keeblarcraft;
import jesse.keeblarcraft.CustomBlocks.BlockManager;
import net.fabricmc.fabric.api.object.builder.v1.block.entity.FabricBlockEntityTypeBuilder;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.util.Identifier;
// EVENTUALLY THIS CLASS WILL GET COLLAPSED UNDER @ref BlockManager.java
// However; I don't have the time to figure out how to do this dynamically this second (I'm lazy and doing this
// all in one sitting)
public class BlockEntityRegistration {
// PLEASE STICK A COMMENT ABOVE EACH REGISTRATION FOR LATER REFERENCE
// FactionBlockEntity
public static final BlockEntityType<FactionBlockEntity> FACTION_BLOCK_ENTITY =
Registry.register(Registries.BLOCK_ENTITY_TYPE, new Identifier(Keeblarcraft.MOD_ID, "faction_block_entity"),
FabricBlockEntityTypeBuilder.create(FactionBlockEntity::new, BlockManager.GetBlock("faction_base_block")).build());
public static void RegisterBlockEntities() {
Keeblarcraft.LOGGER.info("Registering block entities for " + Keeblarcraft.MOD_ID);
}
}

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@ -1,219 +0,0 @@
package jesse.keeblarcraft.CustomBlocks.BlockEntities;
import java.util.ArrayList;
import jesse.keeblarcraft.AttributeMgr.AttributeMgr;
import jesse.keeblarcraft.FactionMgr.FactionManager;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerEnteredBaseCallback;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerExitedBaseCallback;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerInBaseCallback;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import jesse.keeblarcraft.GuiMgr.FactionBlockScreenHandler;
import jesse.keeblarcraft.Utils.CommonStructures.Position3d;
import jesse.keeblarcraft.world.ImplementedInventory;
import net.fabricmc.fabric.api.screenhandler.v1.ExtendedScreenHandlerFactory;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.Inventories;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.screen.PropertyDelegate;
import net.minecraft.screen.ScreenHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.ActionResult;
import net.minecraft.util.collection.DefaultedList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class FactionBlockEntity extends BlockEntity implements ExtendedScreenHandlerFactory, ImplementedInventory {
private final DefaultedList<ItemStack> inventory = DefaultedList.ofSize(7, ItemStack.EMPTY);
private static final int DEFENSE_SLOT_ONE = 0;
private static final int DEFENSE_SLOT_TWO = 1;
private static final int OFFENSE_SLOT_ONE = 2;
private static final int OFFENSE_SLOT_TWO = 3;
private String faction; // Faction this block belongs to
private static int factionPower = 0;
private FactionTierEnum factionTier = FactionTierEnum.TIER_INVALID;
Boolean stopMobSpawn = true;
Boolean hasBuildFlight = true;
Boolean hasSuperBeacon = true;
Boolean hasItemRepair = true;
Position3d storedBlockPos;
private ArrayList<String> playersInRadius = new ArrayList<>();
protected final PropertyDelegate propertyDelegate;
public FactionBlockEntity(BlockPos pos, BlockState state, String faction) {
this(pos, state);
this.faction = faction;
}
public void SetFaction(String faction) {
this.faction = faction;
}
public FactionBlockEntity(BlockPos pos, BlockState state) {
super(BlockEntityRegistration.FACTION_BLOCK_ENTITY, pos, state);
storedBlockPos = new Position3d(pos.getX(), pos.getY(), pos.getZ());
this.propertyDelegate = new PropertyDelegate() {
@Override
public int get(int index) {
// The only value we need to get/delegate is faction power
return switch(index) {
default -> factionPower;
};
}
@Override
public void set(int index, int value) {
switch(index) {
default -> factionPower = value;
};
}
@Override
public int size() {
// We are only sync'ing 1 integer - faction power
return 1;
}
};
}
@Override
public Text getDisplayName() {
return Text.literal("Faction Home Base Station"); // Replace with proper en_us format later
}
@Override
public ScreenHandler createMenu(int syncId, PlayerInventory playerInventory, PlayerEntity player) {
return new FactionBlockScreenHandler(syncId, playerInventory, this, this.propertyDelegate);
}
@Override
public void readNbt(NbtCompound nbt) {
super.readNbt(nbt);
Inventories.readNbt(nbt, inventory);
factionPower = nbt.getInt("faction_block_entity.power");
}
@Override
public void writeNbt(NbtCompound nbt) {
super.writeNbt(nbt);
// Write the inventory of the block
Inventories.writeNbt(nbt, inventory);
nbt.putInt("faction_block_entity.power", factionPower);
}
@Override
public DefaultedList<ItemStack> getItems() {
return inventory;
}
@Override
public void writeScreenOpeningData(ServerPlayerEntity player, PacketByteBuf buf) {
// Send position of this block entity from server->client->server etc
buf.writeBlockPos(this.pos);
}
private Boolean IsPlayerInBounds(PlayerEntity player, BlockPos pos) {
Boolean isNearBlock = false;
String playerFaction = FactionManager.GetInstance().GetFactionOfPlayer(player.getUuidAsString());
// Verify the player is in the faction to be considered "in bounds"!
if (playerFaction.equals(faction)) {
// Will check in range - assumes same world! 50 is a temporary value at the moment
Boolean xBounds = player.getX() <= pos.getX() + 50 && player.getX() >= pos.getX() - 50;
Boolean yBounds = player.getY() <= pos.getY() + 50 && player.getY() >= pos.getY() - 50;
Boolean zBounds = player.getZ() <= pos.getZ() + 50 && player.getZ() >= pos.getZ() - 50;
if (xBounds && yBounds && zBounds) {
isNearBlock = true;
}
}
return isNearBlock;
}
// Call when the block attached to this entity is broken so we can send out our last messages to reset players correctly before perishing
public void ResetBlock() {
System.out.println("Reset block called. Is world null? " + (world==null?"YES":"NO"));
if (world != null) {
for (PlayerEntity player : world.getPlayers()) {
Boolean isPlayerInFactionRadius = IsPlayerInBounds(player, pos);
if (isPlayerInFactionRadius) {
ActionResult result = PlayerExitedBaseCallback.EVENT.invoker().interact(player, world, factionPower, factionTier);
}
}
} else {
System.out.println("Error, world is null and factionblockentity cannot reset players!");
}
}
// Tick method is called 20 times a second
public void tick(World world, BlockPos pos, BlockState state) {
// For reasons unknown to me and only to Kaupenjoe (youtube video) - we never want to call this on a client.
if (world.isClient() || faction == null) {
return;
}
this.world = world;
factionPower = FactionManager.GetInstance().GetFactionPower(faction);
factionTier = FactionManager.GetInstance().GetFactionTier(faction);
for (PlayerEntity player : world.getPlayers()) {
Boolean isPlayerInFactionRadius = IsPlayerInBounds(player, pos);
if (isPlayerInFactionRadius) {
// Run individual faction modules for players here
// First time entry callback check
if (!playersInRadius.contains(player.getUuidAsString())) {
playersInRadius.add(player.getUuidAsString());
ActionResult result = PlayerEnteredBaseCallback.EVENT.invoker().interact(player, world, factionPower, factionTier);
}
// Invoke the flight attribute on this player
if (hasBuildFlight) {
AttributeMgr.ApplyAttribute(player.getUuidAsString(), "faction_flight");
ActionResult result = PlayerInBaseCallback.EVENT.invoker().interact(player, world, factionPower, factionTier);
}
if (hasSuperBeacon) {
AttributeMgr.ApplyAttribute(player.getUuidAsString(), "faction_beacon");
// ActionResult result = PlayerInBaseCallback.EVENT.invoker().interact(player, world);
}
if (hasItemRepair) {
AttributeMgr.ApplyAttribute(player.getUuidAsString(), "faction_item_repair");
}
} else if (!isPlayerInFactionRadius && playersInRadius.contains(player.getUuidAsString())) {
playersInRadius.remove(player.getUuidAsString());
ActionResult result = PlayerExitedBaseCallback.EVENT.invoker().interact(player, world, factionPower, factionTier);
}
}
// if (stopMobSpawn) {
// // Temporary for now
// // Sphere center point is going to be X,Y,Z
// Integer X = pos.getX();
// Integer y = pos.getY();
// Integer z = pos.getZ();
// Integer radius = 10;
// }
// if (hasBuildFlight) {
// for (PlayerEntity player : world.getPlayers()) {
// if (IsPlayerInBounds(player, pos)) {
// // Notify the attribute tree to enable this attribute!
// }
// }
// world.getBlockEntity(pos.east());
// }
}
}

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@ -1,86 +0,0 @@
// package jesse.keeblarcraft.CustomBlocks.BlockEntities;
// import jesse.keeblarcraft.Keeblarcraft;
// import jesse.keeblarcraft.CustomBlocks.BlockManager;
// import jesse.keeblarcraft.world.ImplementedInventory;
// import net.minecraft.block.BlockState;
// import net.minecraft.block.entity.BlockEntity;
// import net.minecraft.entity.player.PlayerEntity;
// import net.minecraft.entity.player.PlayerInventory;
// import net.minecraft.inventory.Inventories;
// import net.minecraft.item.ItemStack;
// import net.minecraft.nbt.NbtCompound;
// import net.minecraft.registry.RegistryWrapper;
// import net.minecraft.screen.NamedScreenHandlerFactory;
// import net.minecraft.screen.PropertyDelegate; // for syncing client + server
// import net.minecraft.screen.ScreenHandler;
// import net.minecraft.text.Text;
// import net.minecraft.util.collection.DefaultedList;
// import net.minecraft.util.math.BlockPos;
// public class MagicChestBlockEntity extends BlockEntity implements NamedScreenHandlerFactory, ImplementedInventory {
// private final DefaultedList<ItemStack> inventory = DefaultedList.ofSize(256, ItemStack.EMPTY);
// protected final PropertyDelegate propertyDelegate;
// private int progress = 0;
// private int maxProgress = 72;
// public MagicChestBlockEntity(BlockPos pos, BlockState state) {
// super(Keeblarcraft.MAGIC_CHEST_BLOCK_ENTITY, pos, state);
// this.propertyDelegate = new PropertyDelegate() {
// @Override
// public int get(int index) {
// return switch(index) {
// case 0 -> MagicChestBlockEntity.this.progress;
// case 1 -> MagicChestBlockEntity.this.maxProgress;
// default -> 0;
// };
// }
// @Override
// public void set(int index, int value) {
// switch (index) {
// case 0 -> MagicChestBlockEntity.this.progress = value;
// case 1 -> MagicChestBlockEntity.this.maxProgress = value;
// };
// }
// // MUST be size of how many integers we are synchronizing
// @Override
// public int size() {
// return 2;
// }
// };
// }
// @Override
// public ScreenHandler createMenu(int syncId, PlayerInventory playerInventory, PlayerEntity player) {
// // Screen handler will sync the inventory
// return new MagicChestScreenHandler(syncId, playerInventory, this);
// }
// @Override
// public DefaultedList<ItemStack> getItems() {
// return inventory;
// }
// @Override
// public Text getDisplayName() {
// return Text.translatable(getCachedState().getBlock().getTranslationKey());
// }
// @Override
// public void readNbt(NbtCompound nbt) {
// super.readNbt(nbt);
// Inventories.readNbt(nbt, this.inventory);
// }
// @Override
// public void writeNbt(NbtCompound nbt) {
// super.writeNbt(nbt);
// Inventories.writeNbt(nbt, this.inventory);
// }
// }

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@ -1,7 +1,7 @@
package jesse.keeblarcraft.CustomBlocks; package jesse.keeblarcraft.CustomBlocks;
import jesse.keeblarcraft.CustomBlocks.Blocks.FactionBaseBlock;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.AbstractBlock;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.Blocks; import net.minecraft.block.Blocks;
import net.minecraft.block.ExperienceDroppingBlock; import net.minecraft.block.ExperienceDroppingBlock;
@ -19,7 +19,6 @@ public class BlockList {
public static void RegisterBlocks() { public static void RegisterBlocks() {
BlockManager.RegisterBlock("example_block_ore", new Block(FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).sounds(BlockSoundGroup.AMETHYST_BLOCK).requiresTool().breakInstantly())); BlockManager.RegisterBlock("example_block_ore", new Block(FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).sounds(BlockSoundGroup.AMETHYST_BLOCK).requiresTool().breakInstantly()));
BlockManager.RegisterBlock("example_block", new ExperienceDroppingBlock(FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).sounds(BlockSoundGroup.ANCIENT_DEBRIS).requiresTool(), UniformIntProvider.create(4, 20))); BlockManager.RegisterBlock("example_block", new ExperienceDroppingBlock(FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).sounds(BlockSoundGroup.ANCIENT_DEBRIS).requiresTool(), UniformIntProvider.create(4, 20)));
BlockManager.RegisterBlock("example_statue", new Block(FabricBlockSettings.copyOf(Blocks.BELL).nonOpaque())); BlockManager.RegisterBlock("example_statue", new Block(FabricBlockSettings.copyOf(Blocks.BELL)));
BlockManager.RegisterBlock("faction_base_block", new FactionBaseBlock(FabricBlockSettings.copyOf(Blocks.COBBLESTONE).requiresTool().nonOpaque()));
} }
} }

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@ -1,124 +0,0 @@
package jesse.keeblarcraft.CustomBlocks.Blocks;
import org.jetbrains.annotations.Nullable;
import jesse.keeblarcraft.CustomBlocks.BlockEntities.BlockEntityRegistration;
import jesse.keeblarcraft.CustomBlocks.BlockEntities.FactionBlockEntity;
import jesse.keeblarcraft.FactionMgr.FactionManager;
import net.minecraft.block.*;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.BlockEntityTicker;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.NamedScreenHandlerFactory;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.ItemScatterer;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
public class FactionBaseBlock extends BlockWithEntity implements BlockEntityProvider {
// public static final VoxelShape SHAPE = Block.createCuboidShape(0, 0, 0, 16, 12, 16);
private String faction; // Faction attached to this block
public FactionBaseBlock(Settings settings) {
super(settings);
}
// @Override
// protected VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
// return SHAPE;
// }
@Override
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.MODEL;
}
@Override
public void onPlaced(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack itemStack) {
if (world.isClient()) {
return;
}
if (placer.isPlayer()) {
// We need to run faction checks here and make sure this player owns a faction otherwise they are NOT allowed to place it!
ServerPlayerEntity player = (ServerPlayerEntity) placer;
String fac = FactionManager.GetInstance().GetFactionOfPlayer(player.getUuidAsString());
FactionBlockEntity bEntity = (FactionBlockEntity) world.getBlockEntity(pos);
// Update block entity
if (bEntity != null) {
bEntity.SetFaction(fac);
}
// An empty string implies NO faction; only do things if it is NOT empty
if (!fac.equals("")) {
faction = fac;
player.sendMessage(Text.of("This block now belongs to the " + faction + " faction."));
} else {
player.sendMessage(Text.of("You do not appear to be in a faction, and thus this block cannot be placed!"));
// world.removeBlock(pos, false);
world.breakBlock(pos, true);
}
}
}
@Override
public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
return new FactionBlockEntity(pos, state, faction);
}
// If block is destroyed; drop inventory
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
if (state.getBlock() != newState.getBlock()) {
BlockEntity blockEntity = world.getBlockEntity(pos);
if (blockEntity != null && blockEntity instanceof FactionBlockEntity) {
ItemScatterer.spawn(world, pos, (FactionBlockEntity) blockEntity);
world.updateComparators(pos, this);
}
// This is pulled directly from #AbstractBlock$AbstractBlockState.class:onStateReplaced
// Catch if the block is being broken. Update our block entity to reset all
if (state.hasBlockEntity() && !state.isOf(newState.getBlock())) {
FactionBlockEntity bEntity = (FactionBlockEntity) world.getBlockEntity(pos);
if (bEntity != null) {
bEntity.ResetBlock();
}
}
super.onStateReplaced(state, world, pos, newState, moved);
}
}
// Open the inventory
// Calls ScreenHandler inside createMenu of entity class
@Override
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
// Server side handling is different than that of client side handling; we MUST check if we are on a server first because then we must
// request information about this block entity from the server
System.out.println("onUse of faction base block called");
if (!world.isClient()) {
NamedScreenHandlerFactory screenHandlerFactory = (FactionBlockEntity) world.getBlockEntity(pos);
if (screenHandlerFactory != null) {
player.openHandledScreen(screenHandlerFactory);
}
}
return ActionResult.SUCCESS;
}
@Override
public <T extends BlockEntity> BlockEntityTicker<T> getTicker(World world, BlockState state, BlockEntityType<T> type) {
return validateTicker(type, BlockEntityRegistration.FACTION_BLOCK_ENTITY,
(world1, pos, state1, blockEntity) -> blockEntity.tick(world1, pos, state1));
}
}

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@ -1,43 +0,0 @@
// package jesse.keeblarcraft.CustomBlocks.Blocks;
// import jesse.keeblarcraft.CustomBlocks.BlockEntities.MagicChestBlockEntity;
// import net.minecraft.block.BlockRenderType;
// import net.minecraft.block.BlockState;
// import net.minecraft.block.BlockWithEntity;
// import net.minecraft.block.entity.BlockEntity;
// import net.minecraft.entity.player.PlayerEntity;
// import net.minecraft.screen.NamedScreenHandlerFactory;
// import net.minecraft.util.ActionResult;
// import net.minecraft.util.Hand;
// import net.minecraft.util.hit.BlockHitResult;
// import net.minecraft.util.math.BlockPos;
// import net.minecraft.world.World;
// public class MagicChestBlock extends BlockWithEntity {
// public MagicChestBlock(Settings settings) {
// super(settings);
// }
// @Override
// public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
// return new MagicChestBlockEntity(pos, state);
// }
// @Override
// public BlockRenderType getRenderType(BlockState state) {
// return BlockRenderType.MODEL;
// }
// @Override
// public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
// if (!world.isClient) {
// NamedScreenHandlerFactory screenHandlerFactory = ((MagicChestBlockEntity) world.getBlockEntity(pos));
// if (screenHandlerFactory != null) {
// player.openHandledScreen(screenHandlerFactory);
// }
// }
// return ActionResult.SUCCESS;
// }
// }

View File

@ -65,4 +65,5 @@ public class ItemManager {
// Item exampleItem = new Item(new FabricItemSettings()); // Item exampleItem = new Item(new FabricItemSettings());
// RegisterItem("metaljacket_helmet", exampleItem); // RegisterItem("metaljacket_helmet", exampleItem);
} }
} }

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@ -1,125 +0,0 @@
package jesse.keeblarcraft.EventMgr;
import java.util.HashMap;
import java.util.Map.Entry;
import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.world.dimension.ModDimensions;
import net.minecraft.nbt.NbtElement;
import net.minecraft.nbt.NbtList;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
public class DimensionLoadingEvent {
private static DimensionLoadingEvent static_inst;
/////////////////////////////////////////////////////////////////////////////
/// @fn GetInstance
///
/// @brief Static instance getter for this class
/////////////////////////////////////////////////////////////////////////////
public static DimensionLoadingEvent GetInstance() {
if (static_inst == null) {
static_inst = new DimensionLoadingEvent();
}
return static_inst;
}
// Helper class to manage the single inventory cache of dimension loading
private static class InventoryWrapper {
public HashMap<String, NbtList> inventories = new HashMap<String, NbtList>();
}
private static InventoryWrapper iw = new InventoryWrapper();
private static String CONFIG_LOCATION = "misc/dim_loading_cached_inventories/";
ConfigManager config = new ConfigManager();
public DimensionLoadingEvent() {
// read config
iw.inventories = config.ReadAllNbtListFromDirectory(CONFIG_LOCATION, NbtElement.COMPOUND_TYPE);
}
/////////////////////////////////////////////////////////////////////////////
/// @fn HandleWorldMove
///
/// @param[in] player is the player object
///
/// @param[in] origin is the FROM destination world
///
/// @param[in] destination is the TO destination world
///
/// @brief Callback handler for player world move events on server
/////////////////////////////////////////////////////////////////////////////
public void HandleWorldMove(ServerPlayerEntity player, ServerWorld origin, ServerWorld destination) {
System.out.println("World move event called!");
// Player is ENTERING the custom dimension; strip their inventory!
if (destination.getDimensionEntry().matchesKey(ModDimensions.KEEBLAR_DIM_TYPE) && (!iw.inventories.containsKey(player.getUuidAsString()))) {
// Make sure player is in map. For now we only care about storing OVERWORLD inventory. We DO NOT care about
// the dimension inventory!
// if (!iw.inventories.containsKey(player.getUuidAsString())) {
// Copy the nbt into the list
NbtList inventoryNbt = new NbtList();
player.getInventory().writeNbt(inventoryNbt);
iw.inventories.put(player.getUuidAsString(), inventoryNbt);
player.getInventory().clear();
// }
// Player is LEAVING the custom dimension. Give them their stuff back
} else if (origin.getDimensionEntry().matchesKey(ModDimensions.KEEBLAR_DIM_TYPE) && iw.inventories.containsKey(player.getUuidAsString())) {
// if (iw.inventories.containsKey(player.getUuidAsString())) {
player.getInventory().readNbt(iw.inventories.get(player.getUuidAsString()));
iw.inventories.remove(player.getUuidAsString());
// }
}
FlashConfig();
}
/////////////////////////////////////////////////////////////////////////////
/// @fn SaveInventories
///
/// @brief Flashes the configuration file on disk (call before server exit
/// to not lose memory!)
/////////////////////////////////////////////////////////////////////////////
public void SaveInventories() {
System.out.println("Call to save inventories. Flashing IW.Inventories with size " + iw.inventories.size());
FlashConfig();
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetInventories
///
/// @param Player uuid
///
/// @brief Gets a player inventory from the map. Calling this action also
/// removes the inventory from the stored map so be sure to use
/// it if you call it!
/////////////////////////////////////////////////////////////////////////////
public NbtList GetInventory(String uuid) {
NbtList nbt = iw.inventories.get(uuid);
iw.inventories.remove(uuid);
return nbt;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn FlashConfig
///
/// @brief Flashes configuration file to disk
/////////////////////////////////////////////////////////////////////////////
public void FlashConfig() {
try {
// config.WriteToJsonFile(CONFIG_LOCATION, iw);
// First, ensure list is size > 0
for (Entry<String, NbtList> list : iw.inventories.entrySet()) {
if (list.getValue().size() > 0) {
config.WriteNbtListToFile(CONFIG_LOCATION + list.getKey() + ".nbt", list.getKey(), list.getValue());
}
}
} catch (Exception e) {
System.out.println("Could not flash dimension loading configuration file");
}
}
}

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@ -1,135 +0,0 @@
package jesse.keeblarcraft.EventMgr;
import java.util.HashMap;
import jesse.keeblarcraft.AttributeMgr.AttributeMgr;
import jesse.keeblarcraft.AttributeMgr.AttributeTree;
import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.ConfigMgr.GeneralConfig;
import jesse.keeblarcraft.Utils.DirectionalVec;
import net.fabricmc.fabric.api.networking.v1.PacketSender;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.text.Text;
public class PlayerJoinListener {
private static PlayerJoinListener static_inst;
ConfigManager config = new ConfigManager();
String CACHED_PLAYER_LOGIN_CONFIG = "misc/cached_uuids.json";
private class CachedUUIDConfig {
HashMap<String, String> cached_uuids = new HashMap<String, String>();
}
CachedUUIDConfig cachedPlayerConfig;
// Get the static instance for this class
public static PlayerJoinListener GetInstance() {
if (static_inst == null) {
static_inst = new PlayerJoinListener();
}
return static_inst;
}
public PlayerJoinListener() {
Boolean existingFile = false;
cachedPlayerConfig = new CachedUUIDConfig();
try {
cachedPlayerConfig = config.GetJsonObjectFromFile(CACHED_PLAYER_LOGIN_CONFIG, CachedUUIDConfig.class);
existingFile = cachedPlayerConfig != null;
} catch (Exception e) {
// intentionally empty
}
if (!existingFile) {
try {
cachedPlayerConfig = new CachedUUIDConfig();
config.CreateFile(CACHED_PLAYER_LOGIN_CONFIG);
FlashCachedConfig();
} catch (Exception e) {
System.out.println("Failed to parse or create cached uuid file");
}
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn HandleServerJoinEvent
///
/// @param[in] handler is the network handler
///
/// @param[in] sender is the packet sender
///
/// @param[in] server is the MinecraftServer instance
///
/// @brief Callback function for player join event in minecraft server
/////////////////////////////////////////////////////////////////////////////
public void HandleServerJoinEvent(ServerPlayNetworkHandler handler, PacketSender sender, MinecraftServer server) {
var player = handler.player;
// Handle skill tree map instance
if (AttributeMgr.activeTrees.containsKey(player.getUuidAsString()) == false) {
AttributeMgr.activeTrees.put(player.getUuidAsString(), new AttributeTree(player));
}
// Handle first time joining events (world spawn teleport, MOTD, etc)
System.out.println("Running first time login stuff");
IsFirstTimeLogin(player, server);
CachePlayersUuid(player.getUuidAsString(), player.getEntityName());
}
/////////////////////////////////////////////////////////////////////////////
/// @fn IsFirstTimeLogin
///
/// @param[in] player is the player who is joining
///
/// @param[in] server is the MinecraftServer instance
///
/// @brief Check to see if player is first time log-in. If so, we teleport
/// them to spawn. This function may be expanded in future
/////////////////////////////////////////////////////////////////////////////
private void IsFirstTimeLogin(ServerPlayerEntity player, MinecraftServer server) {
// Send the MOTD + Spawn in global spawn
player.sendMessage(Text.of(GeneralConfig.GetInstance().GetMOTD()));
if (GeneralConfig.GetInstance().IsNewPlayer(player.getUuidAsString())) {
DirectionalVec coords = GeneralConfig.GetInstance().GetSpawnCoords();
if (coords != null) {
for (ServerWorld world : player.getServer().getWorlds()) {
if (world.getRegistryKey().toString().equals(coords.world.toString())) {
try {
player.teleport(world, coords.x, coords.y, coords.z, coords.yaw, coords.pitch);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
}
}
public String TryGetPlayerUuidByName(String name) {
String uuid = "";
if (cachedPlayerConfig != null && cachedPlayerConfig.cached_uuids.containsKey(name)) {
uuid = cachedPlayerConfig.cached_uuids.get(name);
}
return uuid;
}
private void CachePlayersUuid(String uuid, String entityName) {
if (cachedPlayerConfig.cached_uuids.containsKey(entityName)) {
return;
} else {
cachedPlayerConfig.cached_uuids.put(entityName, uuid);
FlashCachedConfig();
}
}
private void FlashCachedConfig() {
try {
config.WriteToJsonFile(CACHED_PLAYER_LOGIN_CONFIG, cachedPlayerConfig);
} catch (Exception e) {
System.out.println("Encountered exception in writing cached uuid file!");
}
}
}

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@ -1,25 +0,0 @@
package jesse.keeblarcraft.FactionMgr.Callbacks;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.world.World;
public interface PlayerCommandFlightCallback {
Event<PlayerCommandFlightCallback> EVENT = EventFactory.createArrayBacked(PlayerCommandFlightCallback.class,
(listeners) -> (player, world, power, factionTier) -> {
for (PlayerCommandFlightCallback listener : listeners) {
ActionResult result = listener.interact(player, world, power, factionTier);
if (result != ActionResult.PASS) {
return result;
}
}
return ActionResult.PASS;
});
ActionResult interact(PlayerEntity player, World world, Integer factionPower, FactionTierEnum factionTier);
}

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@ -1,25 +0,0 @@
package jesse.keeblarcraft.FactionMgr.Callbacks;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.world.World;
public interface PlayerEnteredBaseCallback {
Event<PlayerEnteredBaseCallback> EVENT = EventFactory.createArrayBacked(PlayerEnteredBaseCallback.class,
(listeners) -> (player, world, power, factionTier) -> {
for (PlayerEnteredBaseCallback listener : listeners) {
ActionResult result = listener.interact(player, world, power, factionTier);
if (result != ActionResult.PASS) {
return result;
}
}
return ActionResult.PASS;
});
ActionResult interact(PlayerEntity player, World world, Integer factionPower, FactionTierEnum factionTier);
}

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@ -1,25 +0,0 @@
package jesse.keeblarcraft.FactionMgr.Callbacks;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.world.World;
public interface PlayerExitedBaseCallback {
Event<PlayerExitedBaseCallback> EVENT = EventFactory.createArrayBacked(PlayerExitedBaseCallback.class,
(listeners) -> (player, world, power, factionTier) -> {
for (PlayerExitedBaseCallback listener : listeners) {
ActionResult result = listener.interact(player, world, power, factionTier);
if (result != ActionResult.PASS) {
return result;
}
}
return ActionResult.PASS;
});
ActionResult interact(PlayerEntity player, World world, Integer factionPower, FactionTierEnum factionTier);
}

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@ -1,25 +0,0 @@
package jesse.keeblarcraft.FactionMgr.Callbacks;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.world.World;
public interface PlayerInBaseCallback {
Event<PlayerInBaseCallback> EVENT = EventFactory.createArrayBacked(PlayerInBaseCallback.class,
(listeners) -> (player, world, power, factionTier) -> {
for (PlayerInBaseCallback listener : listeners) {
ActionResult result = listener.interact(player, world, power, factionTier);
if (result != ActionResult.PASS) {
return result;
}
}
return ActionResult.PASS;
});
ActionResult interact(PlayerEntity player, World world, Integer factionPower, FactionTierEnum factionTier);
}

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@ -1,552 +0,0 @@
/*
*
* FactionConfig
*
* This class is the configuration file for factions
*
*/
package jesse.keeblarcraft.FactionMgr;
import static java.util.Map.entry;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.HashMap;
// This class is written to a config file typically and represents
// all the details surrounding a faction
public class FactionConfig {
// Key = Faction identifier
// Val = Faction object
HashMap<String, WriteableFaction> allFactions = new HashMap<String, WriteableFaction>();
// Enum may be extended in future
public static enum VALID_FACTION_ROLES {
OWNER,
COOWNER,
MANAGEMENT,
EMPLOYEE
}
private static Map<VALID_FACTION_ROLES, Integer> ROLE_LEVELS = Map.ofEntries
(
entry (VALID_FACTION_ROLES.EMPLOYEE, 0),
entry (VALID_FACTION_ROLES.MANAGEMENT, 1),
entry (VALID_FACTION_ROLES.COOWNER, 2),
entry (VALID_FACTION_ROLES.OWNER, 3)
);
// The below map is 100x easier to just have statically typed here and maintained manually than expensively getting value by key (I am also lazy)
private static Map<Integer, VALID_FACTION_ROLES> ROLES_BY_LEVEL = Map.ofEntries
(
entry (0, VALID_FACTION_ROLES.EMPLOYEE),
entry (1, VALID_FACTION_ROLES.MANAGEMENT),
entry (2, VALID_FACTION_ROLES.COOWNER),
entry (3, VALID_FACTION_ROLES.OWNER)
);
public class WriteableFaction {
// Key = Player UUID
// Val = Faction role of player
HashMap<String, VALID_FACTION_ROLES> factionPlayerList = new HashMap<String, VALID_FACTION_ROLES>();
// Key = Player DISPLAY name
// Val = Faction role of player
HashMap<String, VALID_FACTION_ROLES> DISPLAY_ONLY_LIST = new HashMap<String, VALID_FACTION_ROLES>();
// List contains UUID of players who are openly invited to this faction
// TODO: Refactor to map so players can un-invite by name not UUID...
List<String> openInvites = new ArrayList<String>();
Integer factionBankBalance;
Integer factionPower;
String factionName;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn CreateFaction
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] creatorUuid is the caller of the command's UUID
///
/// @param[in] creatorDisplayName is the caller's display name
///
/// @brief Creates a faction on the server
///
/// @return True if a faction can be created, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean CreateFaction(String factionName, String creatorUuid, String creatorDisplayName) {
Boolean success = false;
if (!IsValid(factionName)) {
WriteableFaction newFaction = new WriteableFaction();
newFaction.factionPlayerList.put(creatorUuid, VALID_FACTION_ROLES.OWNER);
newFaction.DISPLAY_ONLY_LIST.put(creatorDisplayName, VALID_FACTION_ROLES.OWNER);
newFaction.factionBankBalance = 0;
newFaction.factionPower = 1;
allFactions.put(factionName, newFaction);
success = true;
}
return success;
}
// It is assumed that the person calling this function has verified that the person
// can in fact set faction power. This is generally just an admin command
public Boolean SetPower(String factionName, Integer amount) {
Boolean success = false;
if (IsValid(factionName)) {
allFactions.get(factionName).factionPower = amount;
success = true;
}
return success;
}
// The user should verify the faction exists prior to calling this. 0 is default
// return if faction does not exist (or the faction actually has a balance of 0)
public Integer GetPower(String factionName) {
Integer amount = 0;
if (IsValid(factionName)) {
amount = allFactions.get(factionName).factionPower;
}
return amount;
}
public Integer GetBankBalance(String factionName) {
Integer amount = 0;
if (IsValid(factionName)) {
amount = allFactions.get(factionName).factionBankBalance;
}
return amount;
}
// You should probably verify the player is in the faction before calling this so the object is not empty
public HashMap<String, VALID_FACTION_ROLES> GetMemberNames(String factionName) {
HashMap<String, VALID_FACTION_ROLES> members = new HashMap<String, VALID_FACTION_ROLES>();
if (IsValid(factionName)) {
members = allFactions.get(factionName).DISPLAY_ONLY_LIST;
}
return members;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn DeleteFaction
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] creatorUuid is the caller of the command's UUID
///
/// @brief Deletes a faction on the server
///
/// @return True if a faction can be deleted, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean DeleteFaction(String factionName, String callerUuid) {
Boolean success = false;
// faction must exist
if (IsValid(factionName)) {
// faction must contain player
if (allFactions.get(factionName).factionPlayerList.containsKey(callerUuid)) {
// player must be owner of faction
if (allFactions.get(factionName).factionPlayerList.get(callerUuid) == VALID_FACTION_ROLES.OWNER) {
//TODO: BankManager will connect with this in future and the money of the faction must go somewhere!
allFactions.remove(factionName);
success = true;
}
}
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn CanInvite
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] creatorUuid is the caller of the command's UUID
///
/// @brief Determines if the player is capable of inviting another player
/// to the faction
///
/// @return True if player can invite another player, false if not
/////////////////////////////////////////////////////////////////////////////
private Boolean CanInvite(String factionName, String callerUuid) {
Boolean success = false;
if (IsValid(factionName)) {
if (allFactions.get(factionName).factionPlayerList.containsKey(callerUuid)) {
VALID_FACTION_ROLES callerRole = allFactions.get(factionName).factionPlayerList.get(callerUuid);
if (callerRole == VALID_FACTION_ROLES.MANAGEMENT || callerRole == VALID_FACTION_ROLES.COOWNER || callerRole == VALID_FACTION_ROLES.OWNER) {
success = true;
}
}
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn IsOnInviteList
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] playerUuid is the caller of the command's UUID
///
/// @brief Checks to see if a player has been invited to a faction
///
/// @return True if player is on invite list, false if not
/////////////////////////////////////////////////////////////////////////////
private Boolean IsOnInviteList(String factionName, String playerUuid) {
Boolean success = false;
if (IsValid(factionName)) {
if (allFactions.get(factionName).openInvites.contains(playerUuid)) {
success = true;
}
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn AddToFaction
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] playerUuid is the caller of the command's UUID
///
/// @param[in] playerDisplayName is the caller's display name
///
/// @brief Adds a player to a faction
/////////////////////////////////////////////////////////////////////////////
private void AddToFaction(String factionName, String playerUuid, String playerDisplayName) {
if (allFactions.containsKey(factionName)) {
allFactions.get(factionName).factionPlayerList.put(playerUuid, VALID_FACTION_ROLES.EMPLOYEE);
allFactions.get(factionName).DISPLAY_ONLY_LIST.put(playerDisplayName, VALID_FACTION_ROLES.EMPLOYEE);
allFactions.get(factionName).openInvites.remove(playerUuid); // Remove them from the invite list if they joined
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn InvitePlayerToFaction
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] callerUuid is the player inviting another player's UUID
///
/// @param[in] invitedUuid is the player being invited's UUID
///
/// @brief Invites a player to a faction
///
/// @return True if player successfully can invite another player
/////////////////////////////////////////////////////////////////////////////
public Boolean InvitePlayerToFaction(String factionName, String callerUuid, String invitedUuid) {
Boolean success = false;
if (CanInvite(factionName, callerUuid)) {
allFactions.get(factionName).openInvites.add(invitedUuid);
success = true;
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn JoinFaction
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] playerUuid is the player inviting another player's UUID
///
/// @param[in] playerDisplayName is the player being invited's UUID
///
/// @brief Function to determine if a player can join a faction
///
/// @return True if they join, false if they cannot
/////////////////////////////////////////////////////////////////////////////
public Boolean JoinFaction(String factionName, String playerUuid, String playerDisplayName) {
Boolean success = false;
if (IsOnInviteList(factionName, playerUuid) ) {
AddToFaction(factionName, playerUuid, playerDisplayName);
success = true;
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn LeaveFaction
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] playerUuid is the player inviting another player's UUID
///
/// @param[in] playerName is the player being invited's UUID
///
/// @brief Function to let player leave a faction
///
/// @return True if they leave, false if they did not
/////////////////////////////////////////////////////////////////////////////
public Boolean LeaveFaction(String factionName, String playerUuid, String playerName) {
Boolean success = false;
if (IsValid(factionName)) {
allFactions.get(factionName).factionPlayerList.remove(playerUuid);
allFactions.get(factionName).DISPLAY_ONLY_LIST.remove(playerName);
// TODO: In future add ability if owner leave then promote next person
// Delete faction if all the players are gone
if (allFactions.get(factionName).factionPlayerList.size() == 0) {
allFactions.remove(factionName);
}
success = true;
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn HasPlayer
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] playerUuid is the player inviting another player's UUID
///
/// @brief Determines if a faction has a specific player by UUID
///
/// @return True if they have the player, false if not
/////////////////////////////////////////////////////////////////////////////
private Boolean HasPlayer(String factionName, String playerUuid) {
Boolean success = false;
if (IsValid(factionName)) {
success = allFactions.get(factionName).factionPlayerList.containsKey(playerUuid);
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn IsValid
///
/// @param[in] factionName is the name of the faction
///
/// @brief Determines if a faction exists
///
/// @return True if a faction exists with the specified name, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean IsValid(String factionName) {
if (allFactions.containsKey(factionName)) {
return true;
} else {
return false;
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn FindFactionOfPlayer
///
/// @param[in] playerUuid is the uuid of the player to find
///
/// @brief Determine the faction of a specified player
///
/// @return Returns the faction name of the player if the player is in
/// any faction. If the player is not found in any faction, an
/// empty string is returned
/////////////////////////////////////////////////////////////////////////////
public String FindFactionOfPlayer(String playerUuid) {
String faction = "";
System.out.println("Attempting to find player factions with uuid " + playerUuid);
for (Entry<String, WriteableFaction> entry : allFactions.entrySet()) {
if (entry.getValue().factionPlayerList.containsKey(playerUuid)) {
System.out.println("FAC [" + entry.getKey() + "]: PLAY-LIST: " + entry.getValue().factionPlayerList);
faction = entry.getKey();
break;
}
}
return faction;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn PromotePlayer
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] callerUuid is the caller of the command's UUID
///
/// @param[in] promoteeUuid is the player to be promoted's UUID
///
/// @param[in] promoteeDisplayName is the player ot be promoted's display name
///
/// @brief Attempts to promote a player in a faction. Whether or not a
/// player is promoted is determined by their level in the faction
/// and the promoter's level in the faction. Factors that can affect
/// this are:
/// 1. Both the caller and promotee must exist inside
/// the same faction
/// 2. The promoter must be a higher rank than the promotee
/// 3. The promotee's post-promotion rank still must be below
/// the promoter's rank
///
/// @return True if the player was successfully promoted, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean PromotePlayer(String factionName, String callerUuid, String promoteeUuid, String promoteeDisplayName) {
Boolean success = false;
if (CanInvite(factionName, callerUuid) && HasPlayer(factionName, promoteeUuid)) {
VALID_FACTION_ROLES callerRole = allFactions.get(factionName).factionPlayerList.get(callerUuid);
VALID_FACTION_ROLES promoteeRole = allFactions.get(factionName).factionPlayerList.get(promoteeUuid);
Integer callerRoleLevel = ROLE_LEVELS.get(callerRole);
Integer promoteeRoleLevel = ROLE_LEVELS.get(promoteeRole);
// Factions is setup so that anyone can promote anybody UNDERNEATH them. However, you CANNOT promote a player to your level!
if (callerRoleLevel > promoteeRoleLevel + 1) {
// Get the new employee role
promoteeRole = ROLES_BY_LEVEL.get(promoteeRoleLevel + 1);
// Update role in faction
allFactions.get(factionName).factionPlayerList.put(promoteeUuid, promoteeRole);
allFactions.get(factionName).DISPLAY_ONLY_LIST.put(promoteeDisplayName, promoteeRole);
success = true;
}
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn CanKickPlayer
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] callerUuid is the caller of the command's UUID
///
/// @param[in] kickeeUuid is the player to be kickee's UUID
///
/// @param[in] kickeeDisplayName is the player ot be kickeeDisplayName's
/// display name
///
/// @brief Determines whether or not a player can be kicked. The caller
/// must be a higher rank to kick a player (and they both must
/// exist inside the faction)
///
/// @return True if the player was successfully kicked, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean CanKickPlayer(String factionName, String callerUuid, String kickeeUuid, String kickeeDisplayName) {
Boolean success = false;
if (IsValid(factionName) && HasPlayer(factionName, kickeeUuid)) {
VALID_FACTION_ROLES callerRole = allFactions.get(factionName).factionPlayerList.get(callerUuid);
VALID_FACTION_ROLES kickeeRole = allFactions.get(factionName).factionPlayerList.get(kickeeUuid);
Integer callerRoleLevel = ROLE_LEVELS.get(callerRole);
Integer kickeeRoleLevel = ROLE_LEVELS.get(kickeeRole);
if (callerRoleLevel > kickeeRoleLevel) {
success = true;
}
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn KickPlayer
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] callerUuid is the caller of the command's UUID
///
/// @param[in] kickeeUuid is the player to be kickee's UUID
///
/// @param[in] kickeeDisplayName is the player ot be kickeeDisplayName's
/// display name
///
/// @brief Kicks a player from a faction
///
/// @return True if the player was successfully kicked, false if not
/////////////////////////////////////////////////////////////////////////////
private Boolean KickPlayer(String factionName, String callerUuid, String kickeeUuid, String kickeeDisplayName) {
Boolean success = false;
if (CanKickPlayer(factionName, callerUuid, kickeeUuid, kickeeDisplayName)) {
allFactions.get(factionName).factionPlayerList.remove(kickeeUuid);
allFactions.get(factionName).DISPLAY_ONLY_LIST.remove(kickeeDisplayName);
success = true;
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn DemotePlayer
///
/// @param[in] factionName is the name of the faction
///
/// @param[in] callerUuid is the caller of the command's UUID
///
/// @param[in] demoteeUuid is the player to be promoted's UUID
///
/// @param[in] demoteeDisplayName is the player ot be promoted's display name
///
/// @brief Attempts to demote a player in a faction. Whether or not a
/// player is demoted is determined by their level in the faction
/// and the demoter's level in the faction. Factors that can affect
/// this are:
/// 1. Both the caller and demotee must exist inside
/// the same faction
/// 2. The demoter must be a higher rank than the promotee
/// 3. Should there be no lower rank left to demote to, the
/// player is kicked from the faction
///
/// @return True if the player was successfully demoted, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean DemotePlayer(String factionName, String callerUuid, String demoteeUuid, String demoteeDisplayName) {
Boolean success = false;
if (CanInvite(factionName, callerUuid) && HasPlayer(factionName, demoteeUuid)) {
VALID_FACTION_ROLES callerRole = allFactions.get(factionName).factionPlayerList.get(callerUuid);
VALID_FACTION_ROLES demoteeRole = allFactions.get(factionName).factionPlayerList.get(demoteeUuid);
Integer callerRoleLevel = ROLE_LEVELS.get(callerRole);
Integer demoteeRoleLevel = ROLE_LEVELS.get(demoteeRole);
// Factions is setup so that anyone can demote anybody underneath them & the lowest level will cause a demotion to be a KICK from faction
if (callerRoleLevel > demoteeRoleLevel) {
// If the role level would be lower than bottom level, KICK player
if (demoteeRoleLevel - 1 < ROLE_LEVELS.get(VALID_FACTION_ROLES.EMPLOYEE)) {
success = KickPlayer(factionName, callerUuid, demoteeUuid, demoteeDisplayName);
} else {
// Regular demotion!
demoteeRole = ROLES_BY_LEVEL.get(demoteeRoleLevel - 1);
// Update faction
allFactions.get(factionName).factionPlayerList.put(demoteeUuid, demoteeRole);
allFactions.get(factionName).DISPLAY_ONLY_LIST.put(demoteeDisplayName, demoteeRole);
success = true;
}
}
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn ListOfAllFactions
///
/// @brief Get a list of all factions on the server
///
/// @return List of factions
/////////////////////////////////////////////////////////////////////////////
public List<String> ListOfAllFactions() {
List<String> facs = new ArrayList<String>();
System.out.println("ListOfFactions - map size: " + allFactions.size());
for (Entry<String, WriteableFaction> entry : allFactions.entrySet()) {
facs.add(entry.getKey());
}
return facs;
}
}

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@ -1,347 +0,0 @@
/*
*
* FactionManager
*
* Class is responsible for keeping track of factions chosen by the players in the game and saves to the configuration
* file for persistent data storage. Class handles checks as well for eligibility purposes (making sure players can join, etc)
*
*/
package jesse.keeblarcraft.FactionMgr;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map.Entry;
import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.FactionMgr.FactionConfig.VALID_FACTION_ROLES;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import jesse.keeblarcraft.MailSystem.MailMgr;
import jesse.keeblarcraft.Keeblarcraft;
import jesse.keeblarcraft.ChatStuff.ChatMenu;
import jesse.keeblarcraft.ChatStuff.ChatMsg;
import jesse.keeblarcraft.ChatStuff.ChatFormatting.COLOR_CODE;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
public class FactionManager {
private static String FACTION_CFG_FILE = "factions/factions.json";
ConfigManager config = new ConfigManager();
private static FactionManager static_inst;
public static FactionManager GetInstance() {
if (static_inst == null) {
static_inst = new FactionManager();
}
return static_inst;
}
private class FactionConfigClassWrapper {
FactionConfig factions = new FactionConfig();
}
FactionConfigClassWrapper factionConfig;// = new FactionConfigClassWrapper();
// Constructor
public FactionManager() {
// Read in config at start of object
System.out.println("FACTIONMANAGER CONSTRUCTOR CALLED");
Boolean existingFile = false;
factionConfig = new FactionConfigClassWrapper();
Boolean tmpchck = factionConfig == null;
System.out.println("Is factionConfig null still? " + (tmpchck ? "YES" : "NO"));
try {
factionConfig = config.GetJsonObjectFromFile(FACTION_CFG_FILE, FactionConfigClassWrapper.class);
tmpchck = factionConfig == null;
System.out.println("Is factionconfig null after trying to load stuff? " + (tmpchck ? "YES" : "NO"));
existingFile = true;
} catch (Exception e) {
// Do nothing
}
// Create the file if it didn't exist before
if (!existingFile)
{
try {
config.CreateDirectory(FACTION_CFG_FILE);
FlashConfig();
} catch (Exception e) {
Keeblarcraft.LOGGER.error("Could not write to file");
}
}
if (factionConfig == null) {
// the only way for this to be possible is if the read-in was bad. flash config file then try again
factionConfig = new FactionConfigClassWrapper();
//TODO: Add safe-guard in here to check if default faction dir exists and move it to OLD/CORRUPTED (so data is not nuked from orbit)
factionConfig.factions = new FactionConfig();
FlashConfig();
}
FactionTier.InitializeFactionTiers();
}
public void GetFactionInformation(ServerPlayerEntity player) {
String factionName = GetFactionOfPlayer(player.getUuidAsString());
if (!factionName.equals("")) {
Integer fPower = factionConfig.factions.GetPower(factionName);
HashMap<String, VALID_FACTION_ROLES> displayNames = factionConfig.factions.GetMemberNames(factionName);
Integer fBankBalance = factionConfig.factions.GetBankBalance(factionName);
System.out.println((fPower == null ? "YES":"NO") + " " + (displayNames == null ? "YES":"NO") + " " + (fBankBalance == null ? "YES":"NO"));
ArrayList<String> nameMapToList = new ArrayList<String>();
ChatMsg chatPlayerList = new ChatMsg();
for (Entry<String, VALID_FACTION_ROLES> entry : displayNames.entrySet()) {
nameMapToList.add(chatPlayerList.ColorMsg(entry.getKey() + " - " + entry.getValue().name(), COLOR_CODE.BLUE));
}
System.out.println("name map null? " + nameMapToList == null ? "YES":"NO");
// Let's make our chat objects first so things are copyable and whatnot
ChatMsg chatHeader = new ChatMsg();
chatHeader.ColorMsg(Text.of(factionName), COLOR_CODE.GOLD);
ChatMsg chatBalance = new ChatMsg();
chatBalance.ColorMsg(Text.of(Integer.toString(fBankBalance)), COLOR_CODE.GREEN);
ChatMsg chatPower = new ChatMsg();
chatPower.ColorMsg(Text.of(Integer.toString(fPower)), COLOR_CODE.RED);
ChatMenu chatBlock = new ChatMenu();
chatBlock.SetHeader(chatHeader);
chatBlock.AddMsg(chatPlayerList);
chatBlock.AddMsg(chatBalance);
chatBlock.AddMsg(chatPower);
chatBlock.SendMsg(player);
} else {
player.sendMessage(Text.of("You aren't in a faction!"));
}
}
/////////////////////////////////////////////////////////////////////////////
/// @fn LeaveFaction
///
/// @param[in] player is the player on the server
///
/// @brief Leave a faction
///
/// @return True if player can leave their faction, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean LeaveFaction(ServerPlayerEntity player) {
Boolean success = false;
String playerFac = factionConfig.factions.FindFactionOfPlayer(player.getUuidAsString());
if (playerFac != "") {
success = factionConfig.factions.LeaveFaction(playerFac, player.getUuidAsString(), player.getEntityName());
player.sendMessage(Text.of("[Factions]: You left your faction!"));
FlashConfig();
} else {
player.sendMessage(Text.of("[Factions]: You are not in a faction!"));
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn CreateFaction
///
/// @param[in] factionName is the faction to be created
///
/// @param[in] player is the player on the server
///
/// @brief Create a new faction
///
/// @return True if successfully created, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean CreateFaction(String factionName, ServerPlayerEntity creator) {
Boolean success = false;
String facOfPlayer = factionConfig.factions.FindFactionOfPlayer(creator.getUuidAsString());
if (facOfPlayer == "") {
// creator.sendMessage(Text.of("Your display name: " + creator.getDisplayName().toString()));
// creator.sendMessage(Text.of("Your name: " + creator.getName()));
// creator.sendMessage(Text.of("Your custom name: " + creator.getCustomName()));
// creator.sendMessage(Text.of("Your entity name: " + creator.getEntityName()));
success = factionConfig.factions.CreateFaction(factionName, creator.getUuidAsString(), creator.getEntityName());
if (!success) {
creator.sendMessage(Text.of("[Factions]: Could not create faction - faction already exists."));
} else {
creator.sendMessage(Text.of("[Factions]: Successfully created faction!"));
FlashConfig();
}
} else {
creator.sendMessage(Text.of("[Factions]: You are already in a faction! You cannot create one."));
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn DeleteFaction
///
/// @param[in] factionName is the faction to be created
///
/// @param[in] caller is the player on the server
///
/// @brief Delete a faction
///
/// @return True if successfully deleted, false if not
/////////////////////////////////////////////////////////////////////////////
public Boolean DeleteFaction(String factionName, ServerPlayerEntity caller) {
Boolean success = factionConfig.factions.DeleteFaction(factionName, caller.getUuidAsString());
if (!success) {
caller.sendMessage(Text.of("[Factions]: Could not delete faction. You must be owner & faction must exist."));
} else {
caller.sendMessage(Text.of("[Factions]: Successfully deleted faction."));
FlashConfig();
}
return success;
}
public Boolean JoinFaction(ServerPlayerEntity player, String factionName) {
Boolean joinedFaction = factionConfig.factions.JoinFaction(factionName, player.getUuidAsString(), player.getEntityName());
if (joinedFaction) {
player.sendMessage(Text.of("Successfully joined the faction " + factionName));
} else {
player.sendMessage(Text.of("Failed to join faction - you were not on the invite list!"));
}
return joinedFaction;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn ListOfFactions
///
/// @brief Get a list of all factions on the server
///
/// @return Faction list. Empty list if no factions
/////////////////////////////////////////////////////////////////////////////
public List<String> ListOfFactions() {
System.out.println("Callthrough of listoffactions");
return factionConfig.factions.ListOfAllFactions();
}
/////////////////////////////////////////////////////////////////////////////
/// @fn GetFactionOfPlayer
///
/// @param[in] playerUuid is the uuid of the player
///
/// @brief Gets the faction of a player on the server
///
/// @return String with faction name. Empty string if no faction tie
/////////////////////////////////////////////////////////////////////////////
public String GetFactionOfPlayer(String playerUuid) {
return factionConfig.factions.FindFactionOfPlayer(playerUuid);
}
public Boolean InvitePlayerToFaction(ServerPlayerEntity caller, String inviteeUuid, String inviteeDisplayName) {
String playerFaction = factionConfig.factions.FindFactionOfPlayer(caller.getUuidAsString());
Boolean success = false;
if (!playerFaction.equals("")) {
success = factionConfig.factions.InvitePlayerToFaction(playerFaction, caller.getUuidAsString(), inviteeUuid);
} else {
caller.sendMessage(Text.of("You aren't in a faction!"));
}
if (success) {
String mailMsg = "You received a faction invite from " + caller.getEntityName() + "! You can join with /faction join " + playerFaction;
MailMgr.GetInstance().SendMail(inviteeUuid, mailMsg);
FlashConfig();
}
return success;
}
public Boolean SetFactionPower(ServerPlayerEntity caller, String factionName, Integer amount) {
Boolean success = false;
if (caller.hasPermissionLevel(4)) {
success = factionConfig.factions.SetPower(factionName, amount);
FlashConfig();
} else {
caller.sendMessage(Text.of("You do not have permission to use this command"));
}
return success;
}
public Integer GetFactionPower(String factionName) {
int fPower = 0;
if (factionConfig.factions.IsValid(factionName)) {
fPower = factionConfig.factions.GetPower(factionName);
}
return fPower;
}
public FactionTierEnum GetFactionTier(String factionName) {
return FactionTier.GetFactionTier(factionConfig.factions.GetPower(factionName));
}
public Integer GetFactionPower(ServerPlayerEntity caller) {
Integer amount = 0;
String playerFaction = factionConfig.factions.FindFactionOfPlayer(caller.getUuidAsString());
if (!playerFaction.equals("")) {
amount = factionConfig.factions.GetPower(playerFaction);
caller.sendMessage(Text.of("[" + playerFaction + " - POWER]: " + Integer.toString(amount)));
}
return amount;
}
public Boolean PromotePlayer(ServerPlayerEntity caller, String promoteeUuid, String promoteeDisplayName) {
Boolean success = factionConfig.factions.PromotePlayer(GetFactionOfPlayer(caller.getUuidAsString()), caller.getUuidAsString(), promoteeUuid, promoteeDisplayName);
if (!success) {
caller.sendMessage(Text.of("[Factions]: Could not promote player - you need to be a higher rank than them and they cannot be promoted to your level!"));
} else {
caller.sendMessage(Text.of("[Factions]: Successfully promoted player!"));
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn DemotePlayer
///
/// @param[in] caller is the player who is demoting another player
///
/// @param[in] demoteeUuid is the player's uuid who is being demoted
///
/// @param[in] demoteeDisplayName is the players display name who is being demoted
///
/// @brief Demote a player from a faction
///
/// @return True if player is demoted. False if not
/////////////////////////////////////////////////////////////////////////////
public Boolean DemotePlayer(ServerPlayerEntity caller, String demoteeUuid, String demoteeDisplayName) {
Boolean success = factionConfig.factions.DemotePlayer(GetFactionOfPlayer(caller.getUuidAsString()), caller.getUuidAsString(), demoteeUuid, demoteeDisplayName);
if (!success) {
caller.sendMessage(Text.of("[Factions]: Could not demote player - you need to be a higher rank than them to demote them!"));
} else {
caller.sendMessage(Text.of("[Factions]: Successfully demoted player!"));
}
return success;
}
/////////////////////////////////////////////////////////////////////////////
/// @fn FlashConfig
///
/// @brief Update the faction configuration file on disk
/////////////////////////////////////////////////////////////////////////////
public void FlashConfig() {
config.WriteToJsonFile(FACTION_CFG_FILE, factionConfig);
}
}

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@ -1,65 +0,0 @@
package jesse.keeblarcraft.FactionMgr;
import com.google.common.collect.Range;
import com.google.common.collect.RangeMap;
import com.google.common.collect.TreeRangeMap;
public class FactionTier {
public static enum FactionTierEnum {
TIER_INVALID,
TIER_I,
TIER_II,
TIER_III,
TIER_IV,
TIER_V,
TIER_VI
}
private static RangeMap<Integer, FactionTierEnum> factionTiers = TreeRangeMap.create();
public static void InitializeFactionTiers() {
factionTiers.put(Range.closed(0, 29), FactionTierEnum.TIER_I);
factionTiers.put(Range.closed(30, 74), FactionTierEnum.TIER_II);
factionTiers.put(Range.closed(75, 99), FactionTierEnum.TIER_III);
factionTiers.put(Range.closed(100, 149), FactionTierEnum.TIER_IV);
factionTiers.put(Range.closed(150, 999), FactionTierEnum.TIER_V);
factionTiers.put(Range.closed(1000, Integer.MAX_VALUE), FactionTierEnum.TIER_VI);
}
// Tier 1 can never be greater than anything (and not itself, obviously)
public static Boolean IsGreaterThan(FactionTierEnum tierInQuestion, FactionTierEnum tierToCompareAgainst) {
Boolean isGreater = false;
if (tierInQuestion == FactionTierEnum.TIER_II && tierToCompareAgainst == FactionTierEnum.TIER_I) {
isGreater = true;
} else if (tierInQuestion == FactionTierEnum.TIER_III && (tierToCompareAgainst == FactionTierEnum.TIER_II || tierToCompareAgainst == FactionTierEnum.TIER_I)) {
isGreater = true;
} else if (tierInQuestion == FactionTierEnum.TIER_IV && (tierToCompareAgainst == FactionTierEnum.TIER_III || tierToCompareAgainst == FactionTierEnum.TIER_II || tierToCompareAgainst == FactionTierEnum.TIER_I)) {
isGreater = true;
} else if (tierInQuestion == FactionTierEnum.TIER_V && (tierToCompareAgainst == FactionTierEnum.TIER_IV || tierToCompareAgainst == FactionTierEnum.TIER_III || tierToCompareAgainst == FactionTierEnum.TIER_II || tierToCompareAgainst == FactionTierEnum.TIER_I)) {
isGreater = true;
} else if (tierInQuestion == FactionTierEnum.TIER_VI && (tierToCompareAgainst == FactionTierEnum.TIER_V || tierToCompareAgainst == FactionTierEnum.TIER_IV || tierToCompareAgainst == FactionTierEnum.TIER_III || tierToCompareAgainst == FactionTierEnum.TIER_II || tierToCompareAgainst == FactionTierEnum.TIER_I)) {
isGreater = true;
}
return isGreater;
}
public static Boolean IsEqualTo(FactionTierEnum tierInQuestion, FactionTierEnum tierToCompareAgainst) {
return tierInQuestion == tierToCompareAgainst;
}
public static Boolean IsGreaterOrEqualTo(FactionTierEnum tierInQuestion, FactionTierEnum tierToCompareAgainst) {
return IsEqualTo(tierInQuestion, tierToCompareAgainst) || IsGreaterThan(tierInQuestion, tierToCompareAgainst);
}
// Make sure you initialize tiers by calling the above function first!
public static FactionTierEnum GetFactionTier(Integer value) {
FactionTierEnum tier = factionTiers.get(value);
if (tier == null) {
tier = FactionTierEnum.TIER_INVALID;
}
return tier;
}
}

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@ -0,0 +1,15 @@
/*
*
* TeamManager
*
* Class is responsible for keeping track of teams/factions chosen by the players in the game and saves to the configuration
* file for persistent data storage. Class handles checks as well for eligibility purposes (making sure players can join, etc)
*
*/
package jesse.keeblarcraft.FactionMgr;
public class TeamManager {
// Class controls managing teams and pulling from configuration file and loading to configuration file
}

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@ -1,113 +0,0 @@
package jesse.keeblarcraft.GuiMgr;
import jesse.keeblarcraft.CustomBlocks.BlockEntities.FactionBlockEntity;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketByteBuf;
import net.minecraft.screen.ArrayPropertyDelegate;
import net.minecraft.screen.PropertyDelegate;
import net.minecraft.screen.ScreenHandler;
import net.minecraft.screen.slot.Slot;
public class FactionBlockScreenHandler extends ScreenHandler {
private final Inventory inventory;
private final PropertyDelegate propertyDelegate;
public final FactionBlockEntity blockEntity;
public int factionPower = 0;
public FactionBlockScreenHandler(int syncId, PlayerInventory inventory, PacketByteBuf buf) {
this(syncId, inventory, inventory.player.getWorld().getBlockEntity(buf.readBlockPos()), new ArrayPropertyDelegate(7));
}
public FactionBlockScreenHandler(int syncId, PlayerInventory playerInventory, BlockEntity blockEntity, PropertyDelegate arrayPropertyDelegate) {
super(ScreenHandlerRegistration.FACTION_BLOCK_SCREEN_HANDLER, syncId);
checkSize((Inventory) blockEntity, 7);
this.inventory = (Inventory) blockEntity;
inventory.onOpen(playerInventory.player);
this.propertyDelegate = arrayPropertyDelegate;
this.blockEntity = (FactionBlockEntity) blockEntity;
// Need a better way of storing these coordinates...
this.addSlot(new Slot(inventory, 0, -1, 2)); // top row
this.addSlot(new Slot(inventory, 2, 35, 2));
this.addSlot(new Slot(inventory, 4, 71, 2));
this.addSlot(new Slot(inventory, 1, 17, 36));
this.addSlot(new Slot(inventory, 3, 54, 36));
this.addSlot(new Slot(inventory, 5, 90, 36));
this.addSlot(new Slot(inventory, 6, 148, 20));
addPlayerInventory(playerInventory);
addPlayerHotbar(playerInventory);
// Need to reference Kaupendim tutorial again; but we could theoretically just add the player inventory
// right here so that they can drag items in and whatnot (I assume). I am unsure if I am taking that
// direction with this block RIGHT NOW - so for now I am NOT doing that
// Remainder stuff
addProperties(arrayPropertyDelegate);
}
public Integer GetFactionPower() {
factionPower = this.propertyDelegate.get(0);
return factionPower;
}
// This is just for SHIFT+CLICK moving
@Override
public ItemStack quickMove(PlayerEntity player, int invSlot) {
ItemStack newStack = ItemStack.EMPTY;
Slot slot = this.slots.get(invSlot);
if (slot != null && slot.hasStack()) {
ItemStack originalStack = slot.getStack();
newStack = originalStack.copy();
// TODO: This is from the YT video and it looks atrocious. Refactor this later
if ( (invSlot < this.inventory.size() && !this.insertItem(originalStack, this.inventory.size(), this.slots.size(), true) ) ||
(!this.insertItem(originalStack, 0, this.inventory.size(), false))) {
return ItemStack.EMPTY;
}
if (originalStack.isEmpty()) {
slot.setStack(ItemStack.EMPTY);
} else {
slot.markDirty();;
}
}
return newStack;
}
// From Kaupenjoe video
private void addPlayerInventory(PlayerInventory playerInventory) {
int spacing = -8;
for (int i = 0; i < 3; ++i) { // Rows
for (int l = 0; l < 9; ++l) { // Columns
int index = l + i * 9 + 9; // l = col, i*9 = the row to be on (scaling by 9 bc slots are 1-(9*3) in amount), +9 = where on that row to be!
int x = l * 22 + spacing; // Texture draw position on image
int y = 89 + i * 22; // Texture draw position on image
this.addSlot(new Slot(playerInventory, index, x, y));
}
}
}
// From Kaupenjoe video
private void addPlayerHotbar(PlayerInventory playerInventory) {
int spacing = -8;
for (int i = 0; i < 9; ++i) {
int index = i; // Index of hotbar (only 9 slots long in vanilla)
// int x = (8 + i * 18) + spacing; // Texture draw position
int x = i * 22 + spacing; // Texture draw position
int y = 162; // Texture draw position
this.addSlot(new Slot(playerInventory, index, x, y));
}
}
@Override
public boolean canUse(PlayerEntity player) {
return this.inventory.canPlayerUse(player);
}
}

View File

@ -1,18 +0,0 @@
package jesse.keeblarcraft.GuiMgr;
import jesse.keeblarcraft.Keeblarcraft;
import net.fabricmc.fabric.api.screenhandler.v1.ExtendedScreenHandlerType;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.screen.ScreenHandlerType;
import net.minecraft.util.Identifier;
public class ScreenHandlerRegistration {
public static final ScreenHandlerType<FactionBlockScreenHandler> FACTION_BLOCK_SCREEN_HANDLER =
Registry.register(Registries.SCREEN_HANDLER, new Identifier(Keeblarcraft.MOD_ID, "faction_block"),
new ExtendedScreenHandlerType<>(FactionBlockScreenHandler::new));
public static void registerScreenHandlers() {
Keeblarcraft.LOGGER.info("Registering screen handlers for " + Keeblarcraft.MOD_ID);
}
}

View File

@ -11,8 +11,9 @@ import java.util.HashMap;
import java.util.Map.Entry; import java.util.Map.Entry;
import jesse.keeblarcraft.ConfigMgr.ConfigManager; import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.Keeblarcraft; import jesse.keeblarcraft.Utils.ChatUtil;
import jesse.keeblarcraft.ChatStuff.ChatMsg; import jesse.keeblarcraft.Utils.ChatUtil.CONSOLE_COLOR;
import jesse.keeblarcraft.Utils.CustomExceptions.FILE_WRITE_EXCEPTION;
public class PlayerNote { public class PlayerNote {
/// Class variables /// Class variables
@ -85,18 +86,21 @@ public class PlayerNote {
// In the event the above code failed out, this means a new file has to be created for the player's uuid // In the event the above code failed out, this means a new file has to be created for the player's uuid
if (!existingFile) if (!existingFile)
{ {
System.out.println(ChatUtil.ColoredString("Trying to create new file", CONSOLE_COLOR.BLUE));
try { try {
thisNote.uuid = uuid; thisNote.uuid = uuid;
FlashConfig(); FlashConfig();
} catch (Exception e) { } catch (Exception e) {
Keeblarcraft.LOGGER.warn("Could not write to the player notes file"); System.out.println(ChatUtil.ColoredString("Could not write to file", CONSOLE_COLOR.RED));
} }
} else {
System.out.println(ChatUtil.ColoredString("Moving on", CONSOLE_COLOR.BLUE));
} }
// It's possible the above code will return a blank class if a file doesn't exist. This will make // It's possible the above code will return a blank class if a file doesn't exist. This will make
// a new file with this players uuid // a new file with this players uuid
if ("".equals(thisNote.uuid)) { if ("".equals(thisNote.uuid)) {
System.out.println("Assigning new config file for this uuid. No previous existing"); System.out.println(ChatUtil.ColoredString("Assigning new config file for this uuid. No previous existing", CONSOLE_COLOR.BLUE));
thisNote.uuid = uuid; thisNote.uuid = uuid;
} }
} }
@ -226,6 +230,10 @@ public class PlayerNote {
/// @brief Writes to the configuration file /// @brief Writes to the configuration file
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
public void FlashConfig() { public void FlashConfig() {
config.WriteToJsonFile("notes/" + thisNote.uuid + ".json", thisNote); try {
config.WriteToJsonFile("notes/" + thisNote.uuid + ".json", thisNote);
} catch (FILE_WRITE_EXCEPTION e) {
System.out.println(ChatUtil.ColoredString("Could not flash notes configuration file", CONSOLE_COLOR.RED));
}
} }
} }

View File

@ -12,14 +12,7 @@
package jesse.keeblarcraft; package jesse.keeblarcraft;
import net.fabricmc.api.ModInitializer; import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.entity.event.v1.ServerEntityWorldChangeEvents;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerEntityEvents;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
import net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents; import net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents;
import net.kyrptonaught.customportalapi.api.CustomPortalBuilder;
import net.minecraft.block.Blocks;
import net.minecraft.entity.mob.HostileEntity;
import net.minecraft.item.Items;
import net.minecraft.registry.Registries; import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry; import net.minecraft.registry.Registry;
import net.minecraft.resource.featuretoggle.FeatureSet; import net.minecraft.resource.featuretoggle.FeatureSet;
@ -30,19 +23,16 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
import jesse.keeblarcraft.AttributeMgr.AttributeMgr; import jesse.keeblarcraft.AttributeMgr.AttributeMgr;
import jesse.keeblarcraft.BankMgr.BankManager; import jesse.keeblarcraft.AttributeMgr.AttributeTree;
import jesse.keeblarcraft.Commands.CustomCommandManager; import jesse.keeblarcraft.Commands.CustomCommandManager;
import jesse.keeblarcraft.ConfigMgr.SQLUnitTest;
import jesse.keeblarcraft.CustomBlocks.BlockList; import jesse.keeblarcraft.CustomBlocks.BlockList;
import jesse.keeblarcraft.CustomBlocks.BlockEntities.BlockEntityRegistration;
import jesse.keeblarcraft.CustomItems.ItemManager; import jesse.keeblarcraft.CustomItems.ItemManager;
import jesse.keeblarcraft.EventMgr.DimensionLoadingEvent;
import jesse.keeblarcraft.EventMgr.PlayerJoinListener;
import jesse.keeblarcraft.EventMgr.ServerTickListener; import jesse.keeblarcraft.EventMgr.ServerTickListener;
import jesse.keeblarcraft.GuiMgr.ScreenHandlerRegistration;
import jesse.keeblarcraft.GuiMgr.TreeHandler; import jesse.keeblarcraft.GuiMgr.TreeHandler;
import jesse.keeblarcraft.Utils.CustomExceptions.SETUP_FAILED_EXCEPTION; import jesse.keeblarcraft.Utils.CustomExceptions.SETUP_FAILED_EXCEPTION;
import jesse.keeblarcraft.Utils.ChatUtil;
import jesse.keeblarcraft.Utils.Setup; import jesse.keeblarcraft.Utils.Setup;
import jesse.keeblarcraft.Utils.ChatUtil.CONSOLE_COLOR;
public class Keeblarcraft implements ModInitializer { public class Keeblarcraft implements ModInitializer {
public static String MOD_ID = "keeblarcraft"; public static String MOD_ID = "keeblarcraft";
@ -54,27 +44,31 @@ public class Keeblarcraft implements ModInitializer {
Identifier.of(Keeblarcraft.MOD_ID, "tree_gui"), Identifier.of(Keeblarcraft.MOD_ID, "tree_gui"),
new ScreenHandlerType<>(TreeHandler::new, FeatureSet.empty())); new ScreenHandlerType<>(TreeHandler::new, FeatureSet.empty()));
// public static final Block MAGIC_CHEST_BLOCK = Registry.register(Registries.BLOCK, Identifier.of(Keeblarcraft.MOD_ID, "magic_chest_block"),
// new MagicChestBlock(AbstractBlock.Settings.copy(Blocks.CHEST)));
// public static final BlockEntityType<MagicChestBlockEntity> MAGIC_CHEST_BLOCK_ENTITY = Registry.register(Registry.BLOCK_ENTITY_TYPE,
// Identifier.of(Keeblarcraft.MOD_ID, "magic_chest_block_entity"), BlockEntityType.Builder.create(MagicChestBlockEntity::new, MAGIC_CHEST_BLOCK).build());
CustomCommandManager cmdMgr = new CustomCommandManager(); CustomCommandManager cmdMgr = new CustomCommandManager();
Setup setup = Setup.GetInstance(); Setup setup = Setup.GetInstance();
@Override @Override
public void onInitialize() { public void onInitialize() {
// This code runs as soon as Minecraft is in a mod-load-ready state.
// However, some things (like resources) may still be uninitialized.
// Proceed with mild caution.
ChatUtil.LoggerColored("Hello Fabric world!", CONSOLE_COLOR.CYAN, LOGGER);
if (setup != null) { if (setup != null) {
try { try {
// Run setup. If setup fails; it throws SETUP_FAILED_EXCEPTION // Run setup. If setup fails; it throws SETUP_FAILED_EXCEPTION
LOGGER.info("Running setup"); LOGGER.info("\033[34m Running setup stage \033[0m");
setup.RunSetup(); setup.RunSetup();
/// TODO: Move callbacks somewhere else // This is a very special case where this must be in this classes' initializer
// method
ServerPlayConnectionEvents.JOIN.register((handler, sender, server) -> { ServerPlayConnectionEvents.JOIN.register((handler, sender, server) -> {
System.out.println("ServerPlayConnectionEvents.JOIN called"); var player = handler.player;
PlayerJoinListener.GetInstance().HandleServerJoinEvent(handler, sender, server); Keeblarcraft.LOGGER.info("Player " + player.getName() + " has logged in. Creating tree...");
if (AttributeMgr.activeTrees.containsKey(player.getUuidAsString()) == false) {
AttributeMgr.activeTrees.put(player.getUuidAsString(), new AttributeTree(player.getUuidAsString()));
}
}); });
ServerPlayConnectionEvents.DISCONNECT.register((handler, server) -> { ServerPlayConnectionEvents.DISCONNECT.register((handler, server) -> {
@ -86,27 +80,6 @@ public class Keeblarcraft implements ModInitializer {
} }
}); });
ServerEntityWorldChangeEvents.AFTER_PLAYER_CHANGE_WORLD.register((player, origin, destination) -> {
System.out.println("Calling back...");
DimensionLoadingEvent.GetInstance().HandleWorldMove(player, origin, destination);
});
ServerLifecycleEvents.SERVER_STOPPING.register((server) -> {
// Stuff here
System.out.println("SERVER_STOPPING callback called.");
DimensionLoadingEvent.GetInstance().SaveInventories();
});
ServerEntityEvents.ENTITY_LOAD.register((entity, world) -> {
// System.out.println("ENTITY LOAD EVENT INFORMATION");
// System.out.println("Name: " + entity.getEntityName());
// System.out.println("World: " + world.asString());
// System.out.println("COORDS: " + entity.getX() + " " + entity.getY() + " " + entity.getZ());
// System.out.println("TYPE: " + entity.getType());
// System.out.println("SPAWN GROUP: " + entity.getType().getSpawnGroup().asString());
// System.out.println("Is hostile? " + (entity instanceof HostileEntity ? "YES":"NO"));
});
// Initialize our ticks!! // Initialize our ticks!!
ServerTickListener.InitializeServerTicks(); ServerTickListener.InitializeServerTicks();
@ -117,13 +90,6 @@ public class Keeblarcraft implements ModInitializer {
// Register attributes // Register attributes
AttributeMgr.RegisterAttributes(); AttributeMgr.RegisterAttributes();
// Register the banking system
BankManager.GetInstance().InitializeBanks();
System.out.println("Attempting SQL Registration call");
SQLUnitTest sqlTests = new SQLUnitTest();
sqlTests.RunTests();
/// THE BELOW ITEMS MUST BE DONE LAST IN THE STEPS /// THE BELOW ITEMS MUST BE DONE LAST IN THE STEPS
// Register items // Register items
@ -131,30 +97,15 @@ public class Keeblarcraft implements ModInitializer {
// Register blocks // Register blocks
BlockList.RegisterBlocks(); BlockList.RegisterBlocks();
BlockEntityRegistration.RegisterBlockEntities();
// World generation
// Custom portal generator
System.out.println("BUILDING CUSTOM PORTAL");
CustomPortalBuilder.beginPortal()
.frameBlock(Blocks.GOLD_BLOCK)
.lightWithItem(Items.ENDER_EYE)
.destDimID(new Identifier(Keeblarcraft.MOD_ID, "keeblarcraftdim"))
.tintColor(234, 183, 8)
.registerPortal();
// Screen handlers
ScreenHandlerRegistration.registerScreenHandlers();
} catch (SETUP_FAILED_EXCEPTION e) { } catch (SETUP_FAILED_EXCEPTION e) {
Keeblarcraft.LOGGER.error("ERROR. Setup failed to initialize environment. Mod likely does not have read/write permissions inside area. Mod will now close out."); System.out.println(ChatUtil.ColoredString("ERROR. Setup failed to initialize environment. Mod likely does not have read/write permissions inside area. Mod will now close out.", CONSOLE_COLOR.RED));
e.printStackTrace(); e.printStackTrace();
} }
} else { } else {
// Program exit. Dual definition of setup somehow happened! // Program exit. Dual definition of setup somehow happened!
Keeblarcraft.LOGGER.error("Dual definition of singleton attempted! Out of order initialization? How did this even happen?"); System.out.println(ChatUtil.ColoredString("Dual definition of singleton attempted! Out of order initialization? How did this even happen?", CONSOLE_COLOR.RED));
} }
} }
} }

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@ -1,81 +0,0 @@
package jesse.keeblarcraft.MailSystem;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import jesse.keeblarcraft.ConfigMgr.ConfigManager;
public class MailMgr {
ConfigManager config = new ConfigManager();
MailConfigClass mailConfig;
String CONFIG_FILE = "mail/player_mail.json";
private static MailMgr static_inst;
public static MailMgr GetInstance() {
if (static_inst == null) {
static_inst = new MailMgr();
}
return static_inst;
}
private class MailConfigClass {
private HashMap<String, ArrayList<String>> mailList = new HashMap<String, ArrayList<String>>();
}
public MailMgr() {
System.out.println("Mail manager called");
Boolean existingFile = false;
try {
mailConfig = config.GetJsonObjectFromFile(CONFIG_FILE, MailConfigClass.class);
existingFile = true;
} catch (Exception e) {
System.out.println("Mail config could not correctly parse json file or it did not exist");
}
if (!existingFile) {
try {
config.CreateFile(CONFIG_FILE);
} catch (Exception e) {
System.out.println("Failed to correctly make or parse mail config file");
}
}
}
public void SendMail(String playerUuid, String mail) {
if (mailConfig != null) {
if (mailConfig.mailList.containsKey(playerUuid)) {
mailConfig.mailList.get(playerUuid).add(mail);
} else {
mailConfig.mailList.put(playerUuid, new ArrayList<>(Arrays.asList(mail)));
}
} else {
System.out.println("Mail config is null. Cannot send");
}
}
public List<String> GetMail(String playerUuid) {
List<String> mail = null;
if (mailConfig.mailList.containsKey(playerUuid)) {
mail = mailConfig.mailList.get(playerUuid);
}
return mail;
}
public void ClearMail(String playerUuid) {
if (mailConfig != null && mailConfig.mailList.containsKey(playerUuid)) {
mailConfig.mailList.remove(playerUuid);
}
}
public void FlashConfig() {
if (mailConfig != null) {
try {
config.WriteToJsonFile(CONFIG_FILE, mailConfig);
} catch (Exception e) {
System.out.println("Could not flash mail config");
}
}
}
}

View File

@ -0,0 +1,157 @@
/*
*
* ChatUtil
*
* Helpful utility for pretty printing in chat in the game with different supported functions and levels
*
*/
package jesse.keeblarcraft.Utils;
import org.slf4j.Logger;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.MutableText;
import net.minecraft.text.Text;
import java.util.HashMap;
import java.util.List;
import java.util.ArrayList;
import java.util.Map.Entry;
public class ChatUtil {
//This is a private class only used internally to get ANSI colors
private static class ConsoleColor {
public static String getColor(CONSOLE_COLOR color) {
String ret = "";
switch(color) {
case RED:
ret = "31";
break;
case GREEN:
ret = "32";
break;
case YELLOW:
ret = "33";
break;
case BLUE:
ret = "34";
break;
case MAGENTA:
ret = "35";
break;
case CYAN:
ret = "36";
break;
}
return ret;
}
}
public static enum CONSOLE_COLOR {
RED,
GREEN,
YELLOW,
BLUE,
MAGENTA,
CYAN;
}
static int CHATBOX_WIDTH_CHARS = 80; // Maximum length of the textbox in individual characters
// Helpful print wrapper function
static public void SendPlayerMsg(ServerPlayerEntity player, String text) {
player.sendMessage(Text.literal(text));
}
/// TODO: Add this back in later under a chat ticket
// Prints a table of data in chat
// static public void ChatBlock(ServerPlayerEntity player, HashMap<Text, List<Text>> table) {
// ///DEBUG
// for (Entry<Text, List<Text>> entry : table.entrySet()) {
// for (int debug = 0; debug < entry.getValue().size(); debug++) {
// System.out.println("KEY: " + entry.getKey().toString() + " VALUE: " + entry.getValue().get(debug).toString());
// }
// }
// // The user will likely pass in text strings longer than the character limit for num of columns; therefore
// // we are required to split these into this finalPrintList structure
// HashMap<Text, ArrayList<Text>> finalPrintList = new HashMap<Text, ArrayList<Text>>();
// int maxColumnWidth = CHATBOX_WIDTH_CHARS / table.size(); // Represents max char allowance per data column
// maxColumnWidth -= table.size(); // Represents a separating '|' between each column
// // This first behemoth of a loop is to take the given table hashmap and look at
// // the Text values & split them
// // should their size exceed the maxColumnWidth given for each entry key
// System.out.println("Entry data is size " + table.size());
// for (Entry<Text, List<Text>> entry : table.entrySet()) {
// // Each text line found cannot be longer than "maxColumnWidth" or else it must
// // wrap which splits it
// // into two texts; thus adding an additional row that is required for iteration.
// // Each split text must
// // maintain the same formatting as the root text it is split from
// finalPrintList.put(entry.getKey(), new ArrayList<Text>()); // Instantiate the key & array
// System.out.println("Map size is " + finalPrintList.size());
// System.out.println("Entry value size is " + entry.getValue().size());
// for (Text item : entry.getValue()) {
// int numItems = (int) Math.ceil((item.getString().length() / maxColumnWidth));
// int strOffset = numItems; // Represents number of items per string
// System.out.println("numItems: " + numItems);
// System.out.println("strOffset: " + strOffset);
// for (int offset = 0; offset <= numItems; offset++) { /// TODO: might need to be <=
// int start = strOffset * offset; // Multiple from start of string to needed point
// int end = start + strOffset; // The original start offset + the width spacer
// String substr = item.toString().substring(start, end); // Contains the string to be Textified
// MutableText newText = Text.literal(substr).setStyle(item.getStyle());
// finalPrintList.get(entry.getKey()).add(newText); // Add back into list
// System.out.println("SPLIT DEBUG: " + newText.toString());
// }
// }
// }
// // This loop does the printing of the table in chat
// int tempPreventInfiniteLoops = 10;
// while (finalPrintList.size() != 0) {
// // This is a one time print
// MutableText line = Text.literal("");
// for (Entry<Text, ArrayList<Text>> entry : finalPrintList.entrySet()) {
// if (entry.getValue().size() != 0) {
// line.append(entry.getValue().get(0));
// System.out.println("new line is now " + line.toString());
// line.append("|");
// } else {
// finalPrintList.remove(entry.getKey()); // Clear the key; as we are done with this column for
// // printing
// }
// player.sendMessage(line);
// String debugPrint = line.toString();
// System.out.println("Debug line to be printed: " + debugPrint);
// line = Text.literal("");
// break;
// }
// tempPreventInfiniteLoops--;
// if (tempPreventInfiniteLoops <= 0) {
// return;
// }
// }
// }
// Returns a string with the proper ANSI encoding for the specified CONSOLE_COLOR
static public String ColoredString(String msg, CONSOLE_COLOR color) {
return "\033[" + ConsoleColor.getColor(color) + "m" + msg + "\033[0m";
}
// Takes in a (already initialized) logger object and prints to console
static public void LoggerColored(String msg, CONSOLE_COLOR color, Logger logger) {
logger.info(ColoredString(msg, color));
}
}

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@ -1,26 +0,0 @@
package jesse.keeblarcraft.Utils.CommonStructures;
public class Pair<KEY, VALUE> {
KEY key;
VALUE value;
public Pair(KEY key, VALUE val) {
this.key = key;
this.value = val;
}
public KEY GetKey() {
return key;
}
public VALUE GetValue() {
return value;
}
public void SetKey(KEY newKey) {
this.key = newKey;
}
public void SetValue(VALUE newValue) {
this.value = newValue;
}
}

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@ -1,20 +0,0 @@
package jesse.keeblarcraft.Utils;
import net.minecraft.registry.RegistryKey;
import net.minecraft.world.World;
/////////////////////////////////////////////////////////////////////////////
/// @class DirectionalVec
///
/// @brief DirectionalVec creates a vector of information that can store
/// world information and a players vector information of where they
/// are in the world + where their camera is looking (yaw & pitch)
/////////////////////////////////////////////////////////////////////////////
public class DirectionalVec {
public RegistryKey<World> world;
public double x;
public double y;
public double z;
public float yaw;
public float pitch;
}

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@ -1,26 +0,0 @@
package jesse.keeblarcraft.Utils;
import com.mojang.brigadier.context.CommandContext;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
public class PlayerChecks {
public static Boolean HasPermission(CommandContext<ServerCommandSource> context) {
if (context.getSource().isExecutedByPlayer() && HasPermission(context.getSource().getPlayer())) {
return true;
} else {
return false;
}
}
public static Boolean HasPermission(ServerPlayerEntity player) {
if (player.hasPermissionLevel(4)) {
return true;
} else {
player.sendMessage(Text.of("You do not have permission to use this command."));
return false;
}
}
}

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@ -14,8 +14,9 @@ import java.util.List;
import java.util.ArrayList; import java.util.ArrayList;
import jesse.keeblarcraft.Keeblarcraft;
import jesse.keeblarcraft.ConfigMgr.ConfigManager; import jesse.keeblarcraft.ConfigMgr.ConfigManager;
import jesse.keeblarcraft.Utils.ChatUtil.CONSOLE_COLOR;
import jesse.keeblarcraft.Utils.CustomExceptions.DIRECTORY_CREATE_EXCEPTION;
import jesse.keeblarcraft.Utils.CustomExceptions.SETUP_FAILED_EXCEPTION; import jesse.keeblarcraft.Utils.CustomExceptions.SETUP_FAILED_EXCEPTION;
// Singleton class is designed to help the mod set itself up and create all the important things. It does two things: // Singleton class is designed to help the mod set itself up and create all the important things. It does two things:
@ -29,9 +30,10 @@ import jesse.keeblarcraft.Utils.CustomExceptions.SETUP_FAILED_EXCEPTION;
// If we do not have these, or only partial - then functionality may be disabled for runtime performance // If we do not have these, or only partial - then functionality may be disabled for runtime performance
public final class Setup { public final class Setup {
private static Setup static_inst; private static Setup static_inst;
private static String GLOBAL_CONFIG = "config/keeblarcraft/";
public Setup() {} public Setup() {
System.out.println(ChatUtil.ColoredString("Running system setup and checks...", CONSOLE_COLOR.BLUE));
}
// Returns the singleton object // Returns the singleton object
public static Setup GetInstance() { public static Setup GetInstance() {
@ -55,7 +57,6 @@ public final class Setup {
add("events"); // Expect 1 file per event that is configurable! add("events"); // Expect 1 file per event that is configurable!
add("bank"); add("bank");
add("attributes"); add("attributes");
add("misc");
}}; }};
// These will be top-level config files above the directories this mod creates // These will be top-level config files above the directories this mod creates
@ -76,32 +77,45 @@ public final class Setup {
ConfigManager conf = new ConfigManager(); ConfigManager conf = new ConfigManager();
// Create directory check // Create directory check
has_write = conf.CreateDirectory("test_dir"); try {
has_write = conf.CreateDirectory("test_dir");
System.out.println(ChatUtil.ColoredString("test_dir created! has write: ", CONSOLE_COLOR.GREEN) + (has_write ? ChatUtil.ColoredString("YES", CONSOLE_COLOR.YELLOW) : ChatUtil.ColoredString("NO", CONSOLE_COLOR.YELLOW)));
} catch (DIRECTORY_CREATE_EXCEPTION e) {
System.out.println(ChatUtil.ColoredString("Failed to create test directory or it already exists", CONSOLE_COLOR.MAGENTA));
has_write = false;
}
if (!has_write) { // Write to disk then read that data back
Keeblarcraft.LOGGER.error("Uh oh! It appears we could not successfully identify that we have write permissions. Attempt to create a directory failed."); if (has_write) {
} else { try {
has_write = conf.CreateFile("test_dir/test_note.txt"); has_write = conf.CreateFile("test_dir/test_note.txt");
has_write = conf.WriteToFile("test_dir/test_note.txt", "test_write_read", "w"); has_write = conf.WriteToFile("test_dir/test_note.txt", "test_write_read", "w");
List<String> lines = conf.GetFileLines("test_dir/test_note.txt"); List<String> lines = conf.GetFile("test_dir/test_note.txt");
if (lines.size() == 0) { if (lines.size() == 0) {
has_read = false;
} else {
has_read = true;
}
} catch (Exception e) {
System.out.println(ChatUtil.ColoredString("Failed to create or write to test dir file ", CONSOLE_COLOR.RED));
has_read = false; has_read = false;
} else {
has_read = true;
}
has_write = conf.DeleteFile("test_dir/test_note.txt");
has_write = conf.DeleteDirectory("test_dir");
if (!has_write) {
Keeblarcraft.LOGGER.error("Uh oh! It appears we lost the ability to write or delete files after making one. Something is seriously wrong!");
} }
} }
Keeblarcraft.LOGGER.debug("CHECKS DEBUG: Value of has_write: "+has_write.toString()+". Value of has_read: "+has_read.toString()); // Delete directory if created (it's a temporary dir)
// return has_write && has_read; if (has_write) {
return true; /// TODO: ConfigManager has been rewritten so much that the above code is out dated. Fix later return true for now try {
has_write = conf.DeleteFile("test_dir/test_note.txt");
has_write = conf.DeleteDirectory("test_dir");
} catch (Exception e) {
System.out.println(ChatUtil.ColoredString("Lost access to writing mid-way", CONSOLE_COLOR.RED));
has_write = false;
}
}
//need to be able to take in raw booleans for coloredstrings functions
System.out.println(ChatUtil.ColoredString("CHECKS DEBUG: Value of has_write: ", CONSOLE_COLOR.BLUE) + ChatUtil.ColoredString(has_write.toString(), CONSOLE_COLOR.YELLOW) + ChatUtil.ColoredString(". Value of has_read: ", CONSOLE_COLOR.BLUE) + ChatUtil.ColoredString(has_read.toString(), CONSOLE_COLOR.YELLOW));
return has_write && has_read;
} }
// RunSetup // RunSetup
@ -118,9 +132,9 @@ public final class Setup {
for (Integer i = 0; i < DIRECTORY_LIST.size(); i++) { for (Integer i = 0; i < DIRECTORY_LIST.size(); i++) {
if ( ! conf.DoesDirectoryExist(DIRECTORY_LIST.get(i))) { if ( ! conf.DoesDirectoryExist(DIRECTORY_LIST.get(i))) {
conf.CreateDirectory(DIRECTORY_LIST.get(i)); conf.CreateDirectory(DIRECTORY_LIST.get(i));
Keeblarcraft.LOGGER.debug("Creating directory " + DIRECTORY_LIST.get(i)); System.out.println(ChatUtil.ColoredString("Creating directory ", CONSOLE_COLOR.GREEN) + ChatUtil.ColoredString(DIRECTORY_LIST.get(i), CONSOLE_COLOR.YELLOW) + ChatUtil.ColoredString("...", CONSOLE_COLOR.GREEN));
} else { } else {
Keeblarcraft.LOGGER.debug(DIRECTORY_LIST.get(i) + " already exists. Skipping creation."); System.out.println(ChatUtil.ColoredString("Directory ", CONSOLE_COLOR.BLUE) + conf.DoesDirectoryExist(DIRECTORY_LIST.get(i)) + ChatUtil.ColoredString(" already exists. Skipping... ", CONSOLE_COLOR.BLUE));
} }
} }
@ -128,20 +142,20 @@ public final class Setup {
for (Integer i = 0; i < FILE_LIST.size(); i++) { for (Integer i = 0; i < FILE_LIST.size(); i++) {
if ( ! conf.DoesFileExist(FILE_LIST.get(i))) { if ( ! conf.DoesFileExist(FILE_LIST.get(i))) {
conf.CreateFile(FILE_LIST.get(i)); conf.CreateFile(FILE_LIST.get(i));
Keeblarcraft.LOGGER.debug("Creating file " + DIRECTORY_LIST.get(i)); System.out.println(ChatUtil.ColoredString("Creating file ", CONSOLE_COLOR.GREEN) + ChatUtil.ColoredString(FILE_LIST.get(i), CONSOLE_COLOR.YELLOW) + ChatUtil.ColoredString("...", CONSOLE_COLOR.GREEN));
} else { } else {
Keeblarcraft.LOGGER.debug(DIRECTORY_LIST.get(i) + " already exists. Skipping creation."); System.out.println(ChatUtil.ColoredString("File ", CONSOLE_COLOR.BLUE) + conf.DoesDirectoryExist(FILE_LIST.get(i)) + ChatUtil.ColoredString(" already exists. Skipping...", CONSOLE_COLOR.BLUE));
} }
} }
} catch (Exception e) { } catch (Exception e) {
throw new SETUP_FAILED_EXCEPTION(); throw new SETUP_FAILED_EXCEPTION();
} }
} else { } else {
Keeblarcraft.LOGGER.error("The setup phase failed in its processing and has determined it does not have necessary read or write priviliges in this hosted area and will now exit."); System.out.println(ChatUtil.ColoredString("RunChecks() failed in its process. This mod has deemed it does not have read or write privileges in its hosted area and will now exit.", CONSOLE_COLOR.RED));
throw new SETUP_FAILED_EXCEPTION(); throw new SETUP_FAILED_EXCEPTION();
} }
Keeblarcraft.LOGGER.debug("DID SETUP COMPLETE SUCCESSFULLY? " + (ret ? "YES":"NO")); System.out.println(ChatUtil.ColoredString("DID SETUP COMPLETE SUCCESSFULLY? ", CONSOLE_COLOR.YELLOW) + (ret ? ChatUtil.ColoredString("YES", CONSOLE_COLOR.YELLOW) : ChatUtil.ColoredString("NO", CONSOLE_COLOR.YELLOW)));
return ret; return ret;
} }

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@ -1,25 +0,0 @@
package jesse.keeblarcraft.datagen;
import jesse.keeblarcraft.CustomBlocks.BlockManager;
import net.fabricmc.fabric.api.datagen.v1.FabricDataOutput;
import net.fabricmc.fabric.api.datagen.v1.provider.FabricModelProvider;
import net.minecraft.data.client.BlockStateModelGenerator;
import net.minecraft.data.client.ItemModelGenerator;
public class KeeblarModelProvider extends FabricModelProvider {
public KeeblarModelProvider(FabricDataOutput output) {
super(output);
}
@Override
public void generateBlockStateModels(BlockStateModelGenerator blockStateModelGenerator) {
blockStateModelGenerator.registerSimpleState(BlockManager.GetBlock("faction_base_block"));
}
@Override
public void generateItemModels(ItemModelGenerator itemModelGenerator) {
}
}

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@ -1,28 +0,0 @@
package jesse.keeblarcraft.datagen;
import java.util.concurrent.CompletableFuture;
import net.fabricmc.fabric.api.datagen.v1.FabricDataOutput;
import net.fabricmc.fabric.api.datagen.v1.provider.FabricDynamicRegistryProvider;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.registry.RegistryWrapper;
import net.minecraft.registry.RegistryWrapper.WrapperLookup;
public class WorldGenerator extends FabricDynamicRegistryProvider {
public WorldGenerator(FabricDataOutput output, CompletableFuture<RegistryWrapper.WrapperLookup> registriesFeature) {
super(output, registriesFeature);
}
@Override
public String getName() {
return "Keeblarcraft World Generation";
}
@Override
protected void configure(WrapperLookup registries, Entries entries) {
entries.addAll(registries.getWrapperOrThrow(RegistryKeys.PLACED_FEATURE));
entries.addAll(registries.getWrapperOrThrow(RegistryKeys.BIOME));
entries.addAll(registries.getWrapperOrThrow(RegistryKeys.DIMENSION_TYPE));
}
}

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@ -1,30 +0,0 @@
package jesse.keeblarcraft.mixin;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.minecraft.entity.Entity;
import net.minecraft.network.packet.c2s.play.PlayerInteractEntityC2SPacket;
import net.minecraft.server.network.ServerPlayNetworkHandler;
@Mixin(targets = "net.minecraft.server.network.ServerPlayNetworkHandler$1")
public abstract class PlayerEntityInteractionHandler implements PlayerInteractEntityC2SPacket.Handler {
// Unsure what @Shadow is doing, but I'm sure fabric wiki can explain
// @Shadow(aliases = "field_28963") @Final private ServerPlayNetworkHandler field_28963; // I assume this is just a bad named field which is the ServerPlayNetworkHandler
// @Shadow(aliases = "field_28962") @Final private Entity field_28962; // I assume this is just a bad named field which is the Entity in question depending on the function
// // Probably not required for a tool since this is hitting, but you would need to check this if you DID want to make a longer reaching sword or something. Attack is
// // in PlayerEntity but this mixin targets the server handler because the server dictates hitting between stuff
// @Inject(method = "attack()V", at = @At("HEAD"), require = 1, allow = 1, cancellable = true)
// private void isActuallyInHitRange(final CallbackInfo callback) {
// // All we are doing in this class is telling the 'attack' function to return false immediately if the two entities are not within a squared distance of each other.
// // 100 hard coded because value of hit range is hard coded '10' in the ClientPlayerInteractionManagerMixin in the client section (10^2)
// if (!(this.field_28963.player.squaredDistanceTo(this.field_28962) <= 100)) { // 10^2 becauses 10 blocks chosen in Client mixin
// callback.cancel();
// }
// }
}

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@ -1,56 +0,0 @@
package jesse.keeblarcraft.mixin;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import jesse.keeblarcraft.Keeblarcraft;
import net.minecraft.entity.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
// MIXIN CHEAT SHEET:
// https://wiki.fabricmc.net/tutorial:mixin_examples
// Tutorial I referenced for this knowledge (outside fabric wiki): https://www.youtube.com/watch?v=HQUkWjMWTik
// MAKE SURE YOU READ fabric_mod.json and the keeblarcraft.mixin.json!! These injections are not instantiated anywhere else because mixins are special
// because all this code is essentially injected (pasted) into their respective areas during compilation.
//
// PLEASE SEE https://wiki.fabricmc.net/tutorial:mixin_injects FOR ALL THE PARAMETER TYPES OF INJECTION (you will likely have a question about all the types after reading
// bullet point #3 in the below injection explanation because I only explain 'Z' in that case)
@Mixin(PlayerEntity.class)
// *THIS* CLASS MUST BE ABSTRACT - BUT NOT TRUE FOR EVERY MIXIN
public abstract class PlayerMixin {
// Example 0: Base injection (HEAD)
// EXPLANATION OF THI MAGIC STRING:
// This string MUST be written as so; BUT - it's not so bad! It has logic to it - obviously. Some known, some still a bit not
// 1. 'dropItem' is the method we are overriding, and then we are just specifying exactly (which is required) where that method is at
// 2. 'Lnet/minecraft/item/ItemStack' -> First argument inside method we are injecting in. In this case, the argument is an object 'ItemStack' so we specify
// that this is the net/minecraft/item/ItemStack type. WHY THE 'L' AT START? Don't know - but it's used in EVERY example
// so it can be assumed you always need it. It's consistently there, so not a huge deal.
// 3. The 'ZZ' here are the other parameters inside the method which are java defaults - 'Z' happens to stand for boolean. It seems semicolons aren't needed
// between defaults since it just goes 'ZZ' and the parameter finishes with two booleans. Please CTRL+CLICK into the PlayerEntity class and search for 'dropItem' to
// familiarize yourself with the signature of the function.
// 4. The appending 'Lnet/minecraft/entity/ItemEntity' is the RETURN TYPE of this method
// 5. WHAT IS THE 'at = @At' syntax? Well; it is VERY Helpful to familiarize yourself with some areas on the fabric cheat sheet (https://wiki.fabricmc.net/tutorial:mixin_examples)
// but to give a brief explanation of it - it's just WHERE you are injecting your code at inside this function. 'HEAD' means the very top. 'TAIL' means at the end. There also
// is ways to inject by some offset into the function, and whatever a 'slice' is but I'm not looking at those right now. You get the idea
// 6. WHAT IS THE 'cancellable = true'
@Inject(method = "dropItem(Lnet/minecraft/item/ItemStack;ZZ)Lnet/minecraft/entity/ItemEntity;", at = @At("HEAD"), cancellable = true)
// THE METHOD CAN BE CALLED WHATEVER - But make sure it takes in the same parameters as the method you are mixing into ('mixin')
// 1. What's the 'CallbackInfoReturnable<ItemEntity> cir' here? This can be the item we return with inside our injection. You need to picture the code in this
// function as literally being copied+pasted into what you are injecting into (at the 'HEAD', in this case).
// 2. Why is this function 'void' if dropItem is not? -> The last parameter actually covers this case if we need to return but it's not required - remember this is a copy and
// paste of code into the function itself so it's not really relevant that our MIXIN function here returns anything
public void dropItem0(ItemStack stack, boolean throwRandomly, boolean retainOwnership, CallbackInfoReturnable<ItemEntity> cir) {
// WHY THE CAST LIKE THIS?
// This is the starting work required to get 'this' from the perspective of PlayerEntity
// 1. Remember that 'this' is actually NOT the PlayerEntity class, but we want to use the methods and functions from that class
// 2. Casting (Object) 'this' gets us the 'PlayerMixin' class as a general object that we can cast into anything else
// 3. Casting '(Object) this' into 'PlayerEntity' gets us to the mixin inject - and NOW we can store the result of this cast into the type we want as a reference
// which is the 'PlayerEntity' on the left hand side. Now we can access stuff from that class AS IF WE ARE CODING INSIDE OF THAT CLASS :)))
PlayerEntity player = (PlayerEntity) (Object) this;
Keeblarcraft.LOGGER.info("PLAYER MIXIN: " + player.getEntityName());
}
}

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@ -1,40 +0,0 @@
package jesse.keeblarcraft.mixin;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Constant;
import org.spongepowered.asm.mixin.injection.ModifyConstant;
import org.spongepowered.asm.mixin.injection.Redirect;
import net.minecraft.network.listener.ServerPlayPacketListener;
import net.minecraft.server.network.ServerPlayNetworkHandler;
@Mixin(ServerPlayNetworkHandler.class)
public abstract class ServerPlayNetworkHandlerMixin implements ServerPlayPacketListener {
// Truth be told not required for a pickaxe or tool probably
// @Redirect(
// method = "onPlayerInteractEntity(Lnet/minecraft/network/packet/c2s/play/PlayerInteractEntityC2SPacket;)V",
// at = @At(value = "FIELD", target = "Lnet/minecraft/server/network/ServerPlayNetworkHandler;MAX_BREAK_SQUARED_DISTANCE:D", opcode = Opcodes.GETSTATIC))
// private double getActualAttackRange() {
// return 100; // 10^2 becauses 10 blocks chosen in Client mixin
// }
// // Essentially replaces the 'MAX_BREAK_SQUARED_DISTANCE' value with the value we have in the function (100), or 10 blocks which bc 10^2
// @Redirect(
// method = "onPlayerInteractBlock(Lnet/minecraft/network/packet/c2s/play/PlayerInteractBlockC2SPacket;)V",
// at = @At(value = "FIELD", target = "Lnet/minecraft/server/network/ServerPlayNetworkHandler;MAX_BREAK_SQUARED_DISTANCE:D", opcode = Opcodes.GETSTATIC))
// private double getActualReachDistance() {
// return 100; // 10^2 becauses 10 blocks chosen in Client mixin
// }
// // Search '64' inside the same onPlayerInteractBlock, would also need to replace that value maybe. This is in the github reference for that block breaking
// // im not 100% sure what this is doing. If it's squared then sqrt(64) = 8 blocks but I'm not sure what 8 would represent here.
// @ModifyConstant(
// method = "onPlayerInteractBlock(Lnet/minecraft/network/packet/c2s/play/PlayerInteractBlockC2SPacket;)V",
// require = 1, allow = 1, constant = @Constant(doubleValue = 64.0))
// private double getActualReachDistance(final double reachDistance) {
// return 100; // 10^2 becauses 10 blocks chosen in Client mixin
// }
}

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@ -1,24 +0,0 @@
package jesse.keeblarcraft.mixin;
import org.objectweb.asm.Opcodes;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.network.ServerPlayerInteractionManager;
// This class is needed to validate the actual block breaking
@Mixin(ServerPlayerInteractionManager.class)
public abstract class ServerPlayerInteractionManagerMixin {
// @Shadow @Final protected ServerPlayerEntity player;
// @Redirect(
// method = "processBlockBreakingAction",
// at = @At(value = "FIELD", target = "Lnet/minecraft/server/network/ServerPlayNetworkHandler;MAX_BREAK_SQUARED_DISTANCE:D", opcode = Opcodes.GETSTATIC))
// private double getActualReachDistance() {
// return 100; // 10^2 becauses 10 blocks chosen in Client mixin
// }
}

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@ -1,26 +0,0 @@
package jesse.keeblarcraft.world;
import jesse.keeblarcraft.datagen.WorldGenerator;
import jesse.keeblarcraft.world.biome.ModBiomes;
import jesse.keeblarcraft.world.dimension.ModDimensions;
import net.fabricmc.fabric.api.datagen.v1.DataGeneratorEntrypoint;
import net.fabricmc.fabric.api.datagen.v1.FabricDataGenerator;
import net.minecraft.registry.RegistryBuilder;
import net.minecraft.registry.RegistryKeys;
public class DataGeneration implements DataGeneratorEntrypoint {
@Override
public void onInitializeDataGenerator(FabricDataGenerator fabricDataGenerator) {
FabricDataGenerator.Pack pack = fabricDataGenerator.createPack();
pack.addProvider(WorldGenerator::new);
}
@Override
public void buildRegistry(RegistryBuilder registryBuilder) {
registryBuilder.addRegistry(RegistryKeys.BIOME, ModBiomes::bootstrap);
registryBuilder.addRegistry(RegistryKeys.DIMENSION_TYPE, ModDimensions::bootstrapType);
}
}

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@ -1,140 +0,0 @@
package jesse.keeblarcraft.world;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.Inventories;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.collection.DefaultedList;
/**
* A simple {@code Inventory} implementation with only default methods + an item
* list getter.
*
* @author Juuz
*
* @from https://wiki.fabricmc.net/tutorial:inventory
*/
public interface ImplementedInventory extends Inventory {
/**
* Retrieves the item list of this inventory.
* Must return the same instance every time it's called.
*/
DefaultedList<ItemStack> getItems();
/**
* Creates an inventory from the item list.
*/
static ImplementedInventory of(DefaultedList<ItemStack> items) {
return () -> items;
}
/**
* Creates a new inventory with the specified size.
*/
static ImplementedInventory ofSize(int size) {
return of(DefaultedList.ofSize(size, ItemStack.EMPTY));
}
/**
* Returns the inventory size.
*/
@Override
default int size() {
return getItems().size();
}
/**
* Checks if the inventory is empty.
*
* @return true if this inventory has only empty stacks, false otherwise.
*/
@Override
default boolean isEmpty() {
for (int i = 0; i < size(); i++) {
ItemStack stack = getStack(i);
if (!stack.isEmpty()) {
return false;
}
}
return true;
}
/**
* Retrieves the item in the slot.
*/
@Override
default ItemStack getStack(int slot) {
return getItems().get(slot);
}
/**
* Removes items from an inventory slot.
*
* @param slot The slot to remove from.
* @param count How many items to remove. If there are less items in the slot
* than what are requested,
* takes all items in that slot.
*/
@Override
default ItemStack removeStack(int slot, int count) {
ItemStack result = Inventories.splitStack(getItems(), slot, count);
if (!result.isEmpty()) {
markDirty();
}
return result;
}
/**
* Removes all items from an inventory slot.
*
* @param slot The slot to remove from.
*/
@Override
default ItemStack removeStack(int slot) {
return Inventories.removeStack(getItems(), slot);
}
/**
* Replaces the current stack in an inventory slot with the provided stack.
*
* @param slot The inventory slot of which to replace the itemstack.
* @param stack The replacing itemstack. If the stack is too big for
* this inventory ({@link Inventory#getMaxCountPerStack()}),
* it gets resized to this inventory's maximum amount.
*/
@Override
default void setStack(int slot, ItemStack stack) {
getItems().set(slot, stack);
if (stack.getCount() > stack.getMaxCount()) {
stack.setCount(stack.getMaxCount());
}
}
/**
* Clears the inventory.
*/
@Override
default void clear() {
getItems().clear();
}
/**
* Marks the state as dirty.
* Must be called after changes in the inventory, so that the game can properly
* save
* the inventory contents and notify neighboring blocks of inventory changes.
*/
@Override
default void markDirty() {
// Override if you want behavior.
}
/**
* @return true if the player can use the inventory, false otherwise.
*/
@Override
default boolean canPlayerUse(PlayerEntity player) {
return true;
}
}

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@ -1,68 +0,0 @@
package jesse.keeblarcraft.world.biome;
import jesse.keeblarcraft.Keeblarcraft;
import net.minecraft.registry.Registerable;
import net.minecraft.registry.RegistryKey;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.util.Identifier;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeEffects;
import net.minecraft.world.biome.GenerationSettings;
import net.minecraft.world.biome.SpawnSettings;
import net.minecraft.world.gen.GenerationStep;
import net.minecraft.world.gen.feature.DefaultBiomeFeatures;
import net.minecraft.world.gen.feature.VegetationPlacedFeatures;
public class ModBiomes {
public static final RegistryKey<Biome> TEST_BIOME = RegistryKey.of(RegistryKeys.BIOME,
new Identifier(Keeblarcraft.MOD_ID, "test_biome"));
public static void bootstrap(Registerable<Biome> context) {
context.register(TEST_BIOME, testBiome(context));
}
public static void globalOverworldGeneration(GenerationSettings.LookupBackedBuilder builder) {
DefaultBiomeFeatures.addLandCarvers(builder);
DefaultBiomeFeatures.addAmethystGeodes(builder);
// DefaultBiomeFeatures.addDungeons(builder);
DefaultBiomeFeatures.addMineables(builder);
DefaultBiomeFeatures.addSprings(builder);
DefaultBiomeFeatures.addFrozenTopLayer(builder);
}
public static Biome testBiome(Registerable<Biome> context) {
SpawnSettings.Builder spawnBuilder = new SpawnSettings.Builder();
DefaultBiomeFeatures.addFarmAnimals(spawnBuilder);
// DefaultBiomeFeatures.addBatsAndMonsters(spawnBuilder);
GenerationSettings.LookupBackedBuilder biomeBuilder =
new GenerationSettings.LookupBackedBuilder(context.getRegistryLookup(RegistryKeys.PLACED_FEATURE),
context.getRegistryLookup(RegistryKeys.CONFIGURED_CARVER));
globalOverworldGeneration(biomeBuilder);
DefaultBiomeFeatures.addMossyRocks(biomeBuilder);
biomeBuilder.feature(GenerationStep.Feature.VEGETAL_DECORATION, VegetationPlacedFeatures.TREES_PLAINS);
DefaultBiomeFeatures.addForestFlowers(biomeBuilder);
DefaultBiomeFeatures.addLargeFerns(biomeBuilder);
DefaultBiomeFeatures.addDefaultMushrooms(biomeBuilder);
DefaultBiomeFeatures.addDefaultVegetation(biomeBuilder);
return new Biome.Builder()
.precipitation(true)
.downfall(0.6f)
.temperature(0.7f)
.generationSettings(biomeBuilder.build())
.spawnSettings(spawnBuilder.build())
.effects((new BiomeEffects.Builder())
.waterColor(0xeb34a4)
.waterFogColor(0x1b78bf)
.skyColor(0xb41bbf)
.grassColor(0x1bbfb4)
.foliageColor(0xd203fc)
.fogColor(0x1b78bf).build())
.build();
}
}

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@ -1,27 +0,0 @@
package jesse.keeblarcraft.world.biome;
import com.mojang.datafixers.util.Pair;
import net.minecraft.registry.Registry;
import net.minecraft.registry.RegistryKey;
import net.minecraft.util.Identifier;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeKeys;
import net.minecraft.world.biome.source.util.MultiNoiseUtil;
import terrablender.api.Region;
import terrablender.api.RegionType;
import java.util.function.Consumer;
public class ModOverworldRegion extends Region {
public ModOverworldRegion(Identifier name, int weight) {
super(name, RegionType.OVERWORLD, weight);
}
@Override
public void addBiomes(Registry<Biome> registry, Consumer<Pair<MultiNoiseUtil.NoiseHypercube,
RegistryKey<Biome>>> mapper) {
// this.addModifiedVanillaOverworldBiomes(mapper, modifiedVanillaOverworldBuilder -> {
// modifiedVanillaOverworldBuilder.replaceBiome(BiomeKeys.FOREST, ModBiomes.TEST_BIOME);
// });
}
}

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@ -1,17 +0,0 @@
package jesse.keeblarcraft.world.biome;
import jesse.keeblarcraft.Keeblarcraft;
import jesse.keeblarcraft.world.biome.surface.ModMaterialRules;
import net.minecraft.util.Identifier;
import terrablender.api.Regions;
import terrablender.api.SurfaceRuleManager;
import terrablender.api.TerraBlenderApi;
public class ModTerrablenderAPI implements TerraBlenderApi {
@Override
public void onTerraBlenderInitialized() {
Regions.register(new ModOverworldRegion(new Identifier(Keeblarcraft.MOD_ID, "overworld"), 4));
SurfaceRuleManager.addSurfaceRules(SurfaceRuleManager.RuleCategory.OVERWORLD, Keeblarcraft.MOD_ID, ModMaterialRules.makeRules());
}
}

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@ -1,33 +0,0 @@
package jesse.keeblarcraft.world.biome.surface;
import jesse.keeblarcraft.world.biome.ModBiomes;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.world.gen.surfacebuilder.MaterialRules;
// for landscaping and stuff
public class ModMaterialRules {
private static final MaterialRules.MaterialRule DIRT = makeStateRule(Blocks.DIRT);
private static final MaterialRules.MaterialRule GRASS_BLOCK = makeStateRule(Blocks.GRASS_BLOCK);
private static final MaterialRules.MaterialRule STONE_BLOCK = makeStateRule(Blocks.STONE);
private static final MaterialRules.MaterialRule GRANITE_BLOCK = makeStateRule(Blocks.GRANITE);
// private static final MaterialRules.MaterialRule RUBY = makeStateRule(ModBlocks.RUBY_BLOCK);
// private static final MaterialRules.MaterialRule RAW_RUBY = makeStateRule(ModBlocks.RAW_RUBY_BLOCK);
public static MaterialRules.MaterialRule makeRules() {
MaterialRules.MaterialCondition isAtOrAboveWaterLevel = MaterialRules.water(-1, 0);
MaterialRules.MaterialRule grassSurface = MaterialRules.sequence(MaterialRules.condition(isAtOrAboveWaterLevel, GRASS_BLOCK), DIRT);
return MaterialRules.sequence(MaterialRules.sequence(MaterialRules.condition(MaterialRules.biome(ModBiomes.TEST_BIOME),
MaterialRules.condition(MaterialRules.STONE_DEPTH_FLOOR, STONE_BLOCK)),
MaterialRules.condition(MaterialRules.STONE_DEPTH_CEILING, GRANITE_BLOCK)),
// Default to a grass and dirt surface
MaterialRules.condition(MaterialRules.STONE_DEPTH_FLOOR, grassSurface)
);
}
private static MaterialRules.MaterialRule makeStateRule(Block block) {
return MaterialRules.block(block.getDefaultState());
}
}

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@ -1,45 +0,0 @@
package jesse.keeblarcraft.world.dimension;
import java.util.OptionalLong;
import jesse.keeblarcraft.Keeblarcraft;
import net.minecraft.registry.Registerable;
import net.minecraft.registry.RegistryKey;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.registry.tag.BlockTags;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.intprovider.UniformIntProvider;
import net.minecraft.world.World;
import net.minecraft.world.dimension.DimensionOptions;
import net.minecraft.world.dimension.DimensionType;
import net.minecraft.world.dimension.DimensionTypes;
public class ModDimensions {
public static final RegistryKey<DimensionOptions> KEEBLAR_KEY = RegistryKey.of(RegistryKeys.DIMENSION,
new Identifier(Keeblarcraft.MOD_ID, "keeblarcraftdim"));
public static final RegistryKey<World> KEEBLAR_LEVEL_KEY = RegistryKey.of(RegistryKeys.WORLD,
new Identifier(Keeblarcraft.MOD_ID, "keeblarcraftdim"));
public static final RegistryKey<DimensionType> KEEBLAR_DIM_TYPE = RegistryKey.of(RegistryKeys.DIMENSION_TYPE,
new Identifier(Keeblarcraft.MOD_ID, "keeblarcraftdim_type"));
public static void bootstrapType(Registerable<DimensionType> context) {
context.register(KEEBLAR_DIM_TYPE, new DimensionType(
OptionalLong.of(12750), // fixedTime
true, // hasSkylight
false, // hasCeiling
false, // ultraWarm
false, // natural
1.0, // coordinateScale
true, // bedWorks
false, // respawnAnchorWorks
0, // minY
480, // height DO NOT LOWER ANYMORE. IN PRODUCTION
256, // logicalHeight
BlockTags.INFINIBURN_OVERWORLD, // infiniburn
DimensionTypes.OVERWORLD_ID, // effectsLocation
0.5f, // ambientLight
new DimensionType.MonsterSettings(false, false, UniformIntProvider.create(0, 0), 0)));
}
}

View File

@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "keeblarcraft:block/faction_base_block"
}
}
}

View File

@ -9,7 +9,6 @@
"block.keeblarcraft.example_block": "Keeblarcraft example block", "block.keeblarcraft.example_block": "Keeblarcraft example block",
"block.keeblarcraft.example_block_ore": "Keeblarcraft example block ore", "block.keeblarcraft.example_block_ore": "Keeblarcraft example block ore",
"block.keeblarcraft.example_statue": "Keeblarcraft example statue", "block.keeblarcraft.example_statue": "Keeblarcraft example statue",
"block.keeblarcraft.faction_base_block": "Factions Base Block",
"category.keeblarcraft.test": "Keeblarcraft bindings", "category.keeblarcraft.test": "Keeblarcraft bindings",
"key.keeblarcraft.treemap": "Tree GUI", "key.keeblarcraft.treemap": "Tree GUI",

View File

@ -1,232 +0,0 @@
{
"credit": "Made with Blockbench",
"texture_size": [64, 64],
"textures": {
"0": "keeblarcraft:block/faction_base_block",
"particle": "keeblarcraft:block/faction_base_block"
},
"elements": [
{
"from": [12, 0, 2],
"to": [14, 3, 14],
"rotation": {"angle": 0, "axis": "y", "origin": [2, 0, 2]},
"faces": {
"north": {"uv": [2, 6, 2.5, 6.75], "texture": "#0"},
"east": {"uv": [2.5, 2, 5.5, 2.75], "texture": "#0"},
"south": {"uv": [6, 3.25, 6.5, 4], "texture": "#0"},
"west": {"uv": [2.5, 2.75, 5.5, 3.5], "texture": "#0"},
"up": {"uv": [3, 8, 2.5, 5], "texture": "#0"},
"down": {"uv": [3.5, 5, 3, 8], "texture": "#0"}
}
},
{
"from": [2, 0, 2],
"to": [4, 3, 14],
"rotation": {"angle": 0, "axis": "y", "origin": [-8, 0, 2]},
"faces": {
"north": {"uv": [5.75, 6, 6.25, 6.75], "texture": "#0"},
"east": {"uv": [2.5, 3.5, 5.5, 4.25], "texture": "#0"},
"south": {"uv": [0, 6.25, 0.5, 7], "texture": "#0"},
"west": {"uv": [0, 4.25, 3, 5], "texture": "#0"},
"up": {"uv": [4, 8, 3.5, 5], "texture": "#0"},
"down": {"uv": [4.5, 5, 4, 8], "texture": "#0"}
}
},
{
"from": [7, 0, 5],
"to": [9, 2, 11],
"rotation": {"angle": 0, "axis": "y", "origin": [-3, 0, 3]},
"faces": {
"north": {"uv": [1.5, 6.25, 2, 6.75], "texture": "#0"},
"east": {"uv": [4.5, 5, 6, 5.5], "texture": "#0"},
"south": {"uv": [6.25, 4.5, 6.75, 5], "texture": "#0"},
"west": {"uv": [5.5, 2, 7, 2.5], "texture": "#0"},
"up": {"uv": [6, 4, 5.5, 2.5], "texture": "#0"},
"down": {"uv": [5, 5.5, 4.5, 7], "texture": "#0"}
}
},
{
"from": [3, 5, 4],
"to": [13, 7, 12],
"rotation": {"angle": 0, "axis": "y", "origin": [7, 5, 7]},
"faces": {
"north": {"uv": [5, 0, 7.5, 0.5], "texture": "#0"},
"east": {"uv": [5, 1, 7, 1.5], "texture": "#0"},
"south": {"uv": [5, 0.5, 7.5, 1], "texture": "#0"},
"west": {"uv": [5, 1.5, 7, 2], "texture": "#0"},
"up": {"uv": [2.5, 2, 0, 0], "texture": "#0"},
"down": {"uv": [2.5, 2, 0, 4], "texture": "#0"}
}
},
{
"from": [3, 1, 4],
"to": [13, 5, 7],
"rotation": {"angle": 0, "axis": "y", "origin": [7, 2, 5]},
"faces": {
"north": {"uv": [2.5, 0, 5, 1], "texture": "#0"},
"east": {"uv": [5.5, 4, 6.25, 5], "texture": "#0"},
"south": {"uv": [2.5, 1, 5, 2], "texture": "#0"},
"west": {"uv": [5, 5.5, 5.75, 6.5], "texture": "#0"},
"up": {"uv": [5.5, 5, 3, 4.25], "texture": "#0"},
"down": {"uv": [2.5, 5, 0, 5.75], "texture": "#0"}
}
},
{
"from": [3, 7, 4],
"to": [13, 8, 5],
"rotation": {"angle": 0, "axis": "y", "origin": [5, 7, 3]},
"faces": {
"north": {"uv": [0, 4, 2.5, 4.25], "texture": "#0"},
"east": {"uv": [2, 7.25, 2.25, 7.5], "texture": "#0"},
"south": {"uv": [0, 5.75, 2.5, 6], "texture": "#0"},
"west": {"uv": [2.25, 7.25, 2.5, 7.5], "texture": "#0"},
"up": {"uv": [8.25, 5.75, 5.75, 5.5], "texture": "#0"},
"down": {"uv": [8.25, 5.75, 5.75, 6], "texture": "#0"}
}
},
{
"from": [3.001, 6.999, 4.001],
"to": [4.001, 7.999, 9.001],
"rotation": {"angle": 0, "axis": "y", "origin": [5, 7, 6]},
"faces": {
"north": {"uv": [4.5, 7.25, 4.75, 7.5], "texture": "#0"},
"east": {"uv": [6, 5, 7.25, 5.25], "texture": "#0"},
"south": {"uv": [7.25, 4.5, 7.5, 4.75], "texture": "#0"},
"west": {"uv": [6, 5.25, 7.25, 5.5], "texture": "#0"},
"up": {"uv": [0.75, 7.5, 0.5, 6.25], "texture": "#0"},
"down": {"uv": [1, 6.25, 0.75, 7.5], "texture": "#0"}
}
},
{
"from": [11.99, 6.999, 4.001],
"to": [12.99, 7.999, 9.001],
"rotation": {"angle": 0, "axis": "y", "origin": [14, 7, 6]},
"faces": {
"north": {"uv": [4.75, 7.25, 5, 7.5], "texture": "#0"},
"east": {"uv": [6.25, 4, 7.5, 4.25], "texture": "#0"},
"south": {"uv": [7.25, 4.75, 7.5, 5], "texture": "#0"},
"west": {"uv": [6.25, 4.25, 7.5, 4.5], "texture": "#0"},
"up": {"uv": [1.25, 7.5, 1, 6.25], "texture": "#0"},
"down": {"uv": [1.5, 6.25, 1.25, 7.5], "texture": "#0"}
}
},
{
"from": [5, 7, 6],
"to": [7, 8, 8],
"rotation": {"angle": 0, "axis": "y", "origin": [7, 7, 5]},
"faces": {
"north": {"uv": [6.5, 3.75, 7, 4], "texture": "#0"},
"east": {"uv": [6.75, 6, 7.25, 6.25], "texture": "#0"},
"south": {"uv": [6.75, 6.25, 7.25, 6.5], "texture": "#0"},
"west": {"uv": [6.75, 6.5, 7.25, 6.75], "texture": "#0"},
"up": {"uv": [6.75, 6.5, 6.25, 6], "texture": "#0"},
"down": {"uv": [7, 3.25, 6.5, 3.75], "texture": "#0"}
}
},
{
"from": [9, 7, 6],
"to": [11, 8, 8],
"rotation": {"angle": 0, "axis": "y", "origin": [11, 7, 5]},
"faces": {
"north": {"uv": [6.75, 6.75, 7.25, 7], "texture": "#0"},
"east": {"uv": [0, 7, 0.5, 7.25], "texture": "#0"},
"south": {"uv": [7, 1, 7.5, 1.25], "texture": "#0"},
"west": {"uv": [7, 1.25, 7.5, 1.5], "texture": "#0"},
"up": {"uv": [5.5, 7, 5, 6.5], "texture": "#0"},
"down": {"uv": [6.75, 6.5, 6.25, 7], "texture": "#0"}
}
},
{
"from": [9, 7, 9],
"to": [11, 8, 11],
"rotation": {"angle": 0, "axis": "y", "origin": [11, 7, 8]},
"faces": {
"north": {"uv": [7, 1.5, 7.5, 1.75], "texture": "#0"},
"east": {"uv": [7, 1.75, 7.5, 2], "texture": "#0"},
"south": {"uv": [7, 2, 7.5, 2.25], "texture": "#0"},
"west": {"uv": [7, 2.25, 7.5, 2.5], "texture": "#0"},
"up": {"uv": [2, 7.25, 1.5, 6.75], "texture": "#0"},
"down": {"uv": [2.5, 6.75, 2, 7.25], "texture": "#0"}
}
},
{
"from": [5, 7, 9],
"to": [7, 8, 11],
"rotation": {"angle": 0, "axis": "y", "origin": [7, 7, 8]},
"faces": {
"north": {"uv": [7, 3.25, 7.5, 3.5], "texture": "#0"},
"east": {"uv": [7, 3.5, 7.5, 3.75], "texture": "#0"},
"south": {"uv": [7, 3.75, 7.5, 4], "texture": "#0"},
"west": {"uv": [4.5, 7, 5, 7.25], "texture": "#0"},
"up": {"uv": [7.25, 5, 6.75, 4.5], "texture": "#0"},
"down": {"uv": [6, 6.75, 5.5, 7.25], "texture": "#0"}
}
},
{
"from": [11, 7, 2],
"to": [12, 8, 4],
"rotation": {"angle": 0, "axis": "y", "origin": [10, 6, 2]},
"faces": {
"north": {"uv": [5, 7.25, 5.25, 7.5], "texture": "#0"},
"east": {"uv": [5, 7, 5.5, 7.25], "texture": "#0"},
"south": {"uv": [7.25, 5, 7.5, 5.25], "texture": "#0"},
"west": {"uv": [6, 7, 6.5, 7.25], "texture": "#0"},
"up": {"uv": [6.75, 7.5, 6.5, 7], "texture": "#0"},
"down": {"uv": [7, 7, 6.75, 7.5], "texture": "#0"}
}
},
{
"from": [4, 7, 2],
"to": [5, 8, 4],
"rotation": {"angle": 0, "axis": "y", "origin": [3, 6, 2]},
"faces": {
"north": {"uv": [5.25, 7.25, 5.5, 7.5], "texture": "#0"},
"east": {"uv": [7, 7, 7.5, 7.25], "texture": "#0"},
"south": {"uv": [7.25, 5.25, 7.5, 5.5], "texture": "#0"},
"west": {"uv": [0, 7.25, 0.5, 7.5], "texture": "#0"},
"up": {"uv": [1.75, 7.75, 1.5, 7.25], "texture": "#0"},
"down": {"uv": [2, 7.25, 1.75, 7.75], "texture": "#0"}
}
},
{
"from": [4, 7, 1],
"to": [12, 8, 2],
"rotation": {"angle": 0, "axis": "y", "origin": [6, 6, 0]},
"faces": {
"north": {"uv": [0, 6, 2, 6.25], "texture": "#0"},
"east": {"uv": [5.5, 6.5, 5.75, 6.75], "texture": "#0"},
"south": {"uv": [6, 2.5, 8, 2.75], "texture": "#0"},
"west": {"uv": [6, 6.75, 6.25, 7], "texture": "#0"},
"up": {"uv": [8, 3, 6, 2.75], "texture": "#0"},
"down": {"uv": [8, 3, 6, 3.25], "texture": "#0"}
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [-138.53, -0.13, 178.31],
"translation": [-0.25, 2.75, -2.5],
"scale": [0.77734, 0.5625, 0.76172]
},
"thirdperson_lefthand": {
"rotation": [-173.23, 0.42, -179.8],
"translation": [0.25, 0, -3.5],
"scale": [0.60156, 0.42188, 0.58984]
},
"gui": {
"rotation": [44.5, 31.22, -19.39],
"translation": [1.75, 3, 0],
"scale": [0.88281, 0.87109, 1.02539]
},
"head": {
"rotation": [180, 0.5, 180],
"translation": [0, 10, 0],
"scale": [1.94141, 1.45703, 2.06641]
},
"fixed": {
"rotation": [90, 40, -180],
"translation": [0, 0, -7],
"scale": [1.17188, 1, 1]
}
}
}

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@ -1,3 +0,0 @@
{
"parent": "keeblarcraft:block/faction_base_block"
}

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@ -1,7 +1,6 @@
{ {
"replace": false, "replace": false,
"values": [ "values": [
"keeblarcraft:example_block_ore", "keeblarcraft:example_block_ore"
"keeblarcraft:faction_base_block"
] ]
} }

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