parent
fdae73630d
commit
f6eb9849e8
@ -7,8 +7,10 @@ import java.util.Timer;
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import java.util.TimerTask;
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import java.util.TimerTask;
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import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode;
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import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode;
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import jesse.keeblarcraft.Commands.FactionCommands;
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import jesse.keeblarcraft.FactionMgr.FactionManager;
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import jesse.keeblarcraft.FactionMgr.FactionManager;
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import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerInBaseCallback;
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import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerInBaseCallback;
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import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.ActionResult;
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@ -17,8 +19,8 @@ public class FactionItemRepair extends AbstractNode {
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private Boolean resetTimer = true;
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private Boolean resetTimer = true;
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Timer timer = new Timer();
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Timer timer = new Timer();
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Date date = new Date();
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Date date = new Date();
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int repairTier = -1;
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int tempValue = 0;
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int tempValue = 0;
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int repairTier = -1;
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@Override
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@Override
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public String GetNodeTitle() {
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public String GetNodeTitle() {
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@ -41,54 +43,48 @@ public class FactionItemRepair extends AbstractNode {
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/*
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/*
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* BaseRepair tier 1 speed
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* BaseRepair tier 1 speed
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*/
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*/
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public void RepairInventory(ServerPlayerEntity player) {
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public void RepairInventory(ServerPlayerEntity player, FactionTierEnum tier) {
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//probably will end up using this List<DefaultedList<ItemStack>> combinedInventory; from PlayerInventory
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//probably will end up using this List<DefaultedList<ItemStack>> combinedInventory; from PlayerInventory
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//PlayerInventory playerInv = player.getInventory();// main is all your inventory you can see exluding your off hand and armor i think
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//PlayerInventory playerInv = player.getInventory();// main is all your inventory you can see exluding your off hand and armor i think
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switch (FactionManager.GetInstance().GetFactionTier(FactionManager.GetInstance().GetFactionOfPlayer(player.getUuidAsString()))) {//should be the faction power
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switch (tier) {//should be the faction power
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case 0:
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case TIER_I:
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repairTier = -1;
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repairTier = -1;
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break;
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break;
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case 1:
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case TIER_II:
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repairTier = -2;
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repairTier = -2;
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break;
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break;
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case 2:
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case TIER_III:
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repairTier = -3;
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repairTier = -3;
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break;
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break;
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case 3:
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case TIER_IV:
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repairTier = -4;
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repairTier = -4;
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break;
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break;
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case 4:
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case TIER_V:
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repairTier = -5;
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repairTier = -5;
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break;
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break;
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case 5:
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case TIER_VI:
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repairTier = -6;
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repairTier = -6;
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break;
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break;
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case 6:
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repairTier = -7;
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break;
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default:
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default:
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repairTier = -1;
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repairTier = -1;
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break;
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break;
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}
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}
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for (ItemStack item : player.getInventory().main) {
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for (ItemStack item : player.getInventory().main) {
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if (item.isDamageable() && item.isDamaged()) {
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if (item.isDamageable() && item.isDamaged()) {
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item.setDamage(item.getDamage() + repairTier);
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item.setDamage(item.getDamage() - repairTier);
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}
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}
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}
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}
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for (ItemStack item : player.getInventory().armor) {
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for (ItemStack item : player.getInventory().armor) {
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if (item.isDamageable() && item.isDamaged()) {
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if (item.isDamageable() && item.isDamaged()) {
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item.setDamage(item.getDamage() + repairTier);
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item.setDamage(item.getDamage() - repairTier);
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}
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}
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}
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}
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if (player.getInventory().offHand.isEmpty()) {
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if (player.getInventory().offHand.isEmpty()) { return; }
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return;
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}
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if (player.getOffHandStack().isDamaged()) {
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if (player.getOffHandStack().isDamaged()) {
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player.getOffHandStack().setDamage(player.getOffHandStack().getDamage() + repairTier);
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player.getOffHandStack().setDamage(player.getOffHandStack().getDamage() - repairTier);
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}
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}
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return;
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return;
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}
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}
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@ -105,7 +101,7 @@ public class FactionItemRepair extends AbstractNode {
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timer.schedule(new TimerTask() {
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timer.schedule(new TimerTask() {
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@Override
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@Override
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public void run() {
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public void run() {
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RepairInventory((ServerPlayerEntity) player);
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RepairInventory((ServerPlayerEntity) player, tier);
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resetTimer = true;
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resetTimer = true;
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}
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}
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}, 15000);//TESTING PURPOSES WILL CAHNGE HIGHER VALUE
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}, 15000);//TESTING PURPOSES WILL CAHNGE HIGHER VALUE
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