temp
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b09a06ec66
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@ -19,7 +19,6 @@ public class FactionItemRepair extends AbstractNode {
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Date date = new Date();
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Date date = new Date();
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int repairTier = -1;
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int repairTier = -1;
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int tempValue = 0;
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int tempValue = 0;
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FactionManager utilFactionManager = new FactionManager();
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@Override
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@Override
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public String GetNodeTitle() {
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public String GetNodeTitle() {
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@ -45,7 +44,7 @@ public class FactionItemRepair extends AbstractNode {
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public void RepairInventory(ServerPlayerEntity player) {
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public void RepairInventory(ServerPlayerEntity player) {
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//probably will end up using this List<DefaultedList<ItemStack>> combinedInventory; from PlayerInventory
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//probably will end up using this List<DefaultedList<ItemStack>> combinedInventory; from PlayerInventory
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//PlayerInventory playerInv = player.getInventory();// main is all your inventory you can see exluding your off hand and armor i think
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//PlayerInventory playerInv = player.getInventory();// main is all your inventory you can see exluding your off hand and armor i think
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switch (utilFactionManager.GetFactionPower(player)) {//should be the faction power
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switch (FactionManager.GetInstance().GetFactionTier(FactionManager.GetInstance().GetFactionOfPlayer(player.getUuidAsString()))) {//should be the faction power
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case 0:
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case 0:
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repairTier = -1;
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repairTier = -1;
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break;
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break;
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@ -96,7 +95,7 @@ public class FactionItemRepair extends AbstractNode {
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@Override
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@Override
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public void RegisterCallbacks() {
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public void RegisterCallbacks() {
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PlayerInBaseCallback.EVENT.register((player, world, power) -> {
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PlayerInBaseCallback.EVENT.register((player, world, power, tier) -> {
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/* DO STUFF - REMEMBER: This function is called EVERY tick a player is inside the base! That's EVERY tick*/
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/* DO STUFF - REMEMBER: This function is called EVERY tick a player is inside the base! That's EVERY tick*/
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if (resetTimer) {
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if (resetTimer) {
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