This commit is contained in:
walrus 2025-01-21 18:18:56 -05:00
parent dad63f04d6
commit 9c98871a9f

View File

@ -7,8 +7,10 @@ import java.util.Timer;
import java.util.TimerTask; import java.util.TimerTask;
import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode; import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode;
import jesse.keeblarcraft.Commands.FactionCommands;
import jesse.keeblarcraft.FactionMgr.FactionManager; import jesse.keeblarcraft.FactionMgr.FactionManager;
import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerInBaseCallback; import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerInBaseCallback;
import jesse.keeblarcraft.FactionMgr.FactionTier.FactionTierEnum;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.ActionResult; import net.minecraft.util.ActionResult;
@ -17,8 +19,8 @@ public class FactionItemRepair extends AbstractNode {
private Boolean resetTimer = true; private Boolean resetTimer = true;
Timer timer = new Timer(); Timer timer = new Timer();
Date date = new Date(); Date date = new Date();
int repairTier = -1;
int tempValue = 0; int tempValue = 0;
int repairTier = -1;
@Override @Override
public String GetNodeTitle() { public String GetNodeTitle() {
@ -41,54 +43,48 @@ public class FactionItemRepair extends AbstractNode {
/* /*
* BaseRepair tier 1 speed * BaseRepair tier 1 speed
*/ */
public void RepairInventory(ServerPlayerEntity player) { public void RepairInventory(ServerPlayerEntity player, FactionTierEnum tier) {
//probably will end up using this List<DefaultedList<ItemStack>> combinedInventory; from PlayerInventory //probably will end up using this List<DefaultedList<ItemStack>> combinedInventory; from PlayerInventory
//PlayerInventory playerInv = player.getInventory();// main is all your inventory you can see exluding your off hand and armor i think //PlayerInventory playerInv = player.getInventory();// main is all your inventory you can see exluding your off hand and armor i think
switch (FactionManager.GetInstance().GetFactionTier(FactionManager.GetInstance().GetFactionOfPlayer(player.getUuidAsString()))) {//should be the faction power switch (tier) {//should be the faction power
case 0: case TIER_I:
repairTier = -1; repairTier = -1;
break; break;
case 1: case TIER_II:
repairTier = -2; repairTier = -2;
break; break;
case 2: case TIER_III:
repairTier = -3; repairTier = -3;
break; break;
case 3: case TIER_IV:
repairTier = -4; repairTier = -4;
break; break;
case 4: case TIER_V:
repairTier = -5; repairTier = -5;
break; break;
case 5: case TIER_VI:
repairTier = -6; repairTier = -6;
break; break;
case 6:
repairTier = -7;
break;
default: default:
repairTier = -1; repairTier = -1;
break; break;
} }
for (ItemStack item : player.getInventory().main) { for (ItemStack item : player.getInventory().main) {
if (item.isDamageable() && item.isDamaged()) { if (item.isDamageable() && item.isDamaged()) {
item.setDamage(item.getDamage() + repairTier); item.setDamage(item.getDamage() - repairTier);
} }
} }
for (ItemStack item : player.getInventory().armor) { for (ItemStack item : player.getInventory().armor) {
if (item.isDamageable() && item.isDamaged()) { if (item.isDamageable() && item.isDamaged()) {
item.setDamage(item.getDamage() + repairTier); item.setDamage(item.getDamage() - repairTier);
} }
} }
if (player.getInventory().offHand.isEmpty()) { if (player.getInventory().offHand.isEmpty()) { return; }
return;
}
if (player.getOffHandStack().isDamaged()) { if (player.getOffHandStack().isDamaged()) {
player.getOffHandStack().setDamage(player.getOffHandStack().getDamage() + repairTier); player.getOffHandStack().setDamage(player.getOffHandStack().getDamage() - repairTier);
} }
return; return;
} }
@ -105,7 +101,7 @@ public class FactionItemRepair extends AbstractNode {
timer.schedule(new TimerTask() { timer.schedule(new TimerTask() {
@Override @Override
public void run() { public void run() {
RepairInventory((ServerPlayerEntity) player); RepairInventory((ServerPlayerEntity) player, tier);
resetTimer = true; resetTimer = true;
} }
}, 15000);//TESTING PURPOSES WILL CAHNGE HIGHER VALUE }, 15000);//TESTING PURPOSES WILL CAHNGE HIGHER VALUE