[factions-banking] IMPLEMENT FIRST COMMISSIONED ART INTO GAMEgit br
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@ -14,7 +14,7 @@ import net.minecraft.util.Identifier;
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public class FactionBlockScreen extends HandledScreen<FactionBlockScreenHandler> {
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// This is a placeholder image until an actual one is drawn
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private static final Identifier TEXTURE = new Identifier(Keeblarcraft.MOD_ID, "textures/gui/faction_base_block.png");
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private static final Identifier TEXTURE = new Identifier(Keeblarcraft.MOD_ID, "textures/gui/faction_block_menu.png");
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public FactionBlockScreen(FactionBlockScreenHandler handler, PlayerInventory inventory, Text title) {
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super(handler, inventory, title);
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@ -32,6 +32,10 @@ public class FactionBlockScreen extends HandledScreen<FactionBlockScreenHandler>
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RenderSystem.setShader(GameRenderer::getPositionTexProgram);
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RenderSystem.setShaderColor(1f, 1f, 1f, 1f);
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RenderSystem.setShaderTexture(0, TEXTURE);
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this.backgroundHeight = 256;
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this.backgroundWidth = 256;
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int x = (width - backgroundWidth) / 2;
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int y = (height - backgroundHeight) / 2;
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@ -9,6 +9,7 @@ import jesse.keeblarcraft.AttributeMgr.AttributeNodes.AbstractNode;
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import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerCommandFlightCallback;
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import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerEnteredBaseCallback;
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import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerExitedBaseCallback;
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import jesse.keeblarcraft.FactionMgr.Callbacks.PlayerInBaseCallback;
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import net.minecraft.entity.player.PlayerAbilities;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.world.ServerWorld;
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@ -20,6 +21,7 @@ public class FactionFlight extends AbstractNode {
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private ServerPlayerEntity player;
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private float SPEED_SCALAR = 40.0f; // The value to scale this correctly to CREATIVE flight is '20.0f' however faction flight is slower than creative intentionally
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private Boolean canFly = false;
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private Boolean loginInBaseToggle = false; // Covers the unique case if player logs in inside the faction block border; in which case they need flight enabled!
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@Override
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public String GetNodeTitle() {
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@ -87,6 +89,19 @@ public class FactionFlight extends AbstractNode {
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return ActionResult.SUCCESS;
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});
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PlayerInBaseCallback.EVENT.register((player, world) -> {
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// Make sure player can fly while inside the border. We don't ever want to run this more than once!
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System.out.println("INSIDE BORDER CHECK: canFly && !loginBase: " + canFly + " " + !loginInBaseToggle);
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if (!canFly && !loginInBaseToggle) {
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player.sendMessage(Text.of("Faction flight enabled"));
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loginInBaseToggle = true;
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canFly = true;
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ServerPlayerEntity serverPlayer = (ServerPlayerEntity) player;
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ToggleFlight(serverPlayer);
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}
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return ActionResult.SUCCESS;
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});
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PlayerCommandFlightCallback.EVENT.register((player, world) -> {
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ServerPlayerEntity serverPlayer = (ServerPlayerEntity) player;
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Boolean isFlying = ToggleFlight(serverPlayer);
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@ -113,7 +113,6 @@ public class FactionBlockEntity extends BlockEntity implements ExtendedScreenHan
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Boolean yBounds = player.getY() <= pos.getY() + 50 && player.getY() >= pos.getY() - 50;
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Boolean zBounds = player.getZ() <= pos.getZ() + 50 && player.getZ() >= pos.getZ() - 50;
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if (xBounds && yBounds && zBounds) {
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System.out.println("PLAYER IN BOUNDS");
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isNearBlock = true;
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}
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