keeblarcraft_installer/mainwindow.cpp

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#include "mainwindow.h"
#include "./ui_mainwindow.h"
#include <QMessageBox>
#include <QProgressBar>
#include <QFile>
#include <QFileInfo>
#include <QDir>
#include <filesystem>
#include <sstream>
#include <QFileDialog>
#ifdef _WIN64
#include <Windows.h>
#endif
namespace {
constexpr uint8_t MAX_INSTALL_STAGES = 3;
}
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
UpdateOSAgnosticInformation();
net = new QNetworkAccessManager(this);
PreInstallMode();
QWidget::setWindowTitle("Keeblarcraft Mod Installer");
// ui->centralwidget->setStyleSheet("background-image:url(background.png); background-position: center;"); // Needs work
}
MainWindow::~MainWindow()
{
delete net;
delete reply;
delete ui;
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}
// Kick off the installation
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void MainWindow::on_install_update_button_clicked()
{
if (ConfirmationPopup()) {
QNetworkRequest request(downloadUrl);
reply = net->get(request);
connect(reply, &QNetworkReply::errorOccurred, this, [this](QNetworkReply::NetworkError) {
reply->deleteLater();
QMessageBox::warning(nullptr, "Error", reply->errorString());
});
connect(reply, SIGNAL(downloadProgress(qint64, qint64)), this, SLOT(UpdateProgress(qint64, qint64)));
connect(reply, SIGNAL(finished()), this, SLOT(FinishedDownloading()));
}
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}
// Callback from network manager on download. Update the progress bar as we download
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void MainWindow::UpdateProgress(qint64 read, qint64 total) {
ui->mf_progress_bar->setMaximum(total);
ui->mf_progress_bar->setValue(read);
}
// This is a callback to when the download is completed by the network manager
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void MainWindow::FinishedDownloading() {
QByteArray data = reply->readAll();
QFile file(downloadLocation);
if (file.open(QIODevice::WriteOnly)) {
qint64 bytesWritten = file.write(data);
} else {
QMessageBox::warning(nullptr, "Error", file.errorString());
}
reply->deleteLater();
// Update button to not be pressable again. Will probably stick this on a timer in the future
ui->install_update_button->setEnabled(false);
ui->install_update_button->show();
ui->install_update_button->setText(QString("Unzipping..."));
// Unzip the file - this version isn't really checking if the file is really us so at the very least the name needs to match.
// Otherwise we could end up damaging the ecosystem more than necessary.
if (std::filesystem::exists(downloadLocation.toStdString())) {
Install();
} else {
QMessageBox::critical(nullptr, "Wrong format", "The downloaded file appears to not exist - or is more likely just not named mods.zip -> you either downloaded a bad file or Jesse named his file wrong. Tell him to fix it!!");
PostInstallMode();
}
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}
// Build the unzip command depending on the users operating system
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std::string MainWindow::BuildUnzipCmd() {
std::stringstream ss;
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#ifdef WIN64
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ss << "tar -xf " << downloadLocation.toStdString() << " -C " << modsDir.toStdString();
#elif __unix__
qDebug() << "DL Loc: " << downloadLocation << " modsDir: " << modsDir;
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ss << "unzip " << downloadLocation.toStdString() << " -d " << modsDir.toStdString();
#endif
return ss.str();
}
// Installation step covers everything from unzipping to installing the mods to making sure fabric is installed
void MainWindow::Install() {
uint8_t installStage = 1;
ui->mf_progress_bar->setValue(installStage++);
ui->mf_progress_bar->setMaximum(MAX_INSTALL_STAGES);
modsDir.append("mods");
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// COND 1: If mods dir exists we need to nuke it
// COND 2: If mods dir exists & it was our install location do NOT nuke it!
if (std::filesystem::is_directory(modsDir.toStdString()) && modsDir != downloadLocation) {
std::filesystem::remove_all(modsDir.toStdString()); // Force empty the mods folder inside the .minecraft dir
}
if (!std::filesystem::exists(modsDir.toStdString())) {
std::filesystem::create_directory(modsDir.toStdString());
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}
ui->mf_progress_bar->setValue(installStage++);
system(BuildUnzipCmd().c_str());
ui->mf_progress_bar->setValue(installStage++);
// Clean up after ourselves; remove the file if possible
try {
if (std::filesystem::exists(downloadLocation.toStdString())) {
std::filesystem::remove(downloadLocation.toStdString());
}
} catch (std::exception e) {
QString errorMsg = QString("Slight error - unable to cleanup after ourselves and could not remove leftover downloaded zip file located at %1").arg(downloadLocation);
QMessageBox::information(nullptr, "Failed to cleanup!", errorMsg);
}
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QMessageBox::information(nullptr, "Completed", "The installer has successfully finished. You may now close the installer and launch Minecraft!");
PostInstallMode();
}
// Callback for downloading
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void MainWindow::Error(QNetworkReply::NetworkError code) {
reply->deleteLater();
QMessageBox::warning(nullptr, "Error", reply->errorString());
}
// Setup the window to be ready to update/install the mods folder
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void MainWindow::PreInstallMode() {
ui->mf_progress_bar->setEnabled(false);
ui->install_update_button->setText("Update / Install");
ui->install_update_button->setVisible(true);
ui->close_launcher->setEnabled(false);
ui->close_launcher->setVisible(false);
}
// Set window variables after installation and unzipping
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void MainWindow::PostInstallMode() {
ui->mf_progress_bar->setEnabled(false);
ui->install_update_button->setEnabled(false);
ui->install_update_button->setVisible(false);
ui->close_launcher->setEnabled(true);
ui->close_launcher->setVisible(true);
}
// Make sure the user is sure they are OK with the current configuration
bool MainWindow::ConfirmationPopup() {
// This is the preinstall pop up box
QString tInstallFabric = "YOU MUST HAVE FABRIC INSTALLED PRIOR TO USING THIS INSTALLER";
QString tempInstallPath = "Install to: " + modsDir;
QString tempDlSrvr = "Grab mods.zip from: " + downloadUrl.toString();
QString deleteAll = "This installer will DELETE YOUR EXISTING MODS DIRECTORY. Back it up if you care about it beforehand!";
QString formatted = tInstallFabric.append(tempInstallPath).append("\n").append("\n").append(tempDlSrvr).append("\n").append(deleteAll);
QMessageBox::StandardButton reply = QMessageBox::question(nullptr, "Confirm install options...", formatted);
return reply == QMessageBox::Yes;
}
// This handles setting data prior to the install period dependent on the users operating system.
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void MainWindow::UpdateOSAgnosticInformation() {
#ifdef _WIN64
char* appDataLoc = std::getenv("APPDATA");
if (appDataLoc) {
std::filesystem::path execPath(appDataLoc);
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downloadLocation = QString::fromStdString(execPath.string()); // Stick the mods inside the roaming directory; but not the .minecraft directory itself.
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modsDir = downloadLocation + "\\.minecraft\\";
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downloadLocation.append("\\mods.zip"); // Should point to %APPDATA%\mods.zip
} else {
QMessageBox::warning(nullptr, "Warning", "Unable to resolve APPDATA environment variable. You must manually set the .minecraft folder location");
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}
#elif __unix__
downloadLocation = getenv("HOME");
modsDir = downloadLocation + "/.minecraft/"; // Default value
downloadLocation.append("/mods.zip");
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#endif
// Update the UI to reflect the default values correctly
ui->sf_dl_server->setPlainText(downloadUrl.toString());
ui->mcInstallDir->setText(modsDir);
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}
// This just closes the application but DOES call the destructor.
// It technically segfaults on the way out for some odd reason; but the pointers are cleaned up. Who knows!
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void MainWindow::on_close_launcher_clicked()
{
QApplication::quit();
}
// This is called if the users default .minecraft path cannot be found (by a user pressing the button of course)
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void MainWindow::on_changeInstallPathButton_clicked()
{
QString directory = QFileDialog::getExistingDirectory(this, tr("Find Files"), QDir::currentPath());
if (!directory.isEmpty()) {
// We will trust the user that this is the .minecraft folder and do 0 error checking.
modsDir = directory;
}
ui->mcInstallDir->setText(modsDir);
}
void MainWindow::on_sf_dl_server_textChanged()
{
downloadUrl = ui->sf_dl_server->toPlainText();
}